rid of redundant state

This commit is contained in:
Ben Kyd
2021-04-02 00:11:13 +01:00
parent 779508239f
commit f89cbb3919
2 changed files with 7 additions and 10 deletions

View File

@@ -14,7 +14,6 @@ document.querySelectorAll('piece').forEach(element => {
element.addEventListener('touchstart', e => mouseDown(e, element));
});
let state = {dx: 0, dy: 0};
let selectedElement = {};
function mouseDown(event, element)
@@ -29,15 +28,13 @@ function mouseDown(event, element)
if (event.type === 'touchstart')
event = event.changedTouches[0];
state.dx = Math.abs(element.offsetLeft - event.clientX);
state.dy = Math.abs(element.offsetTop - event.clientY);
element.pointerEvents = 'none';
selectedElement = element;
// move to the centre of the mouse to simulat pickup
// selectedElement.style.top = event.clientY;
// selectedElement.style.left = event.clientX;
// move to the centre of the mouse to simulate pickup
selectedElement.style.left = `${event.clientX - 20}px`;
selectedElement.style.top = `${event.clientY - 20}px`;
}
function mouseMove(event)
@@ -50,8 +47,8 @@ function mouseMove(event)
event = event.changedTouches[0];
// TODO: Scale for %
selectedElement.style.left = `${event.clientX - state.dx}px`;
selectedElement.style.top = `${event.clientY - state.dy}px`;
selectedElement.style.left = `${event.clientX - 20}px`;
selectedElement.style.top = `${event.clientY - 20}px`;
}
}

View File

@@ -6,7 +6,7 @@ const BOARD_H = 600;
let BOARD_X = document.querySelector('#game-container').getBoundingClientRect().left + window.scrollX;
let BOARD_Y = document.querySelector('#game-container').getBoundingClientRect().top + window.scrollY;
// only when in drawer
// only when in drawer, otherwise 40
const PIECE_WIDTH = 80;
const PIECE_HEIGHT = 80;