generate_rectangle_gpu_sprite now accepts texture coordinates
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@@ -179,7 +179,7 @@ gpu_sprite* generate_test_gpu_sprite()
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// Generate a rectangle sprite.
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gpu_sprite* generate_rectangle_gpu_sprite(int x_tl, int y_tl, int x_br, int y_br, int x_res, int y_res, GLuint texture)
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gpu_sprite* generate_rectangle_gpu_sprite(int x_tl, int y_tl, int x_br, int y_br, float x_ttl, float y_ttl, float x_tbr, float y_tbr, int x_res, int y_res, GLuint texture)
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{
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cpu_sprite* my_cpu_sprite = allocate_sprite(6);
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@@ -189,13 +189,13 @@ gpu_sprite* generate_rectangle_gpu_sprite(int x_tl, int y_tl, int x_br, int y_br
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float x_brf = x_br / float(x_res) * 2.0f - 1.0f;
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float y_brf = y_br / float(y_res) * 2.0f - 1.0f;
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write_vertex(my_cpu_sprite, x_tlf, -y_tlf, 0.0f, 0.0f);
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write_vertex(my_cpu_sprite, x_tlf, -y_brf, 0.0f, 1.0f);
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write_vertex(my_cpu_sprite, x_brf, -y_brf, 1.0f, 1.0f);
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write_vertex(my_cpu_sprite, x_tlf, -y_tlf, x_ttl, y_ttl);
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write_vertex(my_cpu_sprite, x_tlf, -y_brf, x_ttl, y_tbr);
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write_vertex(my_cpu_sprite, x_brf, -y_brf, x_tbr, y_tbr);
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write_vertex(my_cpu_sprite, x_tlf, -y_tlf, 0.0f, 0.0f);
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write_vertex(my_cpu_sprite, x_brf, -y_brf, 1.0f, 1.0f);
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write_vertex(my_cpu_sprite, x_brf, -y_tlf, 1.0f, 0.0f);
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write_vertex(my_cpu_sprite, x_tlf, -y_tlf, x_ttl, y_ttl);
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write_vertex(my_cpu_sprite, x_brf, -y_brf, x_tbr, y_tbr);
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write_vertex(my_cpu_sprite, x_brf, -y_tlf, x_tbr, y_ttl);
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gpu_sprite* my_gpu_sprite = make_gpu_sprite(my_cpu_sprite, texture);
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