CobaltXII
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3a409326be
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Added window resize functionality
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2018-12-30 21:03:31 -05:00 |
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CobaltXII
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7a6d0b7374
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Now loading and saving levels
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2018-12-30 20:30:57 -05:00 |
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CobaltXII
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5bdcc13a06
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Worlds are now larger
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2018-12-30 19:05:17 -05:00 |
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CobaltXII
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ba10d4bcf9
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Increased the FOV from 45 degrees to 70 degrees
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2018-12-30 18:04:43 -05:00 |
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CobaltXII
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dced240e79
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Implemented water transparency
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2018-12-30 17:48:40 -05:00 |
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CobaltXII
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243bddd61f
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Relative mouse mode can be disabled by pressing SDLK_ESCAPE
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2018-12-30 15:38:53 -05:00 |
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CobaltXII
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a19c3d8be7
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Implemented relative mouse mode
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2018-12-30 15:35:24 -05:00 |
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CobaltXII
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17e82e417a
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Implemented fog
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2018-12-30 15:21:21 -05:00 |
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CobaltXII
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40eb12acad
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The player position is now taken into account when generating a model matrix
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2018-12-30 15:21:08 -05:00 |
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CobaltXII
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c8fc3278b1
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Implemented friction and movement
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2018-12-30 15:20:38 -05:00 |
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CobaltXII
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a6aff57071
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Added player movement handlers
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2018-12-30 15:20:25 -05:00 |
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CobaltXII
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2499a5c4d3
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Added cinematic camera
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2018-12-30 15:20:15 -05:00 |
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CobaltXII
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c81bff9419
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Added player acceleration and friction constants
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2018-12-30 15:19:58 -05:00 |
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CobaltXII
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d63ce2fa1d
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Added player position and velocity variables
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2018-12-30 15:19:33 -05:00 |
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CobaltXII
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f5f77ededa
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Implemented depth clamping
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2018-12-30 15:19:02 -05:00 |
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CobaltXII
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04b803d622
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Now using accessor* objects for rendering
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2018-12-30 14:22:18 -05:00 |
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CobaltXII
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a47f2a98b2
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Now using world and chunk functions
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2018-12-30 13:52:48 -05:00 |
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CobaltXII
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f5a473caf9
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id_last is now renamed to id_null
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2018-12-29 15:15:58 -05:00 |
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CobaltXII
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13d7ed68c7
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Disabled mouse panning
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2018-12-29 15:08:12 -05:00 |
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CobaltXII
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220bc40423
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Now using block_face_info to extract face information
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2018-12-28 22:09:46 -05:00 |
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CobaltXII
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b8ee372bfe
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Renamed block_texture_name_to_layer to block_name_to_layer
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2018-12-28 21:56:58 -05:00 |
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CobaltXII
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1119d07ef6
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Documented sdl_iteration
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2018-12-28 21:42:10 -05:00 |
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CobaltXII
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a6c1248aad
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Removed stupid mc_ and mcu_ prefixes
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2018-12-28 21:41:16 -05:00 |
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CobaltXII
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59a8db4eb2
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A model matrix is now generated and passed to the block_shader_program
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2018-12-28 21:26:58 -05:00 |
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CobaltXII
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c5bf706e68
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The camera now looks at the mouse pointer
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2018-12-28 21:26:41 -05:00 |
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CobaltXII
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895842eee9
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Now using grass textures (for testing)
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2018-12-28 21:26:23 -05:00 |
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CobaltXII
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722ef65efe
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Tweaked side-based lighting bias
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2018-12-28 21:26:12 -05:00 |
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CobaltXII
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760eeadbe2
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The Y coordinate was inverted to respect the Cartesian coordinate system
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2018-12-28 21:25:56 -05:00 |
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CobaltXII
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b0db080dc0
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The block_texture_array is now deleted on exit
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2018-12-28 21:25:20 -05:00 |
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CobaltXII
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20be7b5c1e
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Now utilizing backface culling
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2018-12-28 21:24:51 -05:00 |
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CobaltXII
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1b390a2919
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The block_shader_program is now deleted on exit
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2018-12-28 20:57:42 -05:00 |
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CobaltXII
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dd44e9b845
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Added a cube renderer test
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2018-12-28 20:57:28 -05:00 |
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CobaltXII
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a90b6a555a
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The OpenGL context is now cleared to the default sky color
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2018-12-28 20:56:59 -05:00 |
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CobaltXII
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edadcb5d31
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The block_shader_program is now generated on initialization
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2018-12-28 20:56:39 -05:00 |
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CobaltXII
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994d14c7ca
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The block_texture_array is now generated on initialization
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2018-12-28 20:56:26 -05:00 |
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CobaltXII
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52333f6d13
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SDL driver now specifies flag SDL_WINDOW_ALLOW_HIGHDPI
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2018-12-28 16:06:41 -05:00 |
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CobaltXII
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2750cd9cc4
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Added a framerate printer
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2018-12-28 15:13:10 -05:00 |
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CobaltXII
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e7662baaea
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Added a 60 Hz framerate cap
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2018-12-28 15:11:21 -05:00 |
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CobaltXII
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46ecc76d29
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All header includes will now be enumerated in main.hpp
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2018-12-28 15:05:43 -05:00 |
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CobaltXII
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b0b513571a
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Create main.cpp
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2018-12-28 15:04:31 -05:00 |
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