skeleton hybridisation of whatever this is
This commit is contained in:
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@@ -69,7 +69,8 @@
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"typeinfo": "cpp",
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"valarray": "cpp",
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"variant": "cpp",
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"complex": "cpp"
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"complex": "cpp",
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"hash_map": "cpp"
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},
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"cmake.configureOnOpen": false
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}
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@@ -18,6 +18,17 @@ public:
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std::cout << "Goodbye Module HART CPU" << std::endl;
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}
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void submitTris(std::vector<glm::vec3>* vert,
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std::vector<glm::vec3>* norm,
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std::vector<Material*>* mats,
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std::vector<int>* indicies) override {}
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void updateTris(std::vector<glm::vec3>* vert,
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std::vector<glm::vec3>* norm,
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std::vector<Material*>* mats,
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std::vector<int>* indicies) override {}
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void submitQueue(std::queue<Ray*> queue) override {}
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void pushtoQueue(Ray* ray) override {}
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};
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HART_INTERFACE void* _GET()
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@@ -17,7 +17,18 @@ public:
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{
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std::cout << "Goodbye Module HART GPU" << std::endl;
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}
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void submitTris(std::vector<glm::vec3>* vert,
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std::vector<glm::vec3>* norm,
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std::vector<Material*>* mats,
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std::vector<int>* indicies) override {}
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void updateTris(std::vector<glm::vec3>* vert,
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std::vector<glm::vec3>* norm,
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std::vector<Material*>* mats,
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std::vector<int>* indicies) override {}
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void submitQueue(std::queue<Ray*> queue) override {}
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void pushtoQueue(Ray* ray) override {}
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};
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HART_INTERFACE void* _GET()
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@@ -1,5 +0,0 @@
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#pragma once
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namespace inferno {
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}
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@@ -1,8 +1,9 @@
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#pragma once
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#include <string>
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#include <queue>
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#include "hardware_accelerator.hpp"
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#include "hart_graphics.hpp"
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namespace inferno {
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@@ -16,10 +17,6 @@ namespace inferno {
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#define HART_INTERFACE extern "C"
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#endif
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HART_INTERFACE typedef void* (*HART_INIT_F)(void);
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HART_INTERFACE typedef void (*HART_DESTROY_F)(void*);
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HART_INTERFACE typedef void* (*HART_CREDIT_F)(void);
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struct ModuleCredit
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{
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const std::string ModuleName;
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@@ -30,11 +27,42 @@ struct ModuleCredit
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const int VersionBuild;
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};
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class Ray;
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class HitInfo;
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class Material;
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HART_INTERFACE typedef void* (*HART_INIT_F)(void);
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HART_INTERFACE typedef void (*HART_DESTROY_F)(void*);
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HART_INTERFACE typedef void* (*HART_CREDIT_F)(void);
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typedef void (*HART_HIT_CALLBACK)(HitInfo* hit);
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class HARTModule
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{
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public:
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// Constructor & destructor is done in the module
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// virtual void takeScene() = 0;
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virtual void submitTris(std::vector<glm::vec3>* vert,
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std::vector<glm::vec3>* norm,
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std::vector<Material*>* mats,
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std::vector<int>* indicies) = 0;
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virtual void updateTris(std::vector<glm::vec3>* vert,
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std::vector<glm::vec3>* norm,
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std::vector<Material*>* mats,
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std::vector<int>* indicies) = 0;
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virtual void submitQueue(std::queue<Ray*> queue) = 0;
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virtual void pushtoQueue(Ray* ray) = 0;
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inline void passHitCallback(HART_HIT_CALLBACK callback)
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{
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Hit = callback;
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}
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private:
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HART_HIT_CALLBACK Hit = nullptr;
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private:
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std::queue<Ray*> mToTrace;
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};
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}
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@@ -1,9 +0,0 @@
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#pragma once
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#ifdef _WIN32
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// TODO: DLLs
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#else
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#include <dlfcn.h>
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#endif
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#include <inferno_hart.hpp>
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@@ -68,10 +68,10 @@ HARTModuleDirectory::discoveryEntry HARTModuleDirectory::registerModule(std::fil
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entry.InitCallback = (HART_INIT_F)GetProcAddress(entry.Handle, "_GET");
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entry.DestroyCallback = (HART_DESTROY_F)GetProcAddress(entry.Handle, "_DESTROY");
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#else // UNIX-Like
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entry.Handle = dlopen(file.c_str(), RTLD_LAZY | RTLD_LOCAL);
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entry.Handle = dlopen(file.c_str(), RTLD_NOW | RTLD_LOCAL);
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if (entry.Handle == NULL)
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{
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spdlog::error("Cannot load module at {}.", file.c_str());
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spdlog::error("Cannot load module at ", dlerror());
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entry.Handle = NULL; entry.DidLink = false;
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return entry;
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}
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@@ -101,11 +101,11 @@ HARTModuleDirectory::discoveryEntry HARTModuleDirectory::registerModule(std::fil
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entry.Credit = (ModuleCredit*)credit();
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spdlog::info("Module {} v{}.{}.{} by {}", entry.Credit->ModuleName,
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entry.Credit->VersionMajor,
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entry.Credit->VersionMinor,
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entry.Credit->VersionBuild,
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entry.Credit->AuthorName);
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spdlog::info("Module {0} v{2}.{3}.{4} by {5}", entry.Credit->ModuleName,
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entry.Credit->VersionMajor,
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entry.Credit->VersionMinor,
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entry.Credit->VersionBuild,
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entry.Credit->AuthorName);
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entry.DidLink = true;
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mEntries[entry.Credit->ModuleName] = { entry, nullptr };
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@@ -144,6 +144,11 @@ void HARTModuleDirectory::setActiveIndex(int index)
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this->setActive(keys[index]);
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}
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HARTModule* HARTModuleDirectory::getActiveModule()
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{
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return mEntries[mActiveModule].Module;
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}
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std::string HARTModuleDirectory::getActive()
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{
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return mActiveModule;
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@@ -40,7 +40,8 @@ public:
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bool Active;
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};
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std::vector<discoveryEntry> discoverModules(std::filesystem::path folder, bool recurse = false);
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// This can take a file or a directory, and inside the directory discover recursively or not
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std::vector<discoveryEntry> discoverModules(std::filesystem::path path, bool recurse = false);
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discoveryEntry registerModule(std::filesystem::path file);
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std::vector<std::string> getModules();
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@@ -48,6 +49,7 @@ public:
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void setActive(std::string moduleName);
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void setActiveIndex(int index);
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HARTModule* getActiveModule();
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std::string getActive();
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int getActiveIndex();
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ModuleCredit* getActiveCredit();
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38
src/hart_module.hpp
Normal file
38
src/hart_module.hpp
Normal file
@@ -0,0 +1,38 @@
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#pragma once
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// the HHM (Hamlin Hamlin McGill) aka the Head HART Module keeps track of the module
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// and gives the renderer a cleaner interface to talk to a HART Module
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namespace inferno {
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class Scene;
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class Ray;
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class RaySouce;
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class HitInfo;
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class HARTModule;
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class HHM
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{
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public:
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HHM();
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~HHM();
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// needs to syncronusly stop the module's execution and
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// prepare for setting up a new HART layer
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void notifyModuleChange(HARTModule* newModule);
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void newScene(Scene* scene);
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void notifySceneUpdate();
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void startTrace(RaySouce* sourceScatter);
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void rayReturn(HitInfo* hit);
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void bounce(Ray* newRay);
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private:
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HARTModule* activeModule;
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};
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}
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@@ -128,6 +128,7 @@ int Inferno::run()
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Material basicMaterial("basic");
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Shader basicShader;
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basicShader.load("res/shaders/basic.glsl")->link();
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basicMaterial.setGlShader(&basicShader);
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Mesh cornell;
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@@ -145,12 +146,6 @@ int Inferno::run()
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Camera camera;
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mScene->setCamera(&camera);
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Mesh dragon;
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dragon.loadOBJ("res/dragon-cornell-size.obj");
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dragon.ready();
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dragon.setMaterial(&basicMaterial);
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mScene->addMesh(&dragon);
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mRasterRenderer->setScene(mScene);
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mRayRenderer->setScene(mScene);
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