Collision detection is no longer applied to water

This commit is contained in:
CobaltXII
2019-01-01 21:20:38 -05:00
parent 7418a3eb06
commit 4f6356a246

View File

@@ -567,7 +567,7 @@ int main(int argc, char** argv)
{
block_id near_id = the_world->get_id_safe(player_x + x, player_y + y, player_z + z);
if (near_id != id_air && near_id != id_null)
if (near_id != id_air && near_id != id_water && near_id != id_null)
{
near_hitboxes.push_back
(