lots of issusueesss, switchign compooters
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8
TODO
8
TODO
@@ -39,13 +39,14 @@
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✔ Game creation @done(21-04-26 17:38)
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→ Multiplayer game logic
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→ Process turns
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→ Display turns on client
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✔ Display turns on client @done(21-05-09 22:45)
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→ Server returns everything new to do with the game
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✘ Singleplayer game logic - OUT OF SCOPE @cancelled(21-04-11 01:04)
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✘ AI CPU player @cancelled(21-04-11 01:07)
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☐ Client
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→ Display multiplayer game info
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→ Update dynamically
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✔ Display multiplayer game info @done(21-05-09 22:44)
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✔ Update dynamically @done(21-05-09 22:44)
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☐ Code
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→ Refactor to code portsoc eslint
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@@ -53,6 +54,7 @@
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→ WHY THE HELL ARE THEY CALLED USERS IN SOME PLACES AND PLAYERS IN OTHERS
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☐ Bugfixes
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→ If a user leaves their current game then makes a new one, it's corrupted
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→ If a user disconnects during a game, the game is irrevokably corrupted
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@@ -88,7 +88,6 @@ function startMyTurn()
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}
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updateUsersUI(Users);
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startMyTurnUI();
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console.log('my turn', Users);
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}
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function startOthersTurn(useruid)
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@@ -102,7 +101,6 @@ function startOthersTurn(useruid)
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}
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updateUsersUI(Users);
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stopMyTurnUI();
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console.log('not my turn', Users);
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}
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function playMyTurn(stagedpieces)
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@@ -150,7 +148,8 @@ function skipMyTurn()
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netSkipTurn();
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}
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function processOthersTurn()
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function processTurn(turn)
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{
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removeStagedPieces();
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renderBoardState(turn.boardtiles);
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}
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@@ -247,7 +247,7 @@ function onGameBegin(socket, args)
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function onStartTurn(socket, args)
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{
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console.log('my turn');
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console.log('It\'s my turn!');
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startMyTurn();
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}
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@@ -276,12 +276,12 @@ function onTurnError(socket, args)
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function onturnProcessed(socket, args)
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{
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console.log('proc', args);
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processTurn(args.outcome);
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}
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function onTurnStart(socket, args)
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{
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console.log('start', args);
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console.log('Turn Starting!');
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startOthersTurn(args.turninfo.turnplayer.uid);
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}
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@@ -132,6 +132,12 @@ function renderBoardState(pieces)
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setupPieces();
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}
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function removeStagedPieces()
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{
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for (const piece of document.querySelectorAll('.staged-piece'))
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piece.remove();
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}
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// places for board coordinate (0-14)
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function placePieceOnBoard(piece, x, y)
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{
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@@ -97,6 +97,10 @@ function startMyTurnUI()
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IPlayButton.forEach(e => {
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e.disabled = false;
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});
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document.querySelectorAll('.unplayed-piece').forEach(e => {
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if (e.classList.contains('played-piece'))
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e.classList.remove('played-piece');
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});
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}
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function stopMyTurnUI()
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@@ -110,6 +114,10 @@ function stopMyTurnUI()
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IPlayButton.forEach(e => {
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e.disabled = true;
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});
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document.querySelectorAll('.unplayed-piece').forEach(e => {
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if (!e.classList.contains('played-piece'))
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e.classList.add('played-piece');
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});
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}
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function onExchangeTiles()
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@@ -270,7 +270,6 @@ function PlayTurn(gameuid, playeruid, turn)
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function SkipTurn(gameuid, playeruid)
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{
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console.log('skip');
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gameNextTurn(gameuid);
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}
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