Fix seg fault when no material assigned to object in viewer example.

Bump version v1.0.2.
This commit is contained in:
Syoyo Fujita
2016-10-24 23:58:33 +09:00
parent 6c6390f034
commit 59d1da7140
3 changed files with 29 additions and 17 deletions

View File

@@ -209,6 +209,9 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3],
printf("# of materials = %d\n", (int)materials.size());
printf("# of shapes = %d\n", (int)shapes.size());
// Append `default` material
materials.push_back(tinyobj::material_t());
// Load diffuse textures
{
for (size_t m = 0; m < materials.size(); m++) {
@@ -248,11 +251,6 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3],
{
for (size_t s = 0; s < shapes.size(); s++) {
size_t current_material_id = 0;
if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) {
// Base case
current_material_id = shapes[s].mesh.material_ids[s];
}
DrawObject o;
std::vector<float> vb; // pos(3float), normal(3float), color(3float)
for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) {
@@ -260,12 +258,16 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3],
tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1];
tinyobj::index_t idx2 = shapes[s].mesh.indices[3 * f + 2];
current_material_id = shapes[s].mesh.material_ids[f];
int current_material_id = shapes[s].mesh.material_ids[f];
if (current_material_id >= materials.size()) {
std::cerr << "Invalid material index: " << current_material_id << std::endl;
if ((current_material_id < 0) || (current_material_id >= static_cast<int>(materials.size()))) {
// Invaid material ID. Use default material.
current_material_id = materials.size() - 1; // Default material is added to the last item in `materials`.
}
//if (current_material_id >= materials.size()) {
// std::cerr << "Invalid material index: " << current_material_id << std::endl;
//}
//
float diffuse[3];
for (size_t i = 0; i < 3; i++) {
diffuse[i] = materials[current_material_id].diffuse[i];
@@ -364,7 +366,15 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3],
o.vb = 0;
o.numTriangles = 0;
o.material_id = current_material_id;
// OpenGL viewer does not support texturing with per-face material.
if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) {
// Base case
o.material_id = shapes[s].mesh.material_ids[s];
} else {
o.material_id = materials.size() - 1; // = ID for default material.
}
if (vb.size() > 0) {
glGenBuffers(1, &o.vb);
glBindBuffer(GL_ARRAY_BUFFER, o.vb);

View File

@@ -236,13 +236,13 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
printf(" material.map_d = %s\n", materials[i].alpha_texname.c_str());
printf(" material.disp = %s\n", materials[i].displacement_texname.c_str());
printf(" <<PBR>>\n");
printf(" material.Pr = %f\n", materials[i].roughness);
printf(" material.Pm = %f\n", materials[i].metallic);
printf(" material.Ps = %f\n", materials[i].sheen);
printf(" material.Pc = %f\n", materials[i].clearcoat_thickness);
printf(" material.Pcr = %f\n", materials[i].clearcoat_thickness);
printf(" material.aniso = %f\n", materials[i].anisotropy);
printf(" material.anisor = %f\n", materials[i].anisotropy_rotation);
printf(" material.Pr = %f\n", static_cast<const double>(materials[i].roughness));
printf(" material.Pm = %f\n", static_cast<const double>(materials[i].metallic));
printf(" material.Ps = %f\n", static_cast<const double>(materials[i].sheen));
printf(" material.Pc = %f\n", static_cast<const double>(materials[i].clearcoat_thickness));
printf(" material.Pcr = %f\n", static_cast<const double>(materials[i].clearcoat_thickness));
printf(" material.aniso = %f\n", static_cast<const double>(materials[i].anisotropy));
printf(" material.anisor = %f\n", static_cast<const double>(materials[i].anisotropy_rotation));
printf(" material.map_Ke = %s\n", materials[i].emissive_texname.c_str());
printf(" material.map_Pr = %s\n", materials[i].roughness_texname.c_str());
printf(" material.map_Pm = %s\n", materials[i].metallic_texname.c_str());

View File

@@ -23,6 +23,7 @@ THE SOFTWARE.
*/
//
// version 1.0.2 : Improve parsing speed by about a factor of 2 for large files(#105)
// version 1.0.1 : Fixes a shape is lost if obj ends with a 'usemtl'(#104)
// version 1.0.0 : Change data structure. Change license from BSD to MIT.
//
@@ -75,6 +76,7 @@ typedef struct {
float clearcoat_roughness; // [0, 1] default 0
float anisotropy; // aniso. [0, 1] default 0
float anisotropy_rotation; // anisor. [0, 1] default 0
float pad0;
std::string roughness_texname; // map_Pr
std::string metallic_texname; // map_Pm
std::string sheen_texname; // map_Ps