Commit Graph

373 Commits

Author SHA1 Message Date
Yuxuan Shui
fc62f6a4ed config: make naming consistent
*_VBLANK_SCHEDULER -> VBLANK_SCHEDULER_*

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-12-19 10:00:05 +00:00
Yuxuan Shui
0b45b3415b driver: choose sgi_video_sync scheduler for NVIDIA
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-12-19 10:00:04 +00:00
Yuxuan Shui
8384890d3a core: simplify pacing logic a bit more
Also, vblank event callback should call schedule_render to queue renders
instead of starting the draw timer directly, so that the CPU time
calculation will be correct.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-12-19 09:59:53 +00:00
Yuxuan Shui
580889488f core: simplify the pacing logic a little bit
Make it simpler to stop requesting PresentCompleteNotify when there is
nothing to render.

Related: #1079

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-12-19 09:59:43 +00:00
Yuxuan Shui
e92745671b compiler: use C23 auto when available
One annoying thing is C23 still defines auto as a storage class despite
it now being used for type inference. As a consequence we must write
"auto const" instead of the more natural "const auto".

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-12-17 08:55:23 +00:00
Yuxuan Shui
47bb825b2c backend: glx: don't return false from a function returning void *
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-12-17 08:51:20 +00:00
Yuxuan Shui
e90757a6ec Merge pull request #1107 from absolutelynothelix/name-default-backend-operation-implementations-consistently 2023-12-16 22:03:14 +00:00
Yuxuan Shui
a26e4df85d Merge pull request #1105 from absolutelynothelix/backend-init-target-window-parameter 2023-12-16 17:28:24 +00:00
Yuxuan Shui
8b7c3ffb8b Merge pull request #1124 from absolutelynothelix/premultiply-shadow-color 2023-12-16 17:27:22 +00:00
Maxim Solovyov
a6b4e285f8 backend: xrender: don't leak the mask picture in the blur function 2023-10-17 01:10:27 +03:00
Maxim Solovyov
e07b1d7a12 backend: gl: convert the shadow color to the premultiplied format
to respect the globally set glBlendFunc and thus get the correct and
expected result
2023-09-24 01:16:15 +03:00
Maxim Solovyov
44800ed845 backend: remove default implementations of obsolete backend operations 2023-09-24 01:15:42 +03:00
Maxim Solovyov
bd3134efd9 backend: xrender: remove obsolete commented out backend operations 2023-09-24 01:15:42 +03:00
Maxim Solovyov
8bf82857c4 backend: name default backend operation implementations consistently 2023-09-24 01:15:42 +03:00
Maxim Solovyov
156423c010 backend: dummy: change type of ps parameter to session_t in dummy_init 2023-09-24 01:14:55 +03:00
Maxim Solovyov
825cc563e1 backend: egl: simplify usage of the target window parameter in egl_init 2023-09-24 01:14:55 +03:00
Maxim Solovyov
249f681857 backend: make target window a parameter of the init backend operation
to address a todo
2023-09-24 01:14:55 +03:00
Maxim Solovyov
7713432927 backend: xrender: don't use root picture format in backend_xrender_init
use root visual and depth directly instead
2023-08-03 01:27:27 +03:00
Maxim Solovyov
599594465c backend: address some clang-tidy issues 2023-07-22 00:22:02 +03:00
Maxim Solovyov
dc8def0492 backend: gl: address some clang-tidy issues 2023-07-22 00:16:31 +03:00
Maxim Solovyov
8eff87f2a3 backend: glx: address some clang-tidy issues, run clang-format 2023-07-22 00:11:21 +03:00
Yuxuan Shui
5c03f101f2 Merge pull request #1094 from absolutelynothelix/dual-kawase-optimizations 2023-07-16 13:44:38 +00:00
Maxim Solovyov
e8477e0a73 backend: fix resize factor calculation
the corresponding regions need to be resized once for each window in the
stack above the damaged window including the damaged window itself. we
were off by one.
2023-07-06 16:20:38 +03:00
Maxim Solovyov
5c00ccf4d1 backend: gl: bind default mask texture once in gl_dual_kawase_blur
and set it's uniforms once as well
2023-07-04 22:12:08 +03:00
Maxim Solovyov
0f4cd33b35 backend: gl: bind vertex array objects once in gl_dual_kawase_blur 2023-07-04 21:55:32 +03:00
Maxim Solovyov
7a45e35ca0 backend: gl: set usage of buffer objects to GL_STREAM_DRAW
it pretty much describes how we use buffer objects now

reference: https://docs.gl/gl3/glBufferData
2023-07-04 21:16:34 +03:00
Yuxuan Shui
1307d9ec70 core: isolate X connection with error handling into a struct
Part of the long running effort to reduce the prevalence of `session_t`.
After this, functions that communicate with X can make use of the error
handling machinary (set_ignore_cookie, set_cant_fail_cookie) without
needing to take a `session_t` parameter.

This commit converts everything to use the new struct `x_connection`,
most of the conversions are mechanical.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-07-04 16:24:53 +01:00
Maxim Solovyov
15667d6b6e backend: gl: remove references to the glx backend 2023-06-18 19:34:53 +03:00
Maxim Solovyov
689321419b backend: egl: remove references to the glx backend 2023-06-18 19:30:01 +03:00
Maxim Solovyov
ecbc8b50ed backend: xrender: set created picture to repeat when binding a pixmap 2023-06-16 19:42:36 +03:00
Yuxuan Shui
9956844647 backend: log more timing info
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-06-14 00:26:30 +01:00
Yuxuan Shui
037fd4c07b Merge pull request #1022 from absolutelynothelix/xrescheck-xcb-composite-named-windows-pixmaps-test 2023-06-13 17:25:55 +01:00
Maxim Solovyov
223872bc7f backend: dummy: do not leak owned pixmaps
free pixmaps which ownership was transferred to the backend
2023-06-12 23:41:25 +03:00
Maxim Solovyov
1e398b9c24 backend: dummy: fix a typo in the dummy_get_blur_size function
"reisze_region" => "resize_region"
2023-06-12 23:11:20 +03:00
Maxim Solovyov
8245de27ed backend: gl: do not leak back and default mask textures
they're generated during backend initialization and now deleted during
deinitialization
2023-06-12 21:24:57 +03:00
Maxim Solovyov
5826adf853 backend: gl: remove gl_delete_texture function
it wasn't used and it's hard to call it a shortcut
2023-06-12 21:17:28 +03:00
Yuxuan Shui
5b6f6ecbf5 backend: egl: print egl error when eglCreateImage failed
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-06-12 12:03:37 +01:00
Yuxuan Shui
b6e7ea5639 core: don't update render statistics if we didn't actually render
Sometimes a scheduled render can end up doing nothing, e.g. if the
damage region is empty. In that case we don't have valid data to
collect and thus shouldn't update the statistics.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-06-10 14:33:36 +01:00
Yuxuan Shui
8e1f3c92f5 core: factor out code for estimating the rendering time budget
Add a render_statistics type to encapsulate all the statistics done on
rendering times. And use that to estimate the time budget for rendering
and frame pacing.

Tweak the rolling window utilities a bit so we can reuse one rolling
window for multiple statistics.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-06-10 14:33:24 +01:00
Yuxuan Shui
86d3739374 core: frame pacing
Use frame timing and render time statistic to pace frames.

Right now the criteria are simple:

* Don't render multiple frames in one vblank cycle. Otherwise the
  rendered frame will be delay multiple cycles, which isn't ideal.
* Start rendering as late as possible while still hitting vblank.

Refresh rate is estimated from a rolling average of frame timing. Render
time is predicted from the rolling maximum of past 128 frames. The
window size still needs to be investigated.

Remove glFinish calls and GL_MaxFramesAllowed=1, frame pacing superseeds
them.

Professionals might laugh at how rudimentary this is, but hopefully this
is better than what we had before. Which is absolutely nothing at all.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-06-08 20:35:24 +01:00
Yuxuan Shui
2a4e32babf backend: add last_render_time interface.
Used for querying how long render takes to complete, used for frame
pacing.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-06-08 20:35:23 +01:00
Yuxuan Shui
62fcfe5d1a backend: remove unused parameter 'ignore_damage'
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-06-08 20:35:16 +01:00
Yuxuan Shui
3aed5599c3 glx: calculate residual in both directions
We only considered residual in the positive direction, i.e. we would set
dithering to zero if the color is (whole number + 0.0001). But we should
also set dithering to zero if color is (whole number - 0.0001).

Fixes #1064
2023-05-08 15:01:50 +01:00
Maxim Solovyov
ce7758a07b backend: fix leak in default_backend_render_shadow 2023-02-13 03:36:00 +03:00
Maxim Solovyov
986b3c1cb3 core: drop xinerama
there are two x extensions for working with monitors (especially
multiple): xinerama and randr. xinerama is old, feature-poor and in
general isn't used anymore compared to the randr: new, feature-rich and
widely-used. for some reason we were using both of them, so let's drop
xinerama to keep things simple, clean and small. and to be modern.

the drop was done in three steps:
* first step was to replace all the xinerama-based code with the
  randr-based one and to replace or remove all the xinerama mentions;
* second step was to replace the xinerama's terminology with the
  randr's one. xinerama was referring only to the word "screen", while
  randr refers to multiple words and i think the word "monitor" is the
  most suitable for us and, hopefully, clear both to a contributor and
  to an end user;
* third step was to refactor the new randr-based code if needed and to
  address related todo's (mostly about moving related functions
  elsewhere).

all the steps were done well except addressing a leftover todo about
moving the win_update_monitor function to the x.c which wasn't done.

the xinerama-shadow-crop option was renamed to crop-shadow-to-monitor,
but it's previous name is still accepted, has effect and the
deprecation message is printed to preserve backwards-compatibility.
2023-01-29 10:51:12 +03:00
Yuxuan Shui
102a0bc5e0 backend: mask can be null in blur()
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-01-29 06:35:28 +00:00
Yuxuan Shui
766f9f996f Merge pull request #986 from absolutelynothelix/fix-creating-eglpixmap
fixes https://github.com/yshui/picom/issues/981
2023-01-13 16:55:06 +00:00
Maxim Solovyov
0ecfd9fd32 backend: egl: fix creating eglpixmap
according to the specification of the EGL_KHR_image_pixmap extension,
if target is EGL_NATIVE_PIXMAP_KHR then ctx must be EGL_NO_CONTEXT,
otherwise, the EGL_BAD_PARAMETER error is generated. source:
https://registry.khronos.org/EGL/extensions/KHR/EGL_KHR_image_pixmap.txt

fixes #981
2023-01-11 13:36:18 +03:00
Maxim Solovyov
29342e7cea backend: egl: simplify getting a framebuffer configuration
we're using the first available framebuffer configuration that
meets our needs so there is no need to ask for more than one
2023-01-09 04:25:59 +03:00
Maxim Solovyov
cffc443bfd xrender: make corner-radius respect inactive-dim
for the new xrender backend it's enough to clip with a rounded rectangle after dimming, not before

partially fixes #867
2022-12-23 15:21:52 +03:00