Former-commit-id: c0aeda6e6f83c840a4a432c942de9d88aafc8a22
# LegoLog - A lego catalouge for you Submitted for the Application Programming coursework of 2021/22
TODO
Resources / Notes
Web design (i hate web design)
- https://www.smashingmagazine.com/2009/06/fixed-vs-fluid-vs-elastic-l ayout-whats-the-right-one-for-you/
- https://blog.hubspot.com/website/fluid-design
- https://jonsuh.com/hamburgers/
Usable shop design
Databases
- https://rebrickable.com/downloads/
- https://www.bricklink.com/catalogDownload.asp?a=a
- https://www.eurobricks.com/forum/index.php?/forums/topic/140643-open- and-freely-available-data-set-of-all-partspieces/
- https://www.sqlitetutorial.net/sqlite-nodejs/
- https://dbschema.com/features.html
Documentation & Implementation Rationale
Make sure to see docs/ for more detailed module documentation
IMPORTANT MAKE SURE TO READ CONFIGURATION.md BEFORE RUNNING
1.1 Content Delivery and Storage of Thousands of Images
Due to the fact that there is ~85000 images of individual lego bricks and even more of sets. I have chosen not to store them in a database as a BLOB or anything else like that as it is inefficient. I am also aware of the pitfalls of a conventional filesystem for storage of mass data.
The way I have approached a solution for this is in preprocessing, by hashing the name of the image file (which is also the brick / set in question), I can then use the filesystem's natural directory cache speedyness to speed up access times significantly.
Take the file name 2336p68.png, which is a Lego "Cockpit Space Nose",
after a simple MD5 hash, the result is:
"d2ef319ea58566b55070e06096165cb8"
^^^^
Using the first four characters in the hash, we can allocate images into buckets for storage and quick retreval. This acts very similar to a hash table implemented in the filesystem.
Also due to the non-ability to use subdomains during this project, all
content served like this will use the API suffix, cdn/
This implementation description does not take into account resource cacheing.
1.2 Database Storage of the Bricks of a Set
Because I am using a bloody RELATIONAL database, I cannot simply store all of the pieces in a set, in that set without serialising it. So that's what I did, sets have a JSON field of IDs and amounts for the easy retrieval of the pieces used in a lego set, unfortunately this reduces the easyness of using fancy SQL joins to get the piece from that.
My other option for this was to have a seperate table which includes relationships, for example, there could be a set|piece|number column however, there would be not much room for a primary key in that case, unless some hashing of sets/pieces went on. We will see how I approach this.
1.3 Database
See docs/DATABASE.md for more technical documentation.
Acknowledgements
Jacek Kopecký for the PortSoc Eslint (I'm sorry I overwrote your 2 spaces rule, I prefer 4)
The MIT Permissive Software License can be found in LICENSE
Copyright 2021/22 Benjamin Kyd