added touch screen support

This commit is contained in:
Ben Kyd
2021-04-01 22:08:25 +01:00
parent bb76a64e16
commit b02c14a7f2
10 changed files with 35 additions and 10 deletions

View File

@@ -5,10 +5,13 @@
// bad assumption to make, but scroll pixels wouldn't scale
document.querySelector('#game-container').addEventListener('mousemove', mouseMove);
document.querySelector('#game-container').addEventListener('touchmove', mouseMove);
document.querySelector('#game-container').addEventListener('mouseup', mouseUp);
document.querySelector('#game-container').addEventListener('touchend', mouseUp);
document.querySelectorAll('piece').forEach(element => {
element.addEventListener('mousedown', e => mouseDown(e, element));
element.addEventListener('touchstart', e => mouseDown(e, element));
});
let state = {dx: 0, dy: 0};
@@ -18,14 +21,18 @@ function mouseDown(event, element)
{
event.preventDefault();
// TODO: allow drag api (on mobile)
state.dx = Math.abs(element.offsetLeft - event.clientX);
state.dy = Math.abs(element.offsetTop - event.clientY);
// move to the centre of the mouse to simulat pickup
// can also play a sound
element.style.top = event.clientY;
element.style.left = event.clientX;
if (event.type === 'touchstart')
event = event.changedTouches[0];
state.dx = Math.abs(element.offsetLeft - event.clientX);
state.dy = Math.abs(element.offsetTop - event.clientY);
element.pointerEvents = 'none';
selectedElement = element;
}
@@ -36,6 +43,9 @@ function mouseMove(event)
if (selectedElement.pointerEvents === 'none') {
if (event.type === 'touchmove')
event = event.changedTouches[0];
// TODO: Scale for %
selectedElement.style.left = `${event.clientX - state.dx}px`;
selectedElement.style.top = `${event.clientY - state.dy}px`;

View File

@@ -1,4 +1,3 @@
/**
* This would be responsive, ie, resizing with the size of the window
* but decided it against the scope of the project as it would be

View File

@@ -379,7 +379,7 @@
<piece class="unselectable unplayed-piece">A<score>4</score></piece>
<piece class="unselectable unplayed-piece">A<score>4</score></piece>
<nopiece></nopiece>
<piece class="unselectable unplayed-piece">A<score>4</score></piece>
<piece class="unselectable unplayed-piece">A<score>4</score></piece>
<piece class="unselectable unplayed-piece">A<score>4</score></piece>
<piece class="unselectable unplayed-piece">A<score>4</score></piece>

View File

@@ -9,20 +9,30 @@ let BOARD_TL_Y = document.querySelector('#game-container').getBoundingClientRect
const PIECE_WIDTH = 80;
const PIECE_HEIGHT = 80;
function piecePickedUp()
{
class Piece {
}
function piecePlaced()
{
}
function setupPieces()
{
BOARD_TL_X = document.querySelector('#game-container').getBoundingClientRect().left + window.scrollX;
BOARD_TL_Y = document.querySelector('#game-container').getBoundingClientRect().top + window.scrollY;
// if the window has enough vertical height to fit the peices,
// have them at the bottom of the board, else, have them to the right
if (window.innerHeight > 700)
{
document.querySelector('#game-container').style.width = '600px';
document.querySelector('#game-container').style.height = '700px';
// needs to happen after resize
BOARD_TL_X = document.querySelector('#game-container').getBoundingClientRect().left + window.scrollX;
BOARD_TL_Y = document.querySelector('#game-container').getBoundingClientRect().top + window.scrollY;
let index = 0;
for (const piece of document.querySelectorAll('piece, nopiece'))
{
@@ -37,6 +47,12 @@ function setupPieces()
}
} else
{
document.querySelector('#game-container').style.width = '700px';
document.querySelector('#game-container').style.height = '600px';
BOARD_TL_X = document.querySelector('#game-container').getBoundingClientRect().left + window.scrollX;
BOARD_TL_Y = document.querySelector('#game-container').getBoundingClientRect().top + window.scrollY;
let index = 0;
for (const piece of document.querySelectorAll('piece, nopiece'))
{