Ben Kyd
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b3996b0a8d
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CLANG FORMAT LETS GOOO
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2023-04-24 15:47:01 +01:00 |
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Ben Kyd
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d166d6c4a3
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apply that
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2023-04-24 11:08:42 +01:00 |
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Ben Kyd
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b4e7a51400
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Refactor of the shader class into a cleaner more functional graphics namespace and a procedural builder-style shader
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2023-04-23 14:10:02 +01:00 |
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Benjamin Kyd
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5fd66cfdfa
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refactor start: we are doing some epic procedural programming
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2023-04-22 17:50:21 +01:00 |
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benkyd
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256032f46b
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what an obtuse error
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2022-12-03 19:05:32 +00:00 |
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benkyd
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f35a6013da
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some stuff to render flow, i really need to disambiguise the camera viewport to the size of render textures
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2022-11-23 14:59:48 +00:00 |
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Ben Kyd
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d03942703f
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add sponza
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2022-11-22 18:42:15 +00:00 |
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benkyd
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6f0e48c7ab
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rayRenderer how neat
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2022-11-18 16:41:47 +00:00 |
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Ben Kyd
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ad07638a63
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pan camera
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2022-11-09 16:19:22 +00:00 |
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benkyd
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260ecfc3f2
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well in that case
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2022-11-05 12:38:25 +00:00 |
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benkyd
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831a2784d2
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only half
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2022-11-02 22:54:56 +00:00 |
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benkyd
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01d20b2812
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raster render almost done
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2022-11-02 12:09:55 +00:00 |
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Ben Kyd
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b20caafa0e
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move move move
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2022-11-01 00:28:37 +00:00 |
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Ben Kyd
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f48d4bea0d
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removed that backwards ass shit
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2022-11-01 00:24:25 +00:00 |
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Ben Kyd
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e22d070b16
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FPS Mode (gamer moment)
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2022-10-25 23:43:11 +01:00 |
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Ben Kyd
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670a2b3ca5
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well that was largely irrelavent wasn't it
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2022-10-25 18:21:28 +01:00 |
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Ben Kyd
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ec69a90b29
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lots of code for mesh management rendering and window input
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2022-10-25 17:59:22 +01:00 |
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benkyd
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77c66a406c
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new default dock
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2022-10-22 15:04:22 +01:00 |
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benkyd
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2645f5e658
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fleshing out the structure
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2022-10-21 19:55:40 +01:00 |
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benkyd
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8c5f1bd757
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accelerators can now be shared libraries and loaded at runtime
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2022-10-21 14:28:23 +01:00 |
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benkyd
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3c2d9fdcc9
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lots of Muon code but boilerplate
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2022-10-20 14:29:07 +01:00 |
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