Now using grass textures (for testing)

This commit is contained in:
CobaltXII
2018-12-28 21:26:23 -05:00
parent 722ef65efe
commit 895842eee9

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@@ -227,17 +227,17 @@ int main(int argc, char** argv)
// What is the layer number of each face?
float layer_top = float(0);
float layer_top = block_texture_name_to_layer.at("grass_top");
float layer_bottom = float(1);
float layer_bottom = block_texture_name_to_layer.at("dirt");
float layer_left = float(2);
float layer_left = block_texture_name_to_layer.at("grass_side");
float layer_right = float(3);
float layer_right = block_texture_name_to_layer.at("grass_side");
float layer_front = float(4);
float layer_front = block_texture_name_to_layer.at("grass_side");
float layer_back = float(5);
float layer_back = block_texture_name_to_layer.at("grass_side");
// What is the lighting value of each face?