23 lines
439 B
GLSL
23 lines
439 B
GLSL
#version 300 es
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layout(location=0) in vec4 position;
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layout(location=1) in vec4 normal;
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uniform SceneUniforms {
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mat4 viewProj;
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vec4 eyePosition;
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vec4 lightPosition;
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} uView;
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uniform mat4 uModel;
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out vec3 vPosition;
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out vec3 vNormal;
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void main() {
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vec4 worldPosition = uModel * position;
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vPosition = worldPosition.xyz;
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vNormal = (uModel * normal).xyz;
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gl_Position = uView.viewProj * worldPosition;
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}
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