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inferno-hart/res/shaders/basic.glsl
2022-11-01 00:24:25 +00:00

22 lines
297 B
GLSL

#type vertex
#version 330
in vec3 position;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
void main() {
gl_Position = proj * view * model * vec4(position, 1.0);
}
#type fragment
#version 330
out vec4 outColour;
void main() {
outColour = vec4(0.58, 0.61, 0.627, 1.0);
}