Commit Graph

255 Commits

Author SHA1 Message Date
Arda Atci
bb2b4801f7 randr anim fix 2023-02-06 23:12:45 +03:00
Arda Atci
36e6b73cde randr extension 2023-02-04 23:10:18 +03:00
Arda Atci
90f57e9b1a shadow fix 2023-02-04 15:40:21 +03:00
Arda Atci
157ecd2077 shadow fix 2023-02-04 07:11:23 +03:00
Arda Atci
f5e8351507 shadow fix 2023-02-04 07:09:20 +03:00
Arda Atci
9f14c43989 Merge pull request #18 from yshui/next
merge yshui/next
2023-02-04 05:49:58 +03:00
Maxim Solovyov
986b3c1cb3 core: drop xinerama
there are two x extensions for working with monitors (especially
multiple): xinerama and randr. xinerama is old, feature-poor and in
general isn't used anymore compared to the randr: new, feature-rich and
widely-used. for some reason we were using both of them, so let's drop
xinerama to keep things simple, clean and small. and to be modern.

the drop was done in three steps:
* first step was to replace all the xinerama-based code with the
  randr-based one and to replace or remove all the xinerama mentions;
* second step was to replace the xinerama's terminology with the
  randr's one. xinerama was referring only to the word "screen", while
  randr refers to multiple words and i think the word "monitor" is the
  most suitable for us and, hopefully, clear both to a contributor and
  to an end user;
* third step was to refactor the new randr-based code if needed and to
  address related todo's (mostly about moving related functions
  elsewhere).

all the steps were done well except addressing a leftover todo about
moving the win_update_monitor function to the x.c which wasn't done.

the xinerama-shadow-crop option was renamed to crop-shadow-to-monitor,
but it's previous name is still accepted, has effect and the
deprecation message is printed to preserve backwards-compatibility.
2023-01-29 10:51:12 +03:00
Arda Atci
97d9c960e0 animations added, picom upstreamed yshui/next 2023-01-23 07:36:50 +03:00
Arda Atci
3b1930d2c6 fixed open window type anim, closes #12 2023-01-23 07:34:35 +03:00
Maxim Solovyov
7846b17c54 use _checked functions with xcb_request_check 2023-01-23 07:34:35 +03:00
Evgeniy Baskov
ad5a042803 win: consider border when creating the mask image
With rounded corners, X11 native border and blur enabled, left and
bottom 2*border_width pixels were not blurred, since mask did not
include border_width, only content width and height.

Create mask image with dimensions that include border width.

Signed-off-by: Evgeniy Baskov <j-basevgser@yandex.ru>
2023-01-23 07:34:35 +03:00
Yuxuan Shui
89690c9843 win: fix leaking of the mask image
destroy_win_finish doesn't call win_release_images to free the images,
so we need to add a release_mask call there.

Related: #892

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-01-23 07:34:35 +03:00
Yuxuan Shui
1434881567 win: assert we won't clobber existing mask
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-01-23 07:34:35 +03:00
Alp
f7596fd43a rounded corner delay fix 2023-01-23 07:34:35 +03:00
Stefan Radziuk
1e5de4067b picom upto date sync with yshui, full anim support 2023-01-23 07:34:35 +03:00
Yuxuan Shui
04b80760d8 win: fix leak in win_bind_mask
Related: #905

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-01-23 07:33:56 +03:00
Arda Atci
223533acec fixed open window type anim, closes #12 2023-01-23 02:31:51 +03:00
Arda Atci
a1dcadf81b Merge pull request #13 from yshui/next
Merge yshui/next
2023-01-12 20:19:37 +03:00
Maxim Solovyov
ca64654256 use _checked functions with xcb_request_check 2023-01-10 00:15:49 +03:00
Arda Atci
ad8feaad12 Merge branch 'yshui:next' into next 2022-12-05 21:07:53 +03:00
Evgeniy Baskov
de3e1a80eb win: consider border when creating the mask image
With rounded corners, X11 native border and blur enabled, left and
bottom 2*border_width pixels were not blurred, since mask did not
include border_width, only content width and height.

Create mask image with dimensions that include border width.

Signed-off-by: Evgeniy Baskov <j-basevgser@yandex.ru>
2022-11-30 20:00:46 +03:00
Arda Atci
8e3ff3d63b Merge branch 'yshui:next' into next 2022-11-23 01:22:09 +03:00
Yuxuan Shui
a9db7ab41e win: fix leaking of the mask image
destroy_win_finish doesn't call win_release_images to free the images,
so we need to add a release_mask call there.

Related: #892

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2022-11-21 15:20:32 +00:00
Arda Atci
04b027d495 Merge pull request #9 from yshui/next
Merge yshui/next
2022-11-18 18:13:19 +03:00
Yuxuan Shui
9d7cbe49f1 win: assert we won't clobber existing mask
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2022-11-15 18:03:31 +00:00
Alp
59d5b95483 rounded corner delay fix 2022-10-31 22:24:45 +03:00
Arda Atci
4fbc9b33ad small changes 2022-10-25 01:30:51 +03:00
Arda Atci
9e397ef4e9 small changes 2022-10-25 01:30:51 +03:00
Arda Atci
70c729d389 picom upto date sync with yshui, full anim support 2022-10-25 01:30:50 +03:00
Stefan Radziuk
2328b97c23 Exclude transparent-clipping-excluded windows from updating the ignored region
Transparent clipping interacts poorly with programs whose transparent
interface elements must show windows below them for functionality,
for example screenshot utilities.
2022-10-23 23:28:26 +01:00
Yuxuan Shui
8a373c38a6 win: fix leak in win_bind_mask
Related: #905

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2022-10-10 13:55:26 +01:00
Arda Atci
f6b0b04f5b picom upto date sync with yshui, full anim support 2022-10-04 00:24:05 +03:00
Yuxuan Shui
9ac046c2ba backend, win: create shadows with shadow_from_mask
Do this for shaped, and rounded windows.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2022-08-26 05:43:19 +01:00
Yuxuan Shui
84407099a9 backend: give backends more flexibility regarding shadow creation
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2022-08-26 05:42:51 +01:00
Yuxuan Shui
9b419504e8 backend: add the make_mask interface
This is used to create image masks that can be used to mask out
`compose` regions. For example, this can be used to mask out window body
so shadow won't be painted on them.

This could be more efficient than using rectangular regions for masking,
when there are a large number of rectangles; or more flexible, in the
case of window with rounded corners.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2022-08-24 08:39:21 +01:00
Yuxuan Shui
7e607bfe81 Make experimental backends the new default
Experimental no longer.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2022-08-21 06:09:27 +01:00
Bernd Busse
5577363aaf win: keep track of window specific shader in managed_win 2022-08-11 04:29:47 +01:00
ktprograms
4dfb979c52 Fix segfaults on 32bit arch with --log-level=debug
There were a few improper uses of %ld for 64 bit numbers, as well as
some other 32 bit related warnings that I've fixed.

Signed-off-by: ktprograms <ktprograms@gmail.com>
2021-11-25 10:52:31 +00:00
Bernd Busse
4b5cc050d5 Add clip-shadow-above configuration and wintype option
Added the new `clip-shadow-above` configuration and wintype option.
These allow the user to select windows to clip from the shadow region of
other windows, i.e. don't paint shadows on top of them.

This should provide a more useful and userfriendly alternative to the
deprecated `shadow-exclude-reg` option — especially for docks and bars.
2021-07-14 14:43:28 +02:00
Bernd Busse
83c19491b8 win: use correct geometry in calculation of window frame region
Use window geometry (width, height) including border-width as the base
for frame region calculation with `_NET_FRAME_EXTENTS`, instead of
including the extents themselves.
Fixes issues where the frame would get incorrectly blurred *outside* the
window area.

fixes: #413 #590

related: fb3305fb9b
2021-07-09 19:27:37 +02:00
bhagwan
d9bfd0192d legacy glx: extend the border into the corners when they are rounded
Authored-By: bhagwan <bhagwan@disroot.org>
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2021-04-12 01:54:00 +01:00
Yuxuan Shui
f5fb2648fd x: remove more of session_t parameters
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-12-26 07:51:03 +00:00
Yuxuan Shui
d61fa6eb0c x: restrict the scope of arguments taken by x_get_prop*
They only need a xcb_connection_t, don't need to pass the whole
session_t.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-12-26 07:39:21 +00:00
Yuxuan Shui
b66e5fd422 win: sanitize _NET_FRAME_EXTENTS values
Shouldn't crash picom for window manager bugs.

Related: https://github.com/yshui/picom/issues/270#issuecomment-748210643

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-12-18 23:45:11 +00:00
Yuxuan Shui
af99101757 win: update screen after win_on_win_size_change
win_update_screen needs w->widthb/heightb, which is only updated in
win_on_win_size_change

Related: #554

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-12-05 23:01:16 +00:00
Yuxuan Shui
3c38b36f04 win: move win_update_screen from fill_win into win_process_update_flags
fill_win only sets the pending geometry (aka the shadow geometry) of the
window, we have to wait for it to propagate to the real geometry before
we can update the screen.

Related: #554

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-12-05 11:11:16 +00:00
Yuxuan Shui
80b35806f1 win: add debug logging to win_update_screen
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-12-05 11:03:55 +00:00
Yuxuan Shui
8be379db4d win: fix fading always skipped by unmap_win_start
Fading skip needs to be based on the original value of w->ever_damaged.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-12-04 04:22:48 +00:00
Yuxuan Shui
f5ee0e12e1 win: fix window not being rendered when it's mapped and damged while fading out
Consider these 2 cases:

* A window is mapped while fading out
* A window is mapped and damaged while fading out

From the perspective of map_win_start, these 2 cases look the same. The
window will has ever_damage = true in both cases. However, map_win_start
has to distinguish between these 2 cases, because at the end of
map_win_start, window in the first case cannot have ever_damage = true,
while window in the second case should have ever_damage = true.

Currently, map_win_start always clears ever_damage in both cases
(indirectly through win_skip_fading), which causes windows in the second
case to not be rendered when they should be.

This commit move clearing of ever_damage from unmap_win_finish to
unmap_win_start, so when map_win_start sees ever_damage = true, it's
always to second case. And to make sure windows which are fading out are
still rendered, we relax the ever_damage check in paint_preprocess to
also accept windows that are fading out. (see code comment for
explanation why this is fine)

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-12-04 03:46:49 +00:00
Yuxuan Shui
e66a452a27 win: skip fading out for window which aren't ever damaged
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-12-04 02:58:02 +00:00