Implemented inline voxel get_safe
This commit is contained in:
@@ -16,4 +16,17 @@ struct world
|
||||
{
|
||||
return voxels[x + x_res * (y + y_res * z)];
|
||||
}
|
||||
|
||||
// Get the voxel at the specified coordinates, if the coordinates are
|
||||
// within the bounds of the world. If not, return 0.
|
||||
|
||||
inline voxel get_safe(unsigned int x, unsigned int y, unsigned int z)
|
||||
{
|
||||
if (x < 0 || y < 0 || z < 0 || x > x_res - 1 || y > y_res - 1 || z > z_res - 1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return voxels[x + x_res * (y + y_res * z)];
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user