Removed periods caused by double-spacing in Sublime Text
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@@ -11,14 +11,14 @@ Usage: ./minceraft ...
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-s <path-to-level> [x_res y_res z_res]
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Play singleplayer. If a world save exists at <path-to-level>, the.
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Play singleplayer. If a world save exists at <path-to-level>, the
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world is loaded and the given dimensions (if any) are ignored. If not,
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a new world is generated with the given dimensions and saved to
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<path-to-level>.
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-q [x_res y_res z_res]
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Play quickplay. A new world is generated with the given dimensions (if.
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Play quickplay. A new world is generated with the given dimensions (if
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any) and is stored in memory for the duration of the gameplay.
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```
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@@ -20,7 +20,7 @@ void print_usage(char** argv)
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std::cout << std::endl;
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std::cout << " Play singleplayer. If a world save exists at <path-to-level>, the. " << std::endl;
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std::cout << " Play singleplayer. If a world save exists at <path-to-level>, the " << std::endl;
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std::cout << " world is loaded and the given dimensions (if any) are ignored. If not, " << std::endl;
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std::cout << " a new world is generated with the given dimensions and saved to " << std::endl;
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std::cout << " <path-to-level>. " << std::endl;
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@@ -31,7 +31,7 @@ void print_usage(char** argv)
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std::cout << std::endl;
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std::cout << " Play quickplay. A new world is generated with the given dimensions (if. " << std::endl;
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std::cout << " Play quickplay. A new world is generated with the given dimensions (if " << std::endl;
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std::cout << " any) and is stored in memory for the duration of the gameplay. " << std::endl;
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exit(16);
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@@ -592,7 +592,8 @@ int main(int argc, char** argv)
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player_y = player_hitbox.y;
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player_z = player_hitbox.z;
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// Block placement and deletion testing.
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// Block placement and deletion testing. Move this to a seperate
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// header called raymarch.hpp!
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if ((sdl_mouse_l || sdl_mouse_r) && block_timer == 0)
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{
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@@ -668,7 +669,7 @@ int main(int argc, char** argv)
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{
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// Place the block.
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the_accessor->set_id_safe(px, py, pz, id_stone_slab);
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the_accessor->set_id_safe(px, py, pz, id_cobblestone_slab);
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block_timer = 10;
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