Fixed broken block placement

This commit is contained in:
CobaltXII
2019-01-03 12:24:25 -05:00
parent 59cdb511b5
commit b5bf2d5f2a

View File

@@ -648,18 +648,26 @@ int main(int argc, char** argv)
if (sdl_mouse_l)
{
// The block_id to be placed.
block_id place_id = id_stone_slab;
// Check if the current block is a slab.
if (is_slab(current_block))
{
// Change the current block into it's double slab
// form.
// form, if the player does not intersect with the
// new double slab.
the_accessor->set_id_safe(px, py, pz, slab_to_double_slab(current_block));
if (!hitbox_intersect(player_hitbox, hitbox(floor(px), floor(py), floor(pz), 1.0f, 1.0f, 1.0f)))
{
the_accessor->set_id_safe(px, py, pz, slab_to_double_slab(current_block));
block_timer = 10;
block_timer = 10;
break;
break;
}
}
else
{
@@ -667,11 +675,7 @@ int main(int argc, char** argv)
px -= ix * 0.001f;
py -= iy * 0.001f;
pz -= iz * 0.001f;
// The block_id to be placed.
block_id place_id = id_stone_slab;
pz -= iz * 0.001f;
// Find the hitbox of the block that is going to
// be placed.