Collision detection is no longer applied to water
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@@ -567,7 +567,7 @@ int main(int argc, char** argv)
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{
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block_id near_id = the_world->get_id_safe(player_x + x, player_y + y, player_z + z);
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if (near_id != id_air && near_id != id_null)
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if (near_id != id_air && near_id != id_water && near_id != id_null)
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{
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near_hitboxes.push_back
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(
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