Merge pull request #1124 from absolutelynothelix/premultiply-shadow-color
This commit is contained in:
@@ -1347,8 +1347,11 @@ void *gl_shadow_from_mask(backend_t *base, void *mask,
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, tmp_texture);
|
||||
glUseProgram(gd->shadow_shader.prog);
|
||||
glUniform4f(gd->shadow_shader.uniform_color, (GLfloat)color.red,
|
||||
(GLfloat)color.green, (GLfloat)color.blue, (GLfloat)color.alpha);
|
||||
// The shadow color is converted to the premultiplied format to respect the
|
||||
// globally set glBlendFunc and thus get the correct and expected result.
|
||||
glUniform4f(gd->shadow_shader.uniform_color, (GLfloat)(color.red * color.alpha),
|
||||
(GLfloat)(color.green * color.alpha),
|
||||
(GLfloat)(color.blue * color.alpha), (GLfloat)color.alpha);
|
||||
|
||||
// clang-format off
|
||||
GLuint indices[] = {0, 1, 2, 2, 3, 0};
|
||||
|
||||
Reference in New Issue
Block a user