Merge branch 'master' of github.com:syoyo/tinyobjloader

This commit is contained in:
Syoyo Fujita
2018-05-31 16:34:01 +09:00
9 changed files with 325 additions and 198 deletions

View File

@@ -1,6 +1,8 @@
//
// Stiches multiple .obj files into one .obj.
// Stiches multiple .obj files into one .obj.
//
#define TINYOBJLOADER_IMPLEMENTATION
#include "../../tiny_obj_loader.h"
#include "obj_writer.h"
@@ -11,27 +13,59 @@
typedef std::vector<tinyobj::shape_t> Shape;
typedef std::vector<tinyobj::material_t> Material;
typedef tinyobj::attrib_t Attribute;
void
StichObjs(
tinyobj::attrib_t& out_attribute,
std::vector<tinyobj::shape_t>& out_shape,
std::vector<tinyobj::material_t>& out_material,
const std::vector<Attribute>& attributes,
const std::vector<Shape>& shapes,
const std::vector<Material>& materials)
{
int numShapes = 0;
for (size_t i = 0; i < shapes.size(); i++) {
numShapes += (int)shapes[i].size();
// The amount of attributes, shape-vectors and material-vecotrs should be the same.
if(attributes.size() != shapes.size() && attributes.size() != materials.size()){
std::cerr << "Size of attributes, shapes and Materials don't fit!" << attributes.size() << " " << shapes.size() <<" " << materials.size() << std::endl;;
exit(1);
}
int num_shapes = 0;
// 4 values (vertices, normals, texcoords, colors)
std::vector<int> num_attributes(4, 0);
int num_materials = 0;
for(int i = 0; i < shapes.size(); i++){
num_shapes += shapes[i].size();
}
for(int i = 0; i < attributes.size(); i++){
num_attributes[0] += attributes[i].vertices.size();
num_attributes[1] += attributes[i].normals.size();
num_attributes[2] += attributes[i].texcoords.size();
num_attributes[3] += attributes[i].colors.size();
}
for(int i = 0; i < materials.size(); i++){
num_materials += materials[i].size();
}
printf("Total # of shapes = %d\n", numShapes);
int materialIdOffset = 0;
// More performant, than push_back
out_attribute.vertices.resize(num_attributes[0]);
out_attribute.normals.resize(num_attributes[1]);
out_attribute.texcoords.resize(num_attributes[2]);
out_attribute.colors.resize(num_attributes[3]);
out_shape.resize(num_shapes);
out_material.resize(num_materials);
size_t face_offset = 0;
int material_id_offset = 0;
int shape_id_offset = 0;
int vertex_idx_offset = 0;
int normal_idx_offset = 0;
int texcoord_idx_offset = 0;
int color_idx_offset = 0;
// shapes.size() = attributes.size() = materials.size()
for (size_t i = 0; i < shapes.size(); i++) {
// Copy shapes
for (size_t k = 0; k < shapes[i].size(); k++) {
std::string new_name = shapes[i][k].name;
// Add suffix
char buf[1024];
@@ -39,36 +73,51 @@ StichObjs(
new_name += std::string(buf);
printf("shape[%ld][%ld].name = %s\n", i, k, shapes[i][k].name.c_str());
assert((shapes[i][k].mesh.indices.size() % 3) == 0);
assert((shapes[i][k].mesh.positions.size() % 3) == 0);
tinyobj::shape_t new_shape = shapes[i][k];
// Add offset.
for (size_t f = 0; f < new_shape.mesh.material_ids.size(); f++) {
new_shape.mesh.material_ids[f] += materialIdOffset;
// Add material offset.
for(size_t f = 0; f < new_shape.mesh.material_ids.size(); f++) {
new_shape.mesh.material_ids[f] += material_id_offset;
}
// Add indices offset.
for(size_t f = 0; f < new_shape.mesh.indices.size(); f++){
tinyobj::index_t& ref = new_shape.mesh.indices[f];
if(ref.vertex_index > -1){
ref.vertex_index += vertex_idx_offset;
}
if(ref.normal_index > -1){
ref.normal_index += normal_idx_offset;
}
if(ref.texcoord_index > -1){
ref.texcoord_index += texcoord_idx_offset;
}
}
new_shape.name = new_name;
printf("shape[%ld][%ld].new_name = %s\n", i, k, new_shape.name.c_str());
out_shape.push_back(new_shape);
out_shape[shape_id_offset++] = new_shape;
}
materialIdOffset += materials[i].size();
}
for (size_t i = 0; i < materials.size(); i++) {
// Copy materials
for (size_t k = 0; k < materials[i].size(); k++) {
out_material.push_back(materials[i][k]);
out_material[material_id_offset++] = materials[i][k];
}
}
// Copy attributes (3 floats per vertex, 3 floats per normal, 2 floats per texture-coordinate, 3 floats per color)
// You could also include a check here, if the sizes are dividable by 3 (resp. 2), but it's safe to simply assume, they do.
std::copy(attributes[i].vertices.begin(), attributes[i].vertices.end(), out_attribute.vertices.begin() + vertex_idx_offset * 3);
vertex_idx_offset += attributes[i].vertices.size() / 3;
std::copy(attributes[i].normals.begin(), attributes[i].normals.end(), out_attribute.normals.begin() + normal_idx_offset * 3);
normal_idx_offset += attributes[i].normals.size() / 3;
std::copy(attributes[i].texcoords.begin(), attributes[i].texcoords.end(), out_attribute.texcoords.begin() + texcoord_idx_offset * 2);
texcoord_idx_offset += attributes[i].texcoords.size() / 2;
std::copy(attributes[i].colors.begin(), attributes[i].colors.end(), out_attribute.colors.begin() + color_idx_offset);
color_idx_offset += attributes[i].colors.size();
}
}
int
main(
int argc,
char **argv)
int main(int argc, char **argv)
{
if (argc < 3) {
printf("Usage: obj_sticher input0.obj input1.obj ... output.obj\n");
@@ -78,16 +127,15 @@ main(
int num_objfiles = argc - 2;
std::string out_filename = std::string(argv[argc-1]); // last element
std::vector<Shape> shapes;
std::vector<Material> materials;
shapes.resize(num_objfiles);
materials.resize(num_objfiles);
std::vector<Attribute> attributes(num_objfiles);
std::vector<Shape> shapes(num_objfiles);
std::vector<Material> materials(num_objfiles);
for (int i = 0; i < num_objfiles; i++) {
std::cout << "Loading " << argv[i+1] << " ... " << std::flush;
std::string err;
bool ret = tinyobj::LoadObj(shapes[i], materials[i], err, argv[i+1]);
bool ret = tinyobj::LoadObj(&attributes[i], &shapes[i], &materials[i], &err, argv[i+1]);
if (!err.empty()) {
std::cerr << err << std::endl;
}
@@ -98,12 +146,13 @@ main(
std::cout << "DONE." << std::endl;
}
std::vector<tinyobj::shape_t> out_shape;
std::vector<tinyobj::material_t> out_material;
StichObjs(out_shape, out_material, shapes, materials);
Attribute out_attribute;
Shape out_shape;
Material out_material;
StichObjs(out_attribute, out_shape, out_material, attributes, shapes, materials);
bool coordTransform = true;
bool ret = WriteObj(out_filename, out_shape, out_material, coordTransform);
bool ret = WriteObj(out_filename, out_attribute, out_shape, out_material, coordTransform);
assert(ret);
return 0;

View File

@@ -30,6 +30,8 @@ bool WriteMat(const std::string& filename, const std::vector<tinyobj::material_t
fprintf(fp, "Ke %f %f %f\n", mat.emission[0], mat.emission[1], mat.emission[2]);
fprintf(fp, "Ns %f\n", mat.shininess);
fprintf(fp, "Ni %f\n", mat.ior);
fprintf(fp, "illum %d\n", mat.illum);
fprintf(fp, "\n");
// @todo { texture }
}
@@ -38,7 +40,7 @@ bool WriteMat(const std::string& filename, const std::vector<tinyobj::material_t
return true;
}
bool WriteObj(const std::string& filename, const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool coordTransform) {
bool WriteObj(const std::string& filename, const tinyobj::attrib_t& attributes, const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool coordTransform) {
FILE* fp = fopen(filename.c_str(), "w");
if (!fp) {
fprintf(stderr, "Failed to open file [ %s ] for write.\n", filename.c_str());
@@ -48,17 +50,53 @@ bool WriteObj(const std::string& filename, const std::vector<tinyobj::shape_t>&
std::string basename = GetFileBasename(filename);
std::string material_filename = basename + ".mtl";
int v_offset = 0;
int vn_offset = 0;
int vt_offset = 0;
int prev_material_id = -1;
fprintf(fp, "mtllib %s\n", material_filename.c_str());
fprintf(fp, "mtllib %s\n\n", material_filename.c_str());
// facevarying vtx
for (size_t k = 0; k < attributes.vertices.size(); k+=3) {
if (coordTransform) {
fprintf(fp, "v %f %f %f\n",
attributes.vertices[k + 0],
attributes.vertices[k + 2],
-attributes.vertices[k + 1]);
} else {
fprintf(fp, "v %f %f %f\n",
attributes.vertices[k + 0],
attributes.vertices[k + 1],
attributes.vertices[k + 2]);
}
}
fprintf(fp, "\n");
// facevarying normal
for (size_t k = 0; k < attributes.normals.size(); k += 3) {
if (coordTransform) {
fprintf(fp, "vn %f %f %f\n",
attributes.normals[k + 0],
attributes.normals[k + 2],
-attributes.normals[k + 1]);
} else {
fprintf(fp, "vn %f %f %f\n",
attributes.normals[k + 0],
attributes.normals[k + 1],
attributes.normals[k + 2]);
}
}
fprintf(fp, "\n");
// facevarying texcoord
for (size_t k = 0; k < attributes.texcoords.size(); k += 2) {
fprintf(fp, "vt %f %f\n",
attributes.texcoords[k + 0],
attributes.texcoords[k + 1]);
}
for (size_t i = 0; i < shapes.size(); i++) {
bool has_vn = false;
bool has_vt = false;
fprintf(fp, "\n");
if (shapes[i].name.empty()) {
fprintf(fp, "g Unknown\n");
@@ -66,101 +104,53 @@ bool WriteObj(const std::string& filename, const std::vector<tinyobj::shape_t>&
fprintf(fp, "g %s\n", shapes[i].name.c_str());
}
//if (!shapes[i].material.name.empty()) {
// fprintf(fp, "usemtl %s\n", shapes[i].material.name.c_str());
//}
// facevarying vtx
for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
for (int j = 0; j < 3; j++) {
int idx = shapes[i].mesh.indices[3*k+j];
if (coordTransform) {
fprintf(fp, "v %f %f %f\n",
shapes[i].mesh.positions[3*idx+0],
shapes[i].mesh.positions[3*idx+2],
-shapes[i].mesh.positions[3*idx+1]);
} else {
fprintf(fp, "v %f %f %f\n",
shapes[i].mesh.positions[3*idx+0],
shapes[i].mesh.positions[3*idx+1],
shapes[i].mesh.positions[3*idx+2]);
}
}
bool has_vn = false;
bool has_vt = false;
// Assumes normals and textures are set shape-wise.
if(shapes[i].mesh.indices.size() > 0){
has_vn = shapes[i].mesh.indices[0].normal_index != -1;
has_vt = shapes[i].mesh.indices[0].texcoord_index != -1;
}
// facevarying normal
if (shapes[i].mesh.normals.size() > 0) {
for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
for (int j = 0; j < 3; j++) {
int idx = shapes[i].mesh.indices[3*k+j];
if (coordTransform) {
fprintf(fp, "vn %f %f %f\n",
shapes[i].mesh.normals[3*idx+0],
shapes[i].mesh.normals[3*idx+2],
-shapes[i].mesh.normals[3*idx+1]);
} else {
fprintf(fp, "vn %f %f %f\n",
shapes[i].mesh.normals[3*idx+0],
shapes[i].mesh.normals[3*idx+1],
shapes[i].mesh.normals[3*idx+2]);
}
}
}
}
if (shapes[i].mesh.normals.size() > 0) has_vn = true;
// facevarying texcoord
if (shapes[i].mesh.texcoords.size() > 0) {
for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
for (int j = 0; j < 3; j++) {
int idx = shapes[i].mesh.indices[3*k+j];
fprintf(fp, "vt %f %f\n",
shapes[i].mesh.texcoords[2*idx+0],
shapes[i].mesh.texcoords[2*idx+1]);
}
}
}
if (shapes[i].mesh.texcoords.size() > 0) has_vt = true;
// face
for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
// Face index is 1-base.
//int v0 = shapes[i].mesh.indices[3*k+0] + 1 + v_offset;
//int v1 = shapes[i].mesh.indices[3*k+1] + 1 + v_offset;
//int v2 = shapes[i].mesh.indices[3*k+2] + 1 + v_offset;
int v0 = (3*k + 0) + 1 + v_offset;
int v1 = (3*k + 1) + 1 + v_offset;
int v2 = (3*k + 2) + 1 + v_offset;
int vt0 = (3*k + 0) + 1 + vt_offset;
int vt1 = (3*k + 1) + 1 + vt_offset;
int vt2 = (3*k + 2) + 1 + vt_offset;
int material_id = shapes[i].mesh.material_ids[k];
int face_index = 0;
for (size_t k = 0; k < shapes[i].mesh.indices.size(); k += shapes[i].mesh.num_face_vertices[face_index++]) {
// Check Materials
int material_id = shapes[i].mesh.material_ids[face_index];
if (material_id != prev_material_id) {
std::string material_name = materials[material_id].name;
fprintf(fp, "usemtl %s\n", material_name.c_str());
prev_material_id = material_id;
}
if (has_vn && has_vt) {
fprintf(fp, "f %d/%d/%d %d/%d/%d %d/%d/%d\n",
v0, vt0, v0, v1, vt1, v1, v2, vt2, v2);
} else if (has_vn && !has_vt) {
fprintf(fp, "f %d//%d %d//%d %d//%d\n", v0, v0, v1, v1, v2, v2);
} else if (!has_vn && has_vt) {
fprintf(fp, "f %d/%d %d/%d %d/%d\n", v0, v0, v1, v1, v2, v2);
} else {
fprintf(fp, "f %d %d %d\n", v0, v1, v2);
unsigned char v_per_f = shapes[i].mesh.num_face_vertices[face_index];
// Imperformant, but if you want to have variable vertices per face, you need some kind of a dynamic loop.
fprintf(fp, "f");
for(int l = 0; l < v_per_f; l++){
const tinyobj::index_t& ref = shapes[i].mesh.indices[k + l];
if(has_vn && has_vt){
// v0/t0/vn0
fprintf(fp, " %d/%d/%d", ref.vertex_index + 1, ref.texcoord_index + 1, ref.normal_index + 1);
continue;
}
if(has_vn && !has_vt){
// v0//vn0
fprintf(fp, " %d//%d", ref.vertex_index + 1, ref.normal_index + 1);
continue;
}
if(!has_vn && has_vt){
// v0/vt0
fprintf(fp, " %d/%d", ref.vertex_index + 1, ref.texcoord_index + 1);
continue;
}
if(!has_vn && !has_vt){
// v0 v1 v2
fprintf(fp, " %d", ref.vertex_index + 1);
continue;
}
}
fprintf(fp, "\n");
}
v_offset += shapes[i].mesh.indices.size();
//vn_offset += shapes[i].mesh.normals.size() / 3;
vt_offset += shapes[i].mesh.texcoords.size() / 2;
}
fclose(fp);

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@@ -3,7 +3,6 @@
#include "../../tiny_obj_loader.h"
extern bool WriteObj(const std::string& filename, const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool coordTransform = false);
extern bool WriteObj(const std::string& filename, const tinyobj::attrib_t& attributes, const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool coordTransform = false);
#endif // __OBJ_WRITER_H__

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@@ -6,11 +6,21 @@
* C++-11 compiler
## How to build
```
$ premak5 gmake
```
## Compile options
* zstd compressed .obj support. `--with-zstd` premake option.
* gzip compressed .obj support. `--with-zlib` premake option.
## Notes on AMD GPU + Linux
You may need to link with libdrm(`-ldrm`).
## Licenses
* lfpAlloc : MIT license.

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@@ -1306,15 +1306,17 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
end_idx = len - 1;
}
// true if the line currently read must be added to the current line info
bool new_line_found = (t == 0) || is_line_ending(buf, start_idx - 1, end_idx);
size_t prev_pos = start_idx;
for (size_t i = start_idx; i < end_idx; i++) {
if (is_line_ending(buf, i, end_idx)) {
if ((t > 0) && (prev_pos == start_idx) &&
(!is_line_ending(buf, start_idx - 1, end_idx))) {
if (!new_line_found) {
// first linebreak found in (chunk > 0), and a line before this
// linebreak belongs to previous chunk, so skip it.
prev_pos = i + 1;
continue;
new_line_found = true;
} else {
LineInfo info;
info.pos = prev_pos;
@@ -1329,11 +1331,10 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
}
}
// Find extra line which spand across chunk boundary.
if ((t < num_threads) && (buf[end_idx - 1] != '\n')) {
auto extra_span_idx = (std::min)(end_idx - 1 + chunk_size, len);
for (size_t i = end_idx; i < extra_span_idx; i++) {
if (is_line_ending(buf, i, extra_span_idx)) {
// If at least one line started in this chunk, find where it ends in the rest of the buffer
if (new_line_found && (t < num_threads) && (buf[end_idx - 1] != '\n')) {
for (size_t i = end_idx; i < len; i++) {
if (is_line_ending(buf, i, len)) {
LineInfo info;
info.pos = prev_pos;
info.len = i - prev_pos;
@@ -1493,7 +1494,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
attrib->texcoords.resize(num_vt * 2);
attrib->indices.resize(num_f);
attrib->face_num_verts.resize(num_indices);
attrib->material_ids.resize(num_indices);
attrib->material_ids.resize(num_indices, -1);
size_t v_offsets[kMaxThreads];
size_t n_offsets[kMaxThreads];
@@ -1524,22 +1525,43 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
size_t t_count = t_offsets[t];
size_t f_count = f_offsets[t];
size_t face_count = face_offsets[t];
int material_id = -1; // -1 = default unknown material.
for (size_t i = 0; i < commands[t].size(); i++) {
if (commands[t][i].type == COMMAND_EMPTY) {
continue;
} else if (commands[t][i].type == COMMAND_USEMTL) {
if (commands[t][i].material_name &&
commands[t][i].material_name_len > 0) {
std::string material_name(commands[t][i].material_name,
commands[t][i].material_name_len);
if (material_map.find(material_name) != material_map.end()) {
material_id = material_map[material_name];
} else {
// Assign invalid material ID
material_id = -1;
commands[t][i].material_name_len > 0 &&
// check if there are still faces after this command
face_count < num_indices) {
// Find next face
bool found = false;
size_t i_start = i + 1, t_next, i_next;
for (t_next = t; t_next < num_threads; t_next++) {
for (i_next = i_start; i_next < commands[t_next].size(); i_next++) {
if (commands[t_next][i_next].type == COMMAND_F) {
found = true;
break;
}
}
if (found)
break;
i_start = 0;
}
// Assign material to this face
if (found) {
std::string material_name(commands[t][i].material_name,
commands[t][i].material_name_len);
for (size_t k = 0; k < commands[t_next][i_next].f_num_verts.size(); k++) {
if (material_map.find(material_name) != material_map.end()) {
attrib->material_ids[face_count + k] = material_map[material_name];
} else {
// Assign invalid material ID
// Set a different value than the default, to
// prevent following faces from being assigned a valid material
attrib->material_ids[face_count + k] = -2;
}
}
}
}
} else if (commands[t][i].type == COMMAND_V) {
@@ -1566,7 +1588,6 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
index_t(vertex_index, texcoord_index, normal_index);
}
for (size_t k = 0; k < commands[t][i].f_num_verts.size(); k++) {
attrib->material_ids[face_count + k] = material_id;
attrib->face_num_verts[face_count + k] =
commands[t][i].f_num_verts[k];
}
@@ -1581,19 +1602,13 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
for (size_t t = 0; t < workers->size(); t++) {
workers[t].join();
}
if(material_map.size()>1&& num_threads>1) {
for (size_t t = 0; t < num_threads; t++) {
size_t face_count = face_offsets[t];
if (-1 == attrib->material_ids[face_count]) {
int prev_material_id = attrib->material_ids[face_count - 1];
size_t max_face_offset = (t == num_threads - 1) ? attrib->material_ids.size() : face_offsets[t + 1];
for (int i = face_count; i<max_face_offset; ++i) {
if (attrib->material_ids[i] != -1) break;
attrib->material_ids[i] = prev_material_id;
}
}
}
}
// To each face with uninitialized material id,
// assign the material id of the last face preceding it that has one
for (size_t face_count = 1; face_count < num_indices; ++face_count)
if (attrib->material_ids[face_count] == -1)
attrib->material_ids[face_count] = attrib->material_ids[face_count - 1];
auto t_end = std::chrono::high_resolution_clock::now();
ms_merge = t_end - t_start;
}

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@@ -0,0 +1,24 @@
newmtl white
Ka 0 0 0
Kd 1 1 1
Ks 0 0 0
newmtl red
Ka 0 0 0
Kd 1 0 0
Ks 0 0 0
newmtl green
Ka 0 0 0
Kd 0 1 0
Ks 0 0 0
newmtl blue
Ka 0 0 0
Kd 0 0 1
Ks 0 0 0
newmtl light
Ka 20 20 20
Kd 1 1 1
Ks 0 0 0

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@@ -0,0 +1,18 @@
mtllib invalid-face-definition.mtl
v 0.000000 2.000000 2.000000
v 0.000000 0.000000 2.000000
v 2.000000 0.000000 2.000000
v 2.000000 2.000000 2.000000
v 0.000000 2.000000 0.000000
v 0.000000 0.000000 0.000000
v 2.000000 0.000000 0.000000
v 2.000000 2.000000 0.000000
# 8 vertices
g front cube
usemtl white
f 1
g back cube
# expects white material
f 8 7

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@@ -751,6 +751,23 @@ TEST_CASE("smoothing-group", "[Issue162]") {
}
TEST_CASE("invalid-face-definition", "[face]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/invalid-face-definition.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << "[face] " << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(1 == shapes.size());
REQUIRE(0 == shapes[0].mesh.indices.size());
}
// Fuzzer test.
// Just check if it does not crash.

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@@ -58,6 +58,9 @@ namespace tinyobj {
#if __has_warning("-Wzero-as-null-pointer-constant")
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
#endif
#pragma clang diagnostic ignored "-Wpadded"
#endif
// https://en.wikipedia.org/wiki/Wavefront_.obj_file says ...
@@ -370,6 +373,7 @@ void LoadMtl(std::map<std::string, int> *material_map,
#include <cstdlib>
#include <cstring>
#include <utility>
#include <limits>
#include <fstream>
#include <sstream>
@@ -867,22 +871,22 @@ static bool ParseTextureNameAndOption(std::string *texname,
} else {
texopt->imfchan = 'm';
}
texopt->bump_multiplier = 1.0f;
texopt->bump_multiplier = static_cast<real_t>(1.0);
texopt->clamp = false;
texopt->blendu = true;
texopt->blendv = true;
texopt->sharpness = 1.0f;
texopt->brightness = 0.0f;
texopt->contrast = 1.0f;
texopt->origin_offset[0] = 0.0f;
texopt->origin_offset[1] = 0.0f;
texopt->origin_offset[2] = 0.0f;
texopt->scale[0] = 1.0f;
texopt->scale[1] = 1.0f;
texopt->scale[2] = 1.0f;
texopt->turbulence[0] = 0.0f;
texopt->turbulence[1] = 0.0f;
texopt->turbulence[2] = 0.0f;
texopt->sharpness = static_cast<real_t>(1.0);
texopt->brightness = static_cast<real_t>(0.0);
texopt->contrast = static_cast<real_t>(1.0);
texopt->origin_offset[0] = static_cast<real_t>(0.0);
texopt->origin_offset[1] = static_cast<real_t>(0.0);
texopt->origin_offset[2] = static_cast<real_t>(0.0);
texopt->scale[0] = static_cast<real_t>(1.0);
texopt->scale[1] = static_cast<real_t>(1.0);
texopt->scale[2] = static_cast<real_t>(1.0);
texopt->turbulence[0] = static_cast<real_t>(0.0);
texopt->turbulence[1] = static_cast<real_t>(0.0);
texopt->turbulence[2] = static_cast<real_t>(0.0);
texopt->type = TEXTURE_TYPE_NONE;
const char *token = linebuf; // Assume line ends with NULL
@@ -968,24 +972,24 @@ static void InitMaterial(material_t *material) {
material->reflection_texname = "";
material->alpha_texname = "";
for (int i = 0; i < 3; i++) {
material->ambient[i] = 0.f;
material->diffuse[i] = 0.f;
material->specular[i] = 0.f;
material->transmittance[i] = 0.f;
material->emission[i] = 0.f;
material->ambient[i] = static_cast<real_t>(0.0);
material->diffuse[i] = static_cast<real_t>(0.0);
material->specular[i] = static_cast<real_t>(0.0);
material->transmittance[i] = static_cast<real_t>(0.0);
material->emission[i] = static_cast<real_t>(0.0);
}
material->illum = 0;
material->dissolve = 1.f;
material->shininess = 1.f;
material->ior = 1.f;
material->dissolve = static_cast<real_t>(1.0);
material->shininess = static_cast<real_t>(1.0);
material->ior = static_cast<real_t>(1.0);
material->roughness = 0.f;
material->metallic = 0.f;
material->sheen = 0.f;
material->clearcoat_thickness = 0.f;
material->clearcoat_roughness = 0.f;
material->anisotropy_rotation = 0.f;
material->anisotropy = 0.f;
material->roughness = static_cast<real_t>(0.0);
material->metallic = static_cast<real_t>(0.0);
material->sheen = static_cast<real_t>(0.0);
material->clearcoat_thickness = static_cast<real_t>(0.0);
material->clearcoat_roughness = static_cast<real_t>(0.0);
material->anisotropy_rotation = static_cast<real_t>(0.0);
material->anisotropy = static_cast<real_t>(0.0);
material->roughness_texname = "";
material->metallic_texname = "";
material->sheen_texname = "";
@@ -996,8 +1000,9 @@ static void InitMaterial(material_t *material) {
}
// code from https://wrf.ecse.rpi.edu//Research/Short_Notes/pnpoly.html
static int pnpoly(int nvert, float *vertx, float *verty, float testx,
float testy) {
template<typename T>
static int pnpoly(int nvert, T *vertx, T *verty, T testx,
T testy) {
int i, j, c = 0;
for (i = 0, j = nvert - 1; i < nvert; j = i++) {
if (((verty[i] > testy) != (verty[j] > testy)) &&
@@ -1027,7 +1032,7 @@ static bool exportFaceGroupToShape(shape_t *shape,
size_t npolys = face.vertex_indices.size();
if (npolys < 3) {
// ??? Invalid face definition.
// Face must have 3+ vertices.
continue;
}
@@ -1068,10 +1073,10 @@ static bool exportFaceGroupToShape(shape_t *shape,
real_t e1x = v2x - v1x;
real_t e1y = v2y - v1y;
real_t e1z = v2z - v1z;
float cx = std::fabs(e0y * e1z - e0z * e1y);
float cy = std::fabs(e0z * e1x - e0x * e1z);
float cz = std::fabs(e0x * e1y - e0y * e1x);
const float epsilon = 0.0001f;
real_t cx = std::fabs(e0y * e1z - e0z * e1y);
real_t cy = std::fabs(e0z * e1x - e0x * e1z);
real_t cz = std::fabs(e0x * e1y - e0y * e1x);
const real_t epsilon = std::numeric_limits<real_t>::epsilon();
if (cx > epsilon || cy > epsilon || cz > epsilon) {
// found a corner
if (cx > cy && cx > cz) {
@@ -1100,7 +1105,7 @@ static bool exportFaceGroupToShape(shape_t *shape,
real_t v0y = v[vi0 * 3 + axes[1]];
real_t v1x = v[vi1 * 3 + axes[0]];
real_t v1y = v[vi1 * 3 + axes[1]];
area += (v0x * v1y - v0y * v1x) * 0.5f;
area += (v0x * v1y - v0y * v1x) * static_cast<real_t>(0.5);
}
int maxRounds =
@@ -1136,7 +1141,7 @@ static bool exportFaceGroupToShape(shape_t *shape,
real_t e1y = vy[2] - vy[1];
real_t cross = e0x * e1y - e0y * e1x;
// if an internal angle
if (cross * area < 0.0f) {
if (cross * area < static_cast<real_t>(0.0)) {
guess_vert += 1;
continue;
}
@@ -1437,7 +1442,7 @@ void LoadMtl(std::map<std::string, int> *material_map,
// We invert value of Tr(assume Tr is in range [0, 1])
// NOTE: Interpretation of Tr is application(exporter) dependent. For
// some application(e.g. 3ds max obj exporter), Tr = d(Issue 43)
material.dissolve = 1.0f - parseReal(&token);
material.dissolve = static_cast<real_t>(1.0) - parseReal(&token);
}
has_tr = true;
continue;