Commit Graph

21 Commits

Author SHA1 Message Date
Ben Kyd
b3996b0a8d CLANG FORMAT LETS GOOO 2023-04-24 15:47:01 +01:00
Ben Kyd
d166d6c4a3 apply that 2023-04-24 11:08:42 +01:00
Ben Kyd
b4e7a51400 Refactor of the shader class into a cleaner more functional graphics namespace and a procedural builder-style shader 2023-04-23 14:10:02 +01:00
Benjamin Kyd
5fd66cfdfa refactor start: we are doing some epic procedural programming 2023-04-22 17:50:21 +01:00
benkyd
256032f46b what an obtuse error 2022-12-03 19:05:32 +00:00
benkyd
f35a6013da some stuff to render flow, i really need to disambiguise the camera viewport to the size of render textures 2022-11-23 14:59:48 +00:00
Ben Kyd
d03942703f add sponza 2022-11-22 18:42:15 +00:00
benkyd
6f0e48c7ab rayRenderer how neat 2022-11-18 16:41:47 +00:00
Ben Kyd
ad07638a63 pan camera 2022-11-09 16:19:22 +00:00
benkyd
260ecfc3f2 well in that case 2022-11-05 12:38:25 +00:00
benkyd
831a2784d2 only half 2022-11-02 22:54:56 +00:00
benkyd
01d20b2812 raster render almost done 2022-11-02 12:09:55 +00:00
Ben Kyd
b20caafa0e move move move 2022-11-01 00:28:37 +00:00
Ben Kyd
f48d4bea0d removed that backwards ass shit 2022-11-01 00:24:25 +00:00
Ben Kyd
e22d070b16 FPS Mode (gamer moment) 2022-10-25 23:43:11 +01:00
Ben Kyd
670a2b3ca5 well that was largely irrelavent wasn't it 2022-10-25 18:21:28 +01:00
Ben Kyd
ec69a90b29 lots of code for mesh management rendering and window input 2022-10-25 17:59:22 +01:00
benkyd
77c66a406c new default dock 2022-10-22 15:04:22 +01:00
benkyd
2645f5e658 fleshing out the structure 2022-10-21 19:55:40 +01:00
benkyd
8c5f1bd757 accelerators can now be shared libraries and loaded at runtime 2022-10-21 14:28:23 +01:00
benkyd
3c2d9fdcc9 lots of Muon code but boilerplate 2022-10-20 14:29:07 +01:00