Introduce face_t structure which stores per-face smoothing group and vertex indices.

This commit is contained in:
Syoyo Fujita
2018-01-31 20:07:34 +09:00
parent 9a6390cdee
commit 2dfc37a475

View File

@@ -229,8 +229,6 @@ typedef struct {
} mesh_t;
typedef struct {
int smoothingGroupId; // Smoothing group id.
int _pad0;
std::string name;
mesh_t mesh;
} shape_t;
@@ -375,14 +373,26 @@ namespace tinyobj {
MaterialReader::~MaterialReader() {}
struct vertex_index {
struct vertex_index_t {
int v_idx, vt_idx, vn_idx;
vertex_index() : v_idx(-1), vt_idx(-1), vn_idx(-1) {}
explicit vertex_index(int idx) : v_idx(idx), vt_idx(idx), vn_idx(idx) {}
vertex_index(int vidx, int vtidx, int vnidx)
vertex_index_t() : v_idx(-1), vt_idx(-1), vn_idx(-1) {}
explicit vertex_index_t(int idx) : v_idx(idx), vt_idx(idx), vn_idx(idx) {}
vertex_index_t(int vidx, int vtidx, int vnidx)
: v_idx(vidx), vt_idx(vtidx), vn_idx(vnidx) {}
};
// Internal data structure for face representation
// index + smoothing group.
struct face_t {
int smoothing_group_id; // smoothing group id. 0 = smoothing groupd is off.
int pad_;
std::vector<vertex_index_t> vertex_indices; // face vertex indices.
face_t() : smoothing_group_id(0) {
}
};
struct tag_sizes {
tag_sizes() : num_ints(0), num_reals(0), num_strings(0) {}
int num_ints;
@@ -754,12 +764,12 @@ static tag_sizes parseTagTriple(const char **token) {
// Parse triples with index offsets: i, i/j/k, i//k, i/j
static bool parseTriple(const char **token, int vsize, int vnsize, int vtsize,
vertex_index *ret) {
vertex_index_t *ret) {
if (!ret) {
return false;
}
vertex_index vi(-1);
vertex_index_t vi(-1);
if (!fixIndex(atoi((*token)), vsize, &(vi.v_idx))) {
return false;
@@ -807,8 +817,8 @@ static bool parseTriple(const char **token, int vsize, int vnsize, int vtsize,
}
// Parse raw triples: i, i/j/k, i//k, i/j
static vertex_index parseRawTriple(const char **token) {
vertex_index vi(static_cast<int>(0)); // 0 is an invalid index in OBJ
static vertex_index_t parseRawTriple(const char **token) {
vertex_index_t vi(static_cast<int>(0)); // 0 is an invalid index in OBJ
vi.v_idx = atoi((*token));
(*token) += strcspn((*token), "/ \t\r");
@@ -992,8 +1002,9 @@ static int pnpoly(int nvert, float *vertx, float *verty, float testx, float test
return c;
}
// TODO(syoyo): refactor function.
static bool exportFaceGroupToShape(
shape_t *shape, const std::vector<std::vector<vertex_index> > &faceGroup,
shape_t *shape, const std::vector<face_t> &faceGroup,
const std::vector<tag_t> &tags, const int material_id,
const std::string &name, bool triangulate, const std::vector<real_t> &v) {
if (faceGroup.empty()) {
@@ -1002,21 +1013,21 @@ static bool exportFaceGroupToShape(
// Flatten vertices and indices
for (size_t i = 0; i < faceGroup.size(); i++) {
const std::vector<vertex_index> &face = faceGroup[i];
const face_t &face = faceGroup[i];
vertex_index i0 = face[0];
vertex_index i1(-1);
vertex_index i2 = face[1];
vertex_index_t i0 = face.vertex_indices[0];
vertex_index_t i1(-1);
vertex_index_t i2 = face.vertex_indices[1];
size_t npolys = face.size();
size_t npolys = face.vertex_indices.size();
if (triangulate) {
// find the two axes to work in
size_t axes[2] = { 1, 2 };
for(size_t k = 0; k < npolys; ++k) {
i0 = face[(k+0)%npolys];
i1 = face[(k+1)%npolys];
i2 = face[(k+2)%npolys];
i0 = face.vertex_indices[(k+0)%npolys];
i1 = face.vertex_indices[(k+1)%npolys];
i2 = face.vertex_indices[(k+2)%npolys];
size_t vi0 = size_t(i0.v_idx);
size_t vi1 = size_t(i1.v_idx);
size_t vi2 = size_t(i2.v_idx);
@@ -1053,8 +1064,8 @@ static bool exportFaceGroupToShape(
real_t area = 0;
for(size_t k = 0; k < npolys; ++k) {
i0 = face[(k+0)%npolys];
i1 = face[(k+1)%npolys];
i0 = face.vertex_indices[(k+0)%npolys];
i1 = face.vertex_indices[(k+1)%npolys];
size_t vi0 = size_t(i0.v_idx);
size_t vi1 = size_t(i1.v_idx);
real_t v0x = v[vi0*3+axes[0]];
@@ -1066,19 +1077,19 @@ static bool exportFaceGroupToShape(
int maxRounds = 10; // arbitrary max loop count to protect against unexpected errors
std::vector<vertex_index> remainingFace = face;
face_t remainingFace = face; // copy
size_t guess_vert = 0;
vertex_index ind[3];
vertex_index_t ind[3];
real_t vx[3];
real_t vy[3];
while( remainingFace.size() > 3 && maxRounds > 0 ) {
npolys = remainingFace.size();
while( remainingFace.vertex_indices.size() > 3 && maxRounds > 0 ) {
npolys = remainingFace.vertex_indices.size();
if( guess_vert >= npolys ) {
maxRounds -= 1;
guess_vert -= npolys;
}
for( size_t k = 0; k < 3; k++ ) {
ind[k] = remainingFace[(guess_vert+k)%npolys];
ind[k] = remainingFace.vertex_indices[(guess_vert+k)%npolys];
size_t vi = size_t(ind[k].v_idx);
vx[k] = v[vi*3+axes[0]];
vy[k] = v[vi*3+axes[1]];
@@ -1094,7 +1105,7 @@ static bool exportFaceGroupToShape(
// check all other verts in case they are inside this triangle
bool overlap = false;
for( size_t otherVert = 3; otherVert < npolys; ++otherVert ) {
size_t ovi = size_t(remainingFace[(guess_vert+otherVert)%npolys].v_idx);
size_t ovi = size_t(remainingFace.vertex_indices[(guess_vert+otherVert)%npolys].v_idx);
real_t tx = v[ovi*3+axes[0]];
real_t ty = v[ovi*3+axes[1]];
if( pnpoly( 3, vx, vy, tx, ty ) ) {
@@ -1129,16 +1140,16 @@ static bool exportFaceGroupToShape(
// remove v1 from the list
size_t removed_vert_index = (guess_vert+1)%npolys;
while( removed_vert_index + 1 < npolys ) {
remainingFace[removed_vert_index] = remainingFace[removed_vert_index+1];
remainingFace.vertex_indices[removed_vert_index] = remainingFace.vertex_indices[removed_vert_index+1];
removed_vert_index += 1;
}
remainingFace.pop_back();
remainingFace.vertex_indices.pop_back();
}
if( remainingFace.size() == 3 ) {
i0 = remainingFace[0];
i1 = remainingFace[1];
i2 = remainingFace[2];
if( remainingFace.vertex_indices.size() == 3 ) {
i0 = remainingFace.vertex_indices[0];
i1 = remainingFace.vertex_indices[1];
i2 = remainingFace.vertex_indices[2];
{
index_t idx0, idx1, idx2;
idx0.vertex_index = i0.v_idx;
@@ -1162,9 +1173,9 @@ static bool exportFaceGroupToShape(
} else {
for (size_t k = 0; k < npolys; k++) {
index_t idx;
idx.vertex_index = face[k].v_idx;
idx.normal_index = face[k].vn_idx;
idx.texcoord_index = face[k].vt_idx;
idx.vertex_index = face.vertex_indices[k].v_idx;
idx.normal_index = face.vertex_indices[k].vn_idx;
idx.texcoord_index = face.vertex_indices[k].vt_idx;
shape->mesh.indices.push_back(idx);
}
@@ -1679,7 +1690,8 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
std::vector<real_t> vt;
std::vector<real_t> vc;
std::vector<tag_t> tags;
std::vector<std::vector<vertex_index> > faceGroup;
std::vector<int> smoothing_groups;
std::vector<face_t> faceGroup;
std::string name;
// material
@@ -1687,10 +1699,9 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
int material = -1;
// smoothing group id
int currentSmoothingId = 0; // Initial value. 0 means no smoothing.
int current_smoothing_id = 0; // Initial value. 0 means no smoothing.
shape_t shape;
shape.smoothingGroupId = currentSmoothingId;
std::string linebuf;
while (inStream->peek() != -1) {
@@ -1762,11 +1773,13 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
token += 2;
token += strspn(token, " \t");
std::vector<vertex_index> face;
face.reserve(3);
face_t face;
face.smoothing_group_id = current_smoothing_id;
face.vertex_indices.reserve(3);
while (!IS_NEW_LINE(token[0])) {
vertex_index vi;
vertex_index_t vi;
if (!parseTriple(&token, static_cast<int>(v.size() / 3),
static_cast<int>(vn.size() / 3),
static_cast<int>(vt.size() / 2), &vi)) {
@@ -1776,14 +1789,13 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
return false;
}
face.push_back(vi);
face.vertex_indices.push_back(vi);
size_t n = strspn(token, " \t\r");
token += n;
}
// replace with emplace_back + std::move on C++11
faceGroup.push_back(std::vector<vertex_index>());
faceGroup[faceGroup.size() - 1].swap(face);
faceGroup.push_back(face);
continue;
}
@@ -1870,7 +1882,6 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
}
shape = shape_t();
shape.smoothingGroupId = currentSmoothingId;
// material = -1;
faceGroup.clear();
@@ -1908,7 +1919,6 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
// material = -1;
faceGroup.clear();
shape = shape_t();
shape.smoothingGroupId = currentSmoothingId;
// @todo { multiple object name? }
token += 2;
@@ -1952,28 +1962,32 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
if (token[0] == 's' && IS_SPACE(token[1])) {
// smoothing group id
token += 2;
int smGroupId = parseInt(&token);
if (smGroupId == currentSmoothingId)
continue; // No change in smoothing group.
// skip space.
token += strspn(token, " \t"); // skip space
// Encountering new smoothing group Id.
// Export the current face group
if (!faceGroup.empty()) {
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
triangulate, v);
if (ret) {
shapes->push_back(shape);
}
}
if (token[0] == '\0') {
continue;
}
// Clear the face group and initialize the shape with new smoothing group id
// and keep the existing name and materials of the shape.
faceGroup.clear();
shape.mesh.indices.clear();
shape.mesh.num_face_vertices.clear();
shape.smoothingGroupId = smGroupId;
currentSmoothingId = smGroupId;
if (token[0] == '\r' || token[1] == '\n') {
continue;
}
if (strlen(token) >= 3) {
if (token[0] == 'o' && token[1] == 'f' && token[2] == 'f') {
current_smoothing_id = 0;
}
} else {
// assume number
int smGroupId = parseInt(&token);
if (smGroupId < 0) {
// ???
continue;
}
current_smoothing_id = smGroupId;
}
continue;
} // smoothing group id
@@ -2090,7 +2104,7 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
indices.clear();
while (!IS_NEW_LINE(token[0])) {
vertex_index vi = parseRawTriple(&token);
vertex_index_t vi = parseRawTriple(&token);
index_t idx;
idx.vertex_index = vi.v_idx;