It is now impossible to destroy water blocks
This commit is contained in:
21
src/main.cpp
21
src/main.cpp
@@ -656,6 +656,8 @@ int main(int argc, char** argv)
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float iy = -tan(glm::radians(-rot_x_deg));
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float iz = -cos(glm::radians(-rot_y_deg));
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float i_len = sqrt(ix * ix + iy * iy + iz * iz);
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float total_distance = 0.0f;
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while (true)
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@@ -677,23 +679,30 @@ int main(int argc, char** argv)
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if (!hitbox_intersect(player_hitbox, new_block))
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{
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the_accessor->set_id_safe(px, py, pz, id_cobblestone);
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block_timer = 10;
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break;
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}
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}
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else
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{
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the_accessor->set_id_safe(px, py, pz, id_air);
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if (the_world->get_id(px, py, pz) != id_water)
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{
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the_accessor->set_id_safe(px, py, pz, id_air);
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block_timer = 10;
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break;
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}
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}
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block_timer = 10;
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break;
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}
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px += ix * 0.001f;
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py += iy * 0.001f;
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pz += iz * 0.001f;
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total_distance += 0.001f;
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total_distance += i_len * 0.001f;
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if (total_distance > reach_distance)
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{
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