Lowered friction and increased acceleration

This commit is contained in:
CobaltXII
2019-01-02 16:03:44 -05:00
parent 149c181f55
commit 847c409c16

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@@ -193,11 +193,11 @@ int main(int argc, char** argv)
// Define the player's acceleration constant.
const float acceleration = 0.025f;
const float acceleration = 0.0256f;
// Define the player's friction constant.
const float friction = 0.92f;
const float friction = 0.9f;
// When the block_timer is 0, a block may be destroyed or placed.