Update README.
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@@ -10,6 +10,7 @@ Good for embedding .obj loader to your (global illumination) renderer ;-)
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What's new
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What's new
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* Apr 29, 2014 : Add API to read .obj from std::istream. Good for reading compressed .obj or connecting to procedural primitive generator. Thanks burnse!
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* Apr 21, 2014 : Define default material if no material definition exists in .obj. Thanks YarmUI!
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* Apr 21, 2014 : Define default material if no material definition exists in .obj. Thanks YarmUI!
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* Apr 10, 2014 : Add support for parsing 'illum' and 'd'/'Tr' statements. Thanks mmp!
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* Apr 10, 2014 : Add support for parsing 'illum' and 'd'/'Tr' statements. Thanks mmp!
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* Jan 27, 2014 : Added CMake project. Thanks bradc6!
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* Jan 27, 2014 : Added CMake project. Thanks bradc6!
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@@ -24,12 +25,14 @@ Example
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tinyobjloader can successfully load 6M triangles Rungholt scene.
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tinyobjloader can successfully load 6M triangles Rungholt scene.
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http://graphics.cs.williams.edu/data/meshes.xml
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http://graphics.cs.williams.edu/data/meshes.xml
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Use
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Use case
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TinyObjLoader is used in ...
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TinyObjLoader is successfully used in ...
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* bullet3 https://github.com/erwincoumans/bullet3
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* bullet3 https://github.com/erwincoumans/bullet3
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* pbrt-v2 https://https://github.com/mmp/pbrt-v2
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* OpenGL game engine development http://swarminglogic.com/jotting/2013_10_gamedev01
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Features
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Features
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--------
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