options: allow use of windows shaders for the egl backend

and notify a user better if the shader interface is not available
This commit is contained in:
Maxim Solovyov
2023-01-21 18:16:52 +03:00
parent 364463feaf
commit 11840cb658

View File

@@ -787,14 +787,13 @@ bool get_cfg(options_t *opt, int argc, char *const *argv, bool shadow_enable,
}
if (opt->window_shader_fg || opt->window_shader_fg_rules) {
if (opt->legacy_backends || opt->backend != BKEND_GLX) {
log_warn("The new window shader interface does not work with the "
"legacy glx backend.%s",
(opt->backend == BKEND_GLX) ? " You may want to use "
"\"--glx-fshader-win\" "
"instead on the legacy "
"glx backend."
: "");
if (opt->backend == BKEND_XRENDER || opt->legacy_backends) {
log_warn(opt->backend == BKEND_XRENDER
? "Shader interface is not available for the "
"xrender backend."
: "The new shader interface is not available for "
"the legacy glx backend. You may want to use "
"--glx-fshader-win instead.");
opt->window_shader_fg = NULL;
c2_list_free(&opt->window_shader_fg_rules, free);
}