shadow fix
This commit is contained in:
15
src/picom.c
15
src/picom.c
@@ -698,13 +698,13 @@ paint_preprocess(session_t *ps, bool *fade_running, bool *animation_running) {
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w->animation_dest_center_y - w->animation_center_y;
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double neg_displacement_w = w->animation_dest_w - w->animation_w;
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double neg_displacement_h = w->animation_dest_h - w->animation_h;
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double animation_stiffness = ps->o.animation_stiffness;
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if (!(w->animation_is_tag & ANIM_IN_TAG)) {
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if (w->animation_is_tag & ANIM_SLOW)
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animation_stiffness = ps->o.animation_stiffness_tag_change;
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else if (w->animation_is_tag & ANIM_FAST)
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animation_stiffness = ps->o.animation_stiffness_tag_change * 1.5;
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}
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double animation_stiffness = ps->o.animation_stiffness;
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if (!(w->animation_is_tag & ANIM_IN_TAG)) {
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if (w->animation_is_tag & ANIM_SLOW)
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animation_stiffness = ps->o.animation_stiffness_tag_change;
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else if (w->animation_is_tag & ANIM_FAST)
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animation_stiffness = ps->o.animation_stiffness_tag_change * 1.5;
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}
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if (w->state == WSTATE_FADING && !(w->animation_is_tag & ANIM_FADE))
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w->opacity_target = win_calc_opacity_target(ps, w);
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double acceleration_x =
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@@ -842,7 +842,6 @@ paint_preprocess(session_t *ps, bool *fade_running, bool *animation_running) {
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// We can't check for 1 here as sometimes 1 = 0.999999999999999
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// in case of floating numbers
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if (w->animation_progress >= 0.999999999) {
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win_process_update_flags(ps, w);
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w->animation_progress = 1;
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w->animation_velocity_x = 0.0;
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w->animation_velocity_y = 0.0;
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@@ -1466,7 +1466,7 @@ void win_on_factor_change(session_t *ps, struct managed_win *w) {
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// focused state of the window
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win_update_focused(ps, w);
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if (w->animation_progress > 0.9999 || w->animation_progress < 0.0001) {
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if (w->animation_progress > 0.99999999 || (w->animation_progress == 0.0 && ps->animation_time != 0L)) {
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win_determine_shadow(ps, w);
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win_determine_clip_shadow_above(ps, w);
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}
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