lots of code for mesh management rendering and window input

This commit is contained in:
Ben Kyd
2022-10-25 17:59:22 +01:00
parent 0bdbd96c67
commit ec69a90b29
13 changed files with 359 additions and 32 deletions

View File

@@ -0,0 +1,36 @@
#include "renderer.hpp"
#include <scene/camera.hpp>
#include <scene/scene.hpp>
using namespace inferno;
RasterizeRenderer::RasterizeRenderer()
{
}
RasterizeRenderer::~RasterizeRenderer()
{
}
void RasterizeRenderer::setScene(Scene* scene)
{
mCurrentScene = scene;
}
void RasterizeRenderer::setTarget(GLuint renderTarget)
{
}
void RasterizeRenderer::prepare()
{
}
void RasterizeRenderer::draw()
{
}