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scrabble-online/TODO
2021-05-10 22:32:30 +01:00

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# Long term
☐ Add support for sharding / load balancing with Nginx
☐ Use a database lol
☐ Lobby discovery system to find and join "public" lobbies
→ Matchmaking
# Short term, coursework scope
☐ ANONYOMISE
☐ README
☐ Translate
✔ Portuagese (Ines) @done(21-04-11 01:03)
→ Update with new locales
✔ Spanish (Ines) @done(21-04-11 01:03)
→ Update with new locales
✘ French (Alexendro) @cancelled(21-05-10 18:22)
✘ Czech (Mikdore) @cancelled(21-05-10 18:22)
→ Go through code again once finished and pick out locales
☐ Lobbying logic
✔ Create, join, delete and leave lobbies @done(21-04-12 20:51)
✔ Sort out how intents work in game transitioning @done(21-04-12 21:09)
✘ Make lobbies publically discoverable on a list @cancelled(21-05-07 20:11)
☐ Dictionary
→ Find appropriate scrabble dictionary for
✔ Portuagese @done(21-04-19 02:10)
✔ Spanish @done(21-04-19 02:10)
✔ French @done(21-05-10 18:22)
✘ Czech @cancelled(21-05-10 18:22)
→ Optimise! n-ary tree
☐ Game networking
✔ Figure out game reconnection procedure @done(21-05-10 18:22)
✘ Perhaps players skip a turn if they disconnect on their turn @cancelled(21-05-10 18:22)
✘ Game should go on until 1 person remains @cancelled(21-05-10 18:22)
→ Game chat
☐ Game logic
✔ Game creation @done(21-04-26 17:38)
→ Multiplayer game logic
→ Process turns
✔ Display turns on client @done(21-05-09 22:45)
→ Server returns everything new to do with the game
✘ Singleplayer game logic - OUT OF SCOPE @cancelled(21-04-11 01:04)
✘ AI CPU player @cancelled(21-04-11 01:07)
☐ Client
✔ Display multiplayer game info @done(21-05-09 22:44)
✔ Update dynamically @done(21-05-09 22:44)
☐ Code
✘ Refactor to code portsoc eslint @cancelled(21-05-10 18:22)
✘ Refactor game client @cancelled(21-05-10 18:22)
→ WHY THE HELL ARE THEY CALLED USERS IN SOME PLACES AND PLAYERS IN OTHERS
→ Why in some places is it user.name and others user.username
→ Should lobbies persist once game starts?
☐ Bugfixes
→ If a user leaves their current game then makes a new one, it's corrupted
→ If a user disconnects during a game, the game is irrevokably corrupted
→ Usually, if a player leaves, it's fine, but if the host leaves. The lobbby is destructed and the logic creates a new game on the spot and they're the only player
→ Sometimes it scores words wrong and it requires a restart
→ Sometimes it recognises words wrong and it requires a restart
→ Sometimes it doesnt pass the turn along and it requires a restart