Files
live-wallpaper/rdoc.cap
Diego Lopes 1ad076b969 feat: Add reflect clock sample and enhance framebuffer handling
- Introduced a new Lua script `reflect_clock.lua` that displays a clock with a reflection effect.
- Updated `rdoc.cap` to use the new sample and modified the executable path for debugging.
- Enhanced `FrameBuffer` class to support dynamic depth-stencil formats, allowing for more flexible rendering options.
- Added a new enum `DepthStencilFormat` to manage different depth-stencil configurations.
- Updated OpenGL clear function to conditionally clear depth and stencil buffers based on their enabled state.
- Improved the `Effect` class to ensure proper texture updates for GStreamer textures.
- Adjusted the `GraphicsContext` to set the clip space to match NanoVG's coordinate system.
- Cleaned up texture loading functions by removing unnecessary comments and ensuring clarity.
2026-03-21 17:02:40 -04:00

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{
"rdocCaptureSettings": 1,
"settings": {
"autoStart": false,
"commandLine": "/media/diego/Data/Projects/live-wallpaper/samples/reflect_clock.lua",
"environment": [
],
"executable": "/home/diego/Projects/live-wallpaper/build/debug/live-wallpaper",
"inject": false,
"numQueuedFrames": 1,
"options": {
"allowFullscreen": true,
"allowVSync": true,
"apiValidation": false,
"captureAllCmdLists": false,
"captureCallstacks": false,
"captureCallstacksOnlyDraws": false,
"debugOutputMute": true,
"delayForDebugger": 0,
"hookIntoChildren": false,
"refAllResources": false,
"softMemoryLimit": 0,
"verifyBufferAccess": false
},
"queuedFrameCap": 200,
"workingDir": ""
}
}