Merge remote-tracking branch 'yshui/next' into next
This commit is contained in:
@@ -302,7 +302,7 @@ With greater-than/less-than operators it looks like:
|
||||
|
||||
'OPERATOR' is one of `=` (equals), `<`, `>`, `<=`, `=>`, or nothing (exists). Exists operator checks whether a property exists on a window (but for predefined targets, exists means != 0 then).
|
||||
|
||||
'PATTERN' is either an integer or a string enclosed by single or double quotes. Python-3-style escape sequences and raw string are supported in the string format.
|
||||
'PATTERN' is either an integer or a string enclosed by single or double quotes. Python-3-style escape sequences are supported in the string format.
|
||||
|
||||
Supported logical operators are `&&` (and) and `||` (or). `&&` has higher precedence than `||`, left-to-right associativity. Use parentheses to change precedence.
|
||||
|
||||
|
||||
@@ -1219,6 +1219,8 @@ void *gl_shadow_from_mask(backend_t *base, void *mask,
|
||||
auto source_texture = gl_new_texture(GL_TEXTURE_2D);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, source_texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, new_inner->width, new_inner->height, 0,
|
||||
GL_RED, GL_UNSIGNED_BYTE, NULL);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
Reference in New Issue
Block a user