Update README.

This commit is contained in:
Syoyo Fujita
2014-04-29 22:51:11 +09:00
parent b89a46c417
commit 69960487a3

View File

@@ -10,6 +10,7 @@ Good for embedding .obj loader to your (global illumination) renderer ;-)
What's new What's new
---------- ----------
* Apr 29, 2014 : Add API to read .obj from std::istream. Good for reading compressed .obj or connecting to procedural primitive generator. Thanks burnse!
* Apr 21, 2014 : Define default material if no material definition exists in .obj. Thanks YarmUI! * Apr 21, 2014 : Define default material if no material definition exists in .obj. Thanks YarmUI!
* Apr 10, 2014 : Add support for parsing 'illum' and 'd'/'Tr' statements. Thanks mmp! * Apr 10, 2014 : Add support for parsing 'illum' and 'd'/'Tr' statements. Thanks mmp!
* Jan 27, 2014 : Added CMake project. Thanks bradc6! * Jan 27, 2014 : Added CMake project. Thanks bradc6!
@@ -24,12 +25,14 @@ Example
tinyobjloader can successfully load 6M triangles Rungholt scene. tinyobjloader can successfully load 6M triangles Rungholt scene.
http://graphics.cs.williams.edu/data/meshes.xml http://graphics.cs.williams.edu/data/meshes.xml
Use Use case
--- --------
TinyObjLoader is used in ... TinyObjLoader is successfully used in ...
* bullet3 https://github.com/erwincoumans/bullet3 * bullet3 https://github.com/erwincoumans/bullet3
* pbrt-v2 https://https://github.com/mmp/pbrt-v2
* OpenGL game engine development http://swarminglogic.com/jotting/2013_10_gamedev01
Features Features
-------- --------