- Introduced a new Lua script `reflect_clock.lua` that displays a clock with a reflection effect. - Updated `rdoc.cap` to use the new sample and modified the executable path for debugging. - Enhanced `FrameBuffer` class to support dynamic depth-stencil formats, allowing for more flexible rendering options. - Added a new enum `DepthStencilFormat` to manage different depth-stencil configurations. - Updated OpenGL clear function to conditionally clear depth and stencil buffers based on their enabled state. - Improved the `Effect` class to ensure proper texture updates for GStreamer textures. - Adjusted the `GraphicsContext` to set the clip space to match NanoVG's coordinate system. - Cleaned up texture loading functions by removing unnecessary comments and ensuring clarity.
29 lines
905 B
Plaintext
29 lines
905 B
Plaintext
{
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"rdocCaptureSettings": 1,
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"settings": {
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"autoStart": false,
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"commandLine": "/media/diego/Data/Projects/live-wallpaper/samples/reflect_clock.lua",
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"environment": [
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],
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"executable": "/home/diego/Projects/live-wallpaper/build/debug/live-wallpaper",
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"inject": false,
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"numQueuedFrames": 1,
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"options": {
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"allowFullscreen": true,
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"allowVSync": true,
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"apiValidation": false,
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"captureAllCmdLists": false,
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"captureCallstacks": false,
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"captureCallstacksOnlyDraws": false,
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"debugOutputMute": true,
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"delayForDebugger": 0,
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"hookIntoChildren": false,
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"refAllResources": false,
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"softMemoryLimit": 0,
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"verifyBufferAccess": false
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},
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"queuedFrameCap": 200,
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"workingDir": ""
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}
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}
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