Files
inferno-hart/res/shaders/lines_debug.frag
2023-12-23 19:09:45 +00:00

13 lines
194 B
GLSL

#version 450 core
layout (location = 0) in vec3 vFragPos;
layout (location = 1) in vec3 vColour;
layout(location = 0) out vec4 outColour;
void main()
{
outColour = vec4(vColour, 1.0);
}