Now using block_face_info to extract face information

This commit is contained in:
CobaltXII
2018-12-28 22:09:46 -05:00
parent 565bdfc582
commit 220bc40423

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@@ -111,11 +111,18 @@ int main(int argc, char** argv)
glFrontFace(GL_CW);
// Load the block texture array.
// Load the block texture array. The block texture array is an array of 2D
// textures. There is one texture for each block texture in the game.
GLuint block_texture_array = load_block_texture_array();
// Load the block shader program.
// Load the block face_info array. The block face_info array contains a
// face_info* object for each block in the game.
load_block_face_info_array();
// Load the block shader program. The block shader program is used when
// rendering blocks.
GLuint block_shader_program = load_program("../glsl/block_vertex.glsl", "../glsl/block_fragment.glsl");
@@ -228,19 +235,23 @@ int main(int argc, char** argv)
bool visible_back = true;
// Which face_info* object does this cube utilize?
face_info* cube_face_info = block_face_info[block_id((sdl_iteration / 60) % id_last)];
// What is the layer number of each face?
float layer_top = block_name_to_layer.at("grass_top");
float layer_top = cube_face_info->l_top;
float layer_bottom = block_name_to_layer.at("dirt");
float layer_bottom = cube_face_info->l_bottom;
float layer_left = block_name_to_layer.at("grass_side");
float layer_left = cube_face_info->l_left;
float layer_right = block_name_to_layer.at("grass_side");
float layer_right = cube_face_info->l_right;
float layer_front = block_name_to_layer.at("grass_side");
float layer_front = cube_face_info->l_front;
float layer_back = block_name_to_layer.at("grass_side");
float layer_back = cube_face_info->l_back;
// What is the lighting value of each face?