backend: gl: adjust some log levels
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@@ -604,9 +604,9 @@ bool gl_create_kernel_blur_context(void *blur_context, GLfloat *projection,
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bind_uniform(pass, mask_offset);
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bind_uniform(pass, mask_inverted);
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bind_uniform(pass, mask_corner_radius);
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log_info("Uniform locations: %d %d %d %d %d", pass->uniform_mask_tex,
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pass->uniform_mask_offset, pass->uniform_mask_inverted,
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pass->uniform_mask_corner_radius, pass->uniform_opacity);
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log_debug("Uniform locations: %d %d %d %d %d", pass->uniform_mask_tex,
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pass->uniform_mask_offset, pass->uniform_mask_inverted,
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pass->uniform_mask_corner_radius, pass->uniform_opacity);
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pass->texorig_loc = glGetUniformLocationChecked(pass->prog, "texorig");
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// Setup projection matrix
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