37 lines
414 B
C++
37 lines
414 B
C++
#include "renderer.hpp"
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#include <scene/camera.hpp>
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#include <scene/scene.hpp>
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using namespace inferno;
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RasterizeRenderer::RasterizeRenderer()
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{
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}
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RasterizeRenderer::~RasterizeRenderer()
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{
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}
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void RasterizeRenderer::setScene(Scene* scene)
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{
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mCurrentScene = scene;
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}
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void RasterizeRenderer::setTarget(GLuint renderTarget)
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{
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}
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void RasterizeRenderer::prepare()
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{
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}
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void RasterizeRenderer::draw()
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{
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}
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