Added test id_oak_sapling growth
This commit is contained in:
50
src/main.cpp
50
src/main.cpp
@@ -204,21 +204,21 @@ int main(int argc, char** argv)
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block_id player_inventory[9] =
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{
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id_wheat_0,
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id_carrots_0,
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id_potatoes_0,
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id_potatoes_1,
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id_beetroots_0,
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id_potatoes_2,
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id_oak_sapling,
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id_potatoes_3,
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id_birch_sapling,
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id_wheat_4,
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id_stone_slab,
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id_wheat_5,
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id_wheat_6,
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id_wheat_7,
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id_cobblestone,
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id_wet_farmland
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};
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@@ -400,7 +400,7 @@ int main(int argc, char** argv)
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// Define the view distance.
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float view_distance = 64.0f;
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float view_distance = 128.0f;
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// Define the reach distance.
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@@ -1086,6 +1086,36 @@ int main(int argc, char** argv)
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the_growing_plant.done = true;
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}
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}
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else if (the_growing_plant.type == growing_oak_sapling)
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{
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the_accessor->set_id_safe
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(
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the_growing_plant.x,
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the_growing_plant.y,
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the_growing_plant.z,
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id_air
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);
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the_growing_plant.y++;
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plant_tree_accessor
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(
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the_accessor,
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player_hitbox,
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the_growing_plant.x,
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the_growing_plant.y,
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the_growing_plant.z,
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id_oak_leaves,
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id_oak_log
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);
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the_growing_plant.done = true;
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}
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}
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else
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{
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