switching workstation
This commit is contained in:
@@ -12,7 +12,7 @@
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/**
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* infero HART modules
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* Modules are registered at load time - instantiated when selected
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* Modules are registered at load time - instantiated when selected
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* _GET, _DESTROY & _CREDIT must be defined and return valid context's
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*
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* Inferno will first initialise the module and then wait for the Ready state.
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@@ -22,11 +22,11 @@
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* - Idle (Ready for rays)
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* - Build (Scene is submitted and being processed)
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* - Trace (Tracing!)
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*
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*
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* Once the HHM dispatches a new scene to the module, it will wait until
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* the state is Done to dispatch work during scene building the modules
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* state must be Build.
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*
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*
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* Once the scene is ready and so is the trace, the HHM will start the tracing
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* state by calling the start function of the module, the module must go
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* through the rays added to it before start was called and then
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@@ -129,5 +129,5 @@ struct ModuleCredit
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const int VersionMinor;
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const int VersionBuild;
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};
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}
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14
libhart/thirdparty/yolo/yolo.hpp
vendored
14
libhart/thirdparty/yolo/yolo.hpp
vendored
@@ -23,7 +23,7 @@ namespace detail {
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return oss.str();
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}
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inline std::string formatTime()
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inline std::string formatTime()
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{
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auto now = std::chrono::system_clock::now();
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std::time_t time = std::chrono::system_clock::to_time_t(now);
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@@ -38,9 +38,9 @@ namespace detail {
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template <typename... Args>
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inline void __log(const std::string& level, const std::string& col, const std::string& message, Args... args)
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{
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std::cout
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std::cout
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<< '[' << detail::formatTime() << "] "
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<< '[' << col << level << "\033[0m" << "] "
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<< '[' << col << level << "\033[0m" << "] "
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<< detail::format(message, args...) << std::endl;
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}
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@@ -48,7 +48,7 @@ template <typename... Args>
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inline void __log(uint8_t module, const std::string& level, const std::string& col, const std::string& message, Args... args)
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{
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auto mod = detail::modules[module];
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std::cout
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std::cout
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<< '[' << detail::formatTime() << "] "
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<< '[' << col << level << "\033[0m" << "] "
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<< '[' << mod.second << mod.first << "\033[0m" << "] "
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@@ -58,7 +58,7 @@ inline void __log(uint8_t module, const std::string& level, const std::string& c
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template <typename... Args>
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inline void info(const std::string& format, Args&&... args)
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{
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{
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__log("INFO", "\u001b[32;1m", format, args...);
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}
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@@ -83,7 +83,7 @@ inline void debug(const std::string& format, Args&&... args)
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template <typename... Args>
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inline void info(uint8_t module, const std::string& format, Args&&... args)
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{
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{
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__log(module, "INFO", "\u001b[32;1m", format, args...);
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}
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@@ -112,7 +112,7 @@ inline void debug(uint8_t module, const std::string& format, Args&&... args)
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inline uint8_t registerModule(std::string name, std::string ANSI)
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{
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detail::modules.push_back(std::make_pair(name, ANSI));
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return detail::modules.size() - 1;
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return detail::modules.size() - 1;
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}
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}
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111
src/window.cpp
111
src/window.cpp
@@ -6,80 +6,56 @@
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using namespace inferno;
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Window::Window()
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{
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Window::Window() {}
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}
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Window::~Window()
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{
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Window::~Window() {
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shutdownImGui();
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shutdownGLFW();
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shutdownGLFW();
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}
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void Window::init(std::string title, int width, int height)
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{
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void Window::init(std::string title, int width, int height) {
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this->width = width;
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this->height = height;
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setupGLFW(title);
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glfwSetKeyCallback(getGLFWWindow(), glfwKeyCallback);
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setupImGui();
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}
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void Window::setTitle(std::string title)
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{
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void Window::setTitle(std::string title) {
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glfwSetWindowTitle(window, title.c_str());
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}
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void Window::setSize(int w, int h)
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{
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void Window::setSize(int w, int h) {
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width = w;
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height = h;
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glfwSetWindowSize(window, width, height);
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}
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void Window::setPos(int x, int y)
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{
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glfwSetWindowPos(window, x, y);
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}
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void Window::setPos(int x, int y) { glfwSetWindowPos(window, x, y); }
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glm::vec2 Window::getSize()
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{
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return {width, height};
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}
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glm::vec2 Window::getSize() { return {width, height}; }
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void Window::getPos(int& x, int& y)
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{
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glfwGetWindowPos(window, &x, &y);
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}
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void Window::getPos(int &x, int &y) { glfwGetWindowPos(window, &x, &y); }
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void Window::setFPSMode()
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{
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void Window::setFPSMode() {
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mWinMode = WIN_MODE_FPS;
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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}
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void Window::setKeyCallback(KeyCallback callback)
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{
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mKeyCallback = callback;
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}
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void Window::setKeyCallback(KeyCallback callback) { mKeyCallback = callback; }
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KeyCallback Window::getKeyCallback()
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{
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return mKeyCallback;
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}
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KeyCallback Window::getKeyCallback() { return mKeyCallback; }
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bool Window::newFrame()
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{
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bool Window::newFrame() {
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glfwPollEvents();
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if (mWinMode == WIN_MODE_FPS)
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{
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if (mWinMode == WIN_MODE_FPS) {
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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glfwSetCursorPos(window, (double)width / 2, (double)height / 2);
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}
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if (glfwWindowShouldClose(window)) { return false; }
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if (glfwWindowShouldClose(window)) {
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return false;
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}
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glfwGetWindowSize(window, &width, &height);
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@@ -97,8 +73,7 @@ bool Window::newFrame()
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return true;
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}
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void Window::render()
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{
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void Window::render() {
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ImGui::End();
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ImGui::Render();
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auto io = ImGui::GetIO();
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@@ -108,10 +83,10 @@ void Window::render()
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ImGui::UpdatePlatformWindows();
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}
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void Window::setupGLFW(std::string title)
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{
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void Window::setupGLFW(std::string title) {
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glfwSetErrorCallback(glfwErrorCallback);
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if (!glfwInit()) throw std::runtime_error("Failed to initialize GLFW");
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if (!glfwInit())
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throw std::runtime_error("Failed to initialize GLFW");
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// Decide GL+GLSL versions
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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@@ -125,27 +100,27 @@ void Window::setupGLFW(std::string title)
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glslVersion = "#version 150";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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#else
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// GL 4.5 + GLSL 450
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glslVersion = "#version 450";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
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#endif
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// Create window with graphics context
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window = glfwCreateWindow(1280, 720, title.c_str(), NULL, NULL);
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if (window == NULL) throw std::runtime_error("Could not create window");
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if (window == NULL)
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throw std::runtime_error("Could not create window");
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glfwMakeContextCurrent(window);
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gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
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glfwSwapInterval(1); // Enable vsync
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}
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void Window::setupImGui()
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{
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void Window::setupImGui() {
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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@@ -153,40 +128,42 @@ void Window::setupImGui()
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
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io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleFonts; // FIXME-DPI: THIS CURRENTLY DOESN'T WORK AS EXPECTED. DON'T USE IN USER APP!
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ImGuiIO &io = ImGui::GetIO();
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(void)io;
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
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io.ConfigFlags |=
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ImGuiConfigFlags_DpiEnableScaleFonts; // FIXME-DPI: THIS CURRENTLY DOESN'T
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// WORK AS EXPECTED. DON'T USE IN
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// USER APP!
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io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleViewports; // FIXME-DPI
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// io.ConfigDockingWithShift = true;
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// io.ConfigDockingWithShift
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// = true;
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// Setup Platform/Renderer backends
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init(glslVersion);
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SetupImGuiStyle2();
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}
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void Window::shutdownImGui()
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{
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void Window::shutdownImGui() {
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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}
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void Window::shutdownGLFW()
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{
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void Window::shutdownGLFW() {
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glfwDestroyWindow(window);
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glfwTerminate();
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}
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void Window::glfwKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (Window::GetInstance().getKeyCallback() != nullptr)
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{
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void Window::glfwKeyCallback(GLFWwindow *window, int key, int scancode,
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int action, int mods) {
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if (Window::GetInstance().getKeyCallback() != nullptr) {
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Window::GetInstance().getKeyCallback()(key, scancode, action, mods);
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}
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}
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void Window::glfwErrorCallback(int error, const char* description) {
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void Window::glfwErrorCallback(int error, const char *description) {
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yolo::error("[GLFW {}] {}", error, description);
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}
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