Lowered friction and increased acceleration
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@@ -193,11 +193,11 @@ int main(int argc, char** argv)
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// Define the player's acceleration constant.
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const float acceleration = 0.025f;
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const float acceleration = 0.0256f;
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// Define the player's friction constant.
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const float friction = 0.92f;
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const float friction = 0.9f;
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// When the block_timer is 0, a block may be destroyed or placed.
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