61 lines
2.0 KiB
Plaintext
61 lines
2.0 KiB
Plaintext
# Long term
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☐ Add support for sharding / load balancing with Nginx
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☐ Use a database lol
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☐ Lobby discovery system to find and join "public" lobbies
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→ Matchmaking
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# Short term, coursework scope
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☐ Translate
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✔ Portuagese (Ines) @done(21-04-11 01:03)
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→ Update with new locales
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✔ Spanish (Ines) @done(21-04-11 01:03)
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→ Update with new locales
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→ French (Alexendro)
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→ Czech (Mikdore)
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→ Go through code again once finished and pick out locales
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☐ Lobbying logic
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✔ Create, join, delete and leave lobbies @done(21-04-12 20:51)
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✔ Sort out how intents work in game transitioning @done(21-04-12 21:09)
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✘ Make lobbies publically discoverable on a list @cancelled(21-05-07 20:11)
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☐ Dictionary
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→ Find appropriate scrabble dictionary for
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✔ Portuagese @done(21-04-19 02:10)
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✔ Spanish @done(21-04-19 02:10)
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✔ French @done(21-04-19 02:10)
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→ Czech
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→ Optimise! n-ary tree
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☐ Game networking
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→ Figure out game reconnection procedure
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→ Perhaps players skip a turn if they disconnect on their turn
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→ Game should go on until 1 person remains
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→ Game chat
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☐ Game logic
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✔ Game creation @done(21-04-26 17:38)
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→ Multiplayer game logic
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→ Process turns
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✔ Display turns on client @done(21-05-09 22:45)
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→ Server returns everything new to do with the game
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✘ Singleplayer game logic - OUT OF SCOPE @cancelled(21-04-11 01:04)
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✘ AI CPU player @cancelled(21-04-11 01:07)
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☐ Client
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✔ Display multiplayer game info @done(21-05-09 22:44)
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✔ Update dynamically @done(21-05-09 22:44)
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☐ Code
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→ Refactor to code portsoc eslint
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→ Refactor game client
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→ WHY THE HELL ARE THEY CALLED USERS IN SOME PLACES AND PLAYERS IN OTHERS
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☐ Bugfixes
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→ If a user leaves their current game then makes a new one, it's corrupted
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→ If a user disconnects during a game, the game is irrevokably corrupted
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