Add gl view for testing.
This commit is contained in:
@@ -294,6 +294,7 @@ static inline int fixIndex(int idx, int n) {
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return n + idx; // negative value = relative
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}
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#if 0
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// Parse triples with index offsets: i, i/j/k, i//k, i/j
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static vertex_index parseTriple(const char **token, int vsize, int vnsize,
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int vtsize) {
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@@ -340,6 +341,7 @@ static vertex_index parseTriple(const char **token, int vsize, int vnsize,
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}
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return vi;
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}
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#endif
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// Parse raw triples: i, i/j/k, i//k, i/j
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static vertex_index parseRawTriple(const char **token) {
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@@ -600,7 +602,21 @@ typedef struct
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CommandType type;
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} Command;
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bool parseLine(Command *command, const char *p, size_t p_len)
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struct CommandCount
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{
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size_t num_v;
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size_t num_vn;
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size_t num_vt;
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size_t num_f;
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CommandCount() {
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num_v = 0;
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num_vn = 0;
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num_vt = 0;
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num_f = 0;
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}
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};
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static bool parseLine(Command *command, const char *p, size_t p_len)
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{
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char linebuf[4096];
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assert(p_len < 4095);
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@@ -667,7 +683,6 @@ bool parseLine(Command *command, const char *p, size_t p_len)
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//token += strspn(token, " \t");
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skip_space(&token);
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int num_verts = 0;
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while (!IS_NEW_LINE(token[0])) {
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vertex_index vi = parseRawTriple(&token);
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//printf("v = %d, %d, %d\n", vi.v_idx, vi.vn_idx, vi.vt_idx);
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@@ -747,7 +762,8 @@ bool parseLine(Command *command, const char *p, size_t p_len)
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// group name
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if (token[0] == 'g' && IS_SPACE((token[1]))) {
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ShortString names[16];
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std::vector<ShortString> names;
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int num_names = 0;
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while (!IS_NEW_LINE(token[0])) {
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@@ -759,10 +775,10 @@ bool parseLine(Command *command, const char *p, size_t p_len)
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assert(num_names > 0);
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int name_idx = 0;
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//int name_idx = 0;
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// names[0] must be 'g', so skip the 0th element.
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if (num_names > 1) {
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name_idx = 1;
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//name_idx = 1;
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}
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//command->group_name->assign(names[name_idx]);
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@@ -820,13 +836,25 @@ typedef struct
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// Idea come from https://github.com/antonmks/nvParse
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// 1. mmap file
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// 2. find newline(\n) and list of line data.
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// 2. find newline(\n, \r\n, \r) and list of line data.
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// 3. Do parallel parsing for each line.
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// 4. Reconstruct final mesh data structure.
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#define kMaxThreads (32)
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void parse(const char* buf, size_t len, int req_num_threads)
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static inline bool is_line_ending(const char* p, size_t i, size_t end_i)
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{
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if (p[i] == '\0') return true;
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if (p[i] == '\n') return true; // this includes \r\n
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if (p[i] == '\r') {
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if (((i+1) < end_i) && (p[i+1] != '\n')) { // detect only \r case
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return true;
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}
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}
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return false;
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}
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void parse(std::vector<float> &vertices, std::vector<float> &normals, std::vector<float> &texcoords, std::vector<vertex_index> &faces, const char* buf, size_t len, int req_num_threads)
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{
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std::vector<char> newline_marker(len, 0);
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@@ -840,7 +868,7 @@ void parse(const char* buf, size_t len, int req_num_threads)
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std::atomic<size_t> newline_counter(0);
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std::vector<LineInfo> line_infos[kMaxThreads];
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for (auto t = 0; t < num_threads; t++) {
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for (size_t t = 0; t < static_cast<size_t>(num_threads); t++) {
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// Pre allocate enough memory. len / 1024 / num_threads is just a heuristic value.
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line_infos[t].reserve(len / 1024 / num_threads);
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}
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@@ -852,18 +880,18 @@ void parse(const char* buf, size_t len, int req_num_threads)
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auto start_time = std::chrono::high_resolution_clock::now();
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auto chunk_size = len / num_threads;
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for (auto t = 0; t < num_threads; t++) {
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for (size_t t = 0; t < static_cast<size_t>(num_threads); t++) {
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workers.push_back(std::thread([&, t]() {
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auto start_idx = (t + 0) * chunk_size;
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auto end_idx = std::min((t + 1) * chunk_size, len - 1);
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if (t == (num_threads - 1)) {
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if (t == static_cast<size_t>((num_threads - 1))) {
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end_idx = len - 1;
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}
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size_t prev_pos = start_idx;
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for (size_t i = start_idx; i < end_idx; i++) {
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if (buf[i] == '\n') {
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if ((t > 0) && (prev_pos == start_idx) && (buf[start_idx-1] != '\n')) {
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if (is_line_ending(buf, i, end_idx)) {
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if ((t > 0) && (prev_pos == start_idx) && (!is_line_ending(buf, start_idx-1, end_idx))) {
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// first linebreak found in (chunk > 0), and a line before this linebreak belongs to previous chunk, so skip it.
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prev_pos = i + 1;
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continue;
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@@ -885,7 +913,7 @@ void parse(const char* buf, size_t len, int req_num_threads)
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if ((t < num_threads) && (buf[end_idx-1] != '\n')) {
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auto extra_span_idx = std::min(end_idx-1+chunk_size, len - 1);
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for (size_t i = end_idx; i < extra_span_idx; i++) {
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if (buf[i] == '\n') {
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if (is_line_ending(buf, i, extra_span_idx)) {
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LineInfo info;
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info.pos = prev_pos;
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info.len = i - prev_pos;
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@@ -912,7 +940,7 @@ void parse(const char* buf, size_t len, int req_num_threads)
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}
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auto line_sum = 0;
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for (auto t = 0; t < num_threads; t++) {
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for (size_t t = 0; t < num_threads; t++) {
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std::cout << t << ": # of lines = " << line_infos[t].size() << std::endl;
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line_sum += line_infos[t].size();
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}
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@@ -929,19 +957,30 @@ void parse(const char* buf, size_t len, int req_num_threads)
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std::cout << ms1.count() << " ms\n";
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CommandCount command_count[kMaxThreads];
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// 2. parse each line in parallel.
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{
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std::vector<std::thread> workers;
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auto t_start = std::chrono::high_resolution_clock::now();
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for (auto t = 0; t < num_threads; t++) {
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for (size_t t = 0; t < num_threads; t++) {
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workers.push_back(std::thread([&, t]() {
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for (auto i = 0; i < line_infos[t].size(); i++) {
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for (size_t i = 0; i < line_infos[t].size(); i++) {
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Command command;
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bool ret = parseLine(&command, &buf[line_infos[t][i].pos], line_infos[t][i].len);
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if (ret) {
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commands[t].push_back(command);
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if (command.type == COMMAND_V) {
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command_count[t].num_v++;
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} else if (command.type == COMMAND_VN) {
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command_count[t].num_vn++;
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} else if (command.type == COMMAND_VT) {
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command_count[t].num_vt++;
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} else if (command.type == COMMAND_F) {
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command_count[t].num_f++;
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}
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commands[t].emplace_back(std::move(command));
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}
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}
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@@ -959,16 +998,31 @@ void parse(const char* buf, size_t len, int req_num_threads)
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}
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auto command_sum = 0;
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for (auto t = 0; t < num_threads; t++) {
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for (size_t t = 0; t < num_threads; t++) {
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//std::cout << t << ": # of commands = " << commands[t].size() << std::endl;
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command_sum += commands[t].size();
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}
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//std::cout << "# of commands = " << command_sum << std::endl;
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std::vector<float> vertices;
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std::vector<float> normals;
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std::vector<float> texcoords;
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std::vector<vertex_index> faces;
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size_t num_v = 0;
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size_t num_vn = 0;
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size_t num_vt = 0;
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size_t num_f = 0;
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for (size_t t = 0; t < num_threads; t++) {
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num_v += command_count[t].num_v;
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num_vn += command_count[t].num_vn;
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num_vt += command_count[t].num_vt;
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num_f += command_count[t].num_f;
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}
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std::cout << "# v " << num_v << std::endl;
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std::cout << "# vn " << num_vn << std::endl;
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std::cout << "# vt " << num_vt << std::endl;
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std::cout << "# f " << num_f << std::endl;
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vertices.reserve(num_v * 3);
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normals.reserve(num_vn * 3);
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texcoords.reserve(num_vt * 2);
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faces.reserve(num_f);
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// merge
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{
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@@ -979,25 +1033,25 @@ void parse(const char* buf, size_t len, int req_num_threads)
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if (commands[t][i].type == COMMAND_EMPTY) {
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continue;
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} else if (commands[t][i].type == COMMAND_V) {
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vertices.push_back(commands[t][i].vx);
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vertices.push_back(commands[t][i].vy);
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vertices.push_back(commands[t][i].vz);
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vertices.emplace_back(commands[t][i].vx);
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vertices.emplace_back(commands[t][i].vy);
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vertices.emplace_back(commands[t][i].vz);
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} else if (commands[t][i].type == COMMAND_VN) {
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normals.push_back(commands[t][i].nx);
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normals.push_back(commands[t][i].ny);
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normals.push_back(commands[t][i].nz);
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normals.emplace_back(commands[t][i].nx);
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normals.emplace_back(commands[t][i].ny);
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normals.emplace_back(commands[t][i].nz);
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} else if (commands[t][i].type == COMMAND_VT) {
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texcoords.push_back(commands[t][i].tx);
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texcoords.push_back(commands[t][i].ty);
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texcoords.emplace_back(commands[t][i].tx);
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texcoords.emplace_back(commands[t][i].ty);
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} else if (commands[t][i].type == COMMAND_F) {
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int v_size = vertices.size() / 3;
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int vn_size = normals.size() / 3;
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int vt_size = texcoords.size() / 2;
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for (size_t k = 0; k < commands[t][i].f.size(); k++) {
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int v_idx = fixIndex(commands[t][i].f[k].v_idx, v_size);
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int vn_idx = fixIndex(commands[t][i].f[k].vn_idx, v_size);
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int vt_idx = fixIndex(commands[t][i].f[k].vt_idx, v_size);
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faces.push_back(vertex_index(v_idx, vn_idx, vt_idx));
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int vn_idx = fixIndex(commands[t][i].f[k].vn_idx, vn_size);
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int vt_idx = fixIndex(commands[t][i].f[k].vt_idx, vt_size);
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faces.emplace_back(std::move(vertex_index(v_idx, vn_idx, vt_idx)));
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}
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}
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}
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@@ -1020,6 +1074,7 @@ void parse(const char* buf, size_t len, int req_num_threads)
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}
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#ifdef CONSOLE_TEST
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int
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main(int argc, char **argv)
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{
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@@ -1035,7 +1090,7 @@ main(int argc, char **argv)
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}
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#ifdef _WIN64
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HANDLE file = CreateFileA("lineitem.tbl", GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, NULL);
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HANDLE file = CreateFileA(argv[1], GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, NULL);
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assert(file != INVALID_HANDLE_VALUE);
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HANDLE fileMapping = CreateFileMapping(file, NULL, PAGE_READONLY, 0, 0, NULL);
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@@ -1090,3 +1145,4 @@ main(int argc, char **argv)
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return EXIT_SUCCESS;
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}
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#endif
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48
experimental/premake4.lua
Normal file
48
experimental/premake4.lua
Normal file
@@ -0,0 +1,48 @@
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solution "objview"
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-- location ( "build" )
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configurations { "Debug", "Release" }
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platforms {"native", "x64", "x32"}
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project "objview"
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kind "ConsoleApp"
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language "C++"
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files { "viewer.cc", "trackball.cc" }
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includedirs { "./" }
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includedirs { "../../" }
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buildoptions { "-std=c++11" }
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buildoptions { "-fsanitize=address" }
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linkoptions { "-fsanitize=address" }
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configuration { "linux" }
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linkoptions { "`pkg-config --libs glfw3`" }
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links { "GL", "GLU", "m", "GLEW", "X11", "Xrandr", "Xinerama", "Xi", "Xxf86vm", "Xcursor", "dl" }
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linkoptions { "-pthread" }
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configuration { "windows" }
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-- Path to GLFW3
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includedirs { '../../../../local/glfw-3.1.2.bin.WIN64/include' }
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libdirs { '../../../../local/glfw-3.1.2.bin.WIN64/lib-vc2013' }
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-- Path to GLEW
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includedirs { '../../../../local/glew-1.13.0/include' }
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libdirs { '../../../../local/glew-1.13.0/lib/Release/x64' }
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links { "glfw3", "glew32", "gdi32", "winmm", "user32", "glu32","opengl32", "kernel32" }
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defines { "_CRT_SECURE_NO_WARNINGS" }
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configuration { "macosx" }
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includedirs { "/usr/local/include" }
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buildoptions { "-Wno-deprecated-declarations" }
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libdirs { "/usr/local/lib" }
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links { "glfw3", "GLEW" }
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linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit", "-framework CoreVideo" }
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configuration "Debug"
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defines { "DEBUG" }
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flags { "Symbols", "ExtraWarnings"}
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configuration "Release"
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defines { "NDEBUG" }
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flags { "Optimize", "ExtraWarnings"}
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292
experimental/trackball.cc
Normal file
292
experimental/trackball.cc
Normal file
@@ -0,0 +1,292 @@
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/*
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* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
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* ALL RIGHTS RESERVED
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* Permission to use, copy, modify, and distribute this software for
|
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* any purpose and without fee is hereby granted, provided that the above
|
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* copyright notice appear in all copies and that both the copyright notice
|
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* and this permission notice appear in supporting documentation, and that
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||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
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* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
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* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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*
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||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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*/
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/*
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* Trackball code:
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*
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* Implementation of a virtual trackball.
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* Implemented by Gavin Bell, lots of ideas from Thant Tessman and
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* the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129.
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*
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* Vector manip code:
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*
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* Original code from:
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* David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli
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*
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* Much mucking with by:
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* Gavin Bell
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*/
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#include <math.h>
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#include "trackball.h"
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/*
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* This size should really be based on the distance from the center of
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* rotation to the point on the object underneath the mouse. That
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||||
* point would then track the mouse as closely as possible. This is a
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||||
* simple example, though, so that is left as an Exercise for the
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* Programmer.
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||||
*/
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#define TRACKBALLSIZE (0.8)
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||||
/*
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||||
* Local function prototypes (not defined in trackball.h)
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||||
*/
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||||
static float tb_project_to_sphere(float, float, float);
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||||
static void normalize_quat(float[4]);
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||||
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||||
static void vzero(float *v) {
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||||
v[0] = 0.0;
|
||||
v[1] = 0.0;
|
||||
v[2] = 0.0;
|
||||
}
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||||
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||||
static void vset(float *v, float x, float y, float z) {
|
||||
v[0] = x;
|
||||
v[1] = y;
|
||||
v[2] = z;
|
||||
}
|
||||
|
||||
static void vsub(const float *src1, const float *src2, float *dst) {
|
||||
dst[0] = src1[0] - src2[0];
|
||||
dst[1] = src1[1] - src2[1];
|
||||
dst[2] = src1[2] - src2[2];
|
||||
}
|
||||
|
||||
static void vcopy(const float *v1, float *v2) {
|
||||
register int i;
|
||||
for (i = 0; i < 3; i++)
|
||||
v2[i] = v1[i];
|
||||
}
|
||||
|
||||
static void vcross(const float *v1, const float *v2, float *cross) {
|
||||
float temp[3];
|
||||
|
||||
temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]);
|
||||
temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]);
|
||||
temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]);
|
||||
vcopy(temp, cross);
|
||||
}
|
||||
|
||||
static float vlength(const float *v) {
|
||||
return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
||||
}
|
||||
|
||||
static void vscale(float *v, float div) {
|
||||
v[0] *= div;
|
||||
v[1] *= div;
|
||||
v[2] *= div;
|
||||
}
|
||||
|
||||
static void vnormal(float *v) { vscale(v, 1.0 / vlength(v)); }
|
||||
|
||||
static float vdot(const float *v1, const float *v2) {
|
||||
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
|
||||
}
|
||||
|
||||
static void vadd(const float *src1, const float *src2, float *dst) {
|
||||
dst[0] = src1[0] + src2[0];
|
||||
dst[1] = src1[1] + src2[1];
|
||||
dst[2] = src1[2] + src2[2];
|
||||
}
|
||||
|
||||
/*
|
||||
* Ok, simulate a track-ball. Project the points onto the virtual
|
||||
* trackball, then figure out the axis of rotation, which is the cross
|
||||
* product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
|
||||
* Note: This is a deformed trackball-- is a trackball in the center,
|
||||
* but is deformed into a hyperbolic sheet of rotation away from the
|
||||
* center. This particular function was chosen after trying out
|
||||
* several variations.
|
||||
*
|
||||
* It is assumed that the arguments to this routine are in the range
|
||||
* (-1.0 ... 1.0)
|
||||
*/
|
||||
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y) {
|
||||
float a[3]; /* Axis of rotation */
|
||||
float phi; /* how much to rotate about axis */
|
||||
float p1[3], p2[3], d[3];
|
||||
float t;
|
||||
|
||||
if (p1x == p2x && p1y == p2y) {
|
||||
/* Zero rotation */
|
||||
vzero(q);
|
||||
q[3] = 1.0;
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* First, figure out z-coordinates for projection of P1 and P2 to
|
||||
* deformed sphere
|
||||
*/
|
||||
vset(p1, p1x, p1y, tb_project_to_sphere(TRACKBALLSIZE, p1x, p1y));
|
||||
vset(p2, p2x, p2y, tb_project_to_sphere(TRACKBALLSIZE, p2x, p2y));
|
||||
|
||||
/*
|
||||
* Now, we want the cross product of P1 and P2
|
||||
*/
|
||||
vcross(p2, p1, a);
|
||||
|
||||
/*
|
||||
* Figure out how much to rotate around that axis.
|
||||
*/
|
||||
vsub(p1, p2, d);
|
||||
t = vlength(d) / (2.0 * TRACKBALLSIZE);
|
||||
|
||||
/*
|
||||
* Avoid problems with out-of-control values...
|
||||
*/
|
||||
if (t > 1.0)
|
||||
t = 1.0;
|
||||
if (t < -1.0)
|
||||
t = -1.0;
|
||||
phi = 2.0 * asin(t);
|
||||
|
||||
axis_to_quat(a, phi, q);
|
||||
}
|
||||
|
||||
/*
|
||||
* Given an axis and angle, compute quaternion.
|
||||
*/
|
||||
void axis_to_quat(float a[3], float phi, float q[4]) {
|
||||
vnormal(a);
|
||||
vcopy(a, q);
|
||||
vscale(q, sin(phi / 2.0));
|
||||
q[3] = cos(phi / 2.0);
|
||||
}
|
||||
|
||||
/*
|
||||
* Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
|
||||
* if we are away from the center of the sphere.
|
||||
*/
|
||||
static float tb_project_to_sphere(float r, float x, float y) {
|
||||
float d, t, z;
|
||||
|
||||
d = sqrt(x * x + y * y);
|
||||
if (d < r * 0.70710678118654752440) { /* Inside sphere */
|
||||
z = sqrt(r * r - d * d);
|
||||
} else { /* On hyperbola */
|
||||
t = r / 1.41421356237309504880;
|
||||
z = t * t / d;
|
||||
}
|
||||
return z;
|
||||
}
|
||||
|
||||
/*
|
||||
* Given two rotations, e1 and e2, expressed as quaternion rotations,
|
||||
* figure out the equivalent single rotation and stuff it into dest.
|
||||
*
|
||||
* This routine also normalizes the result every RENORMCOUNT times it is
|
||||
* called, to keep error from creeping in.
|
||||
*
|
||||
* NOTE: This routine is written so that q1 or q2 may be the same
|
||||
* as dest (or each other).
|
||||
*/
|
||||
|
||||
#define RENORMCOUNT 97
|
||||
|
||||
void add_quats(float q1[4], float q2[4], float dest[4]) {
|
||||
static int count = 0;
|
||||
float t1[4], t2[4], t3[4];
|
||||
float tf[4];
|
||||
|
||||
vcopy(q1, t1);
|
||||
vscale(t1, q2[3]);
|
||||
|
||||
vcopy(q2, t2);
|
||||
vscale(t2, q1[3]);
|
||||
|
||||
vcross(q2, q1, t3);
|
||||
vadd(t1, t2, tf);
|
||||
vadd(t3, tf, tf);
|
||||
tf[3] = q1[3] * q2[3] - vdot(q1, q2);
|
||||
|
||||
dest[0] = tf[0];
|
||||
dest[1] = tf[1];
|
||||
dest[2] = tf[2];
|
||||
dest[3] = tf[3];
|
||||
|
||||
if (++count > RENORMCOUNT) {
|
||||
count = 0;
|
||||
normalize_quat(dest);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0
|
||||
* If they don't add up to 1.0, dividing by their magnitued will
|
||||
* renormalize them.
|
||||
*
|
||||
* Note: See the following for more information on quaternions:
|
||||
*
|
||||
* - Shoemake, K., Animating rotation with quaternion curves, Computer
|
||||
* Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985.
|
||||
* - Pletinckx, D., Quaternion calculus as a basic tool in computer
|
||||
* graphics, The Visual Computer 5, 2-13, 1989.
|
||||
*/
|
||||
static void normalize_quat(float q[4]) {
|
||||
int i;
|
||||
float mag;
|
||||
|
||||
mag = (q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
|
||||
for (i = 0; i < 4; i++)
|
||||
q[i] /= mag;
|
||||
}
|
||||
|
||||
/*
|
||||
* Build a rotation matrix, given a quaternion rotation.
|
||||
*
|
||||
*/
|
||||
void build_rotmatrix(float m[4][4], const float q[4]) {
|
||||
m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
|
||||
m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
|
||||
m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
|
||||
m[0][3] = 0.0;
|
||||
|
||||
m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
|
||||
m[1][1] = 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
|
||||
m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
|
||||
m[1][3] = 0.0;
|
||||
|
||||
m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
|
||||
m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
|
||||
m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
|
||||
m[2][3] = 0.0;
|
||||
|
||||
m[3][0] = 0.0;
|
||||
m[3][1] = 0.0;
|
||||
m[3][2] = 0.0;
|
||||
m[3][3] = 1.0;
|
||||
}
|
||||
75
experimental/trackball.h
Normal file
75
experimental/trackball.h
Normal file
@@ -0,0 +1,75 @@
|
||||
/*
|
||||
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
* trackball.h
|
||||
* A virtual trackball implementation
|
||||
* Written by Gavin Bell for Silicon Graphics, November 1988.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Pass the x and y coordinates of the last and current positions of
|
||||
* the mouse, scaled so they are from (-1.0 ... 1.0).
|
||||
*
|
||||
* The resulting rotation is returned as a quaternion rotation in the
|
||||
* first paramater.
|
||||
*/
|
||||
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
|
||||
|
||||
void negate_quat(float *q, float *qn);
|
||||
|
||||
/*
|
||||
* Given two quaternions, add them together to get a third quaternion.
|
||||
* Adding quaternions to get a compound rotation is analagous to adding
|
||||
* translations to get a compound translation. When incrementally
|
||||
* adding rotations, the first argument here should be the new
|
||||
* rotation, the second and third the total rotation (which will be
|
||||
* over-written with the resulting new total rotation).
|
||||
*/
|
||||
void add_quats(float *q1, float *q2, float *dest);
|
||||
|
||||
/*
|
||||
* A useful function, builds a rotation matrix in Matrix based on
|
||||
* given quaternion.
|
||||
*/
|
||||
void build_rotmatrix(float m[4][4], const float q[4]);
|
||||
|
||||
/*
|
||||
* This function computes a quaternion based on an axis (defined by
|
||||
* the given vector) and an angle about which to rotate. The angle is
|
||||
* expressed in radians. The result is put into the third argument.
|
||||
*/
|
||||
void axis_to_quat(float a[3], float phi, float q[4]);
|
||||
487
experimental/viewer.cc
Normal file
487
experimental/viewer.cc
Normal file
@@ -0,0 +1,487 @@
|
||||
//
|
||||
// Simple .obj viewer(vertex only)
|
||||
//
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
#include <limits>
|
||||
#include <cmath>
|
||||
#include <cassert>
|
||||
#include <algorithm>
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <OpenGL/glu.h>
|
||||
#else
|
||||
#include <GL/glu.h>
|
||||
#endif
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "trackball.h"
|
||||
#include "optimized-parse.cc"
|
||||
|
||||
typedef struct {
|
||||
GLuint vb; // vertex buffer
|
||||
int numTriangles;
|
||||
} DrawObject;
|
||||
|
||||
std::vector<DrawObject> gDrawObjects;
|
||||
|
||||
int width = 768;
|
||||
int height = 768;
|
||||
|
||||
double prevMouseX, prevMouseY;
|
||||
bool mouseLeftPressed;
|
||||
bool mouseMiddlePressed;
|
||||
bool mouseRightPressed;
|
||||
float curr_quat[4];
|
||||
float prev_quat[4];
|
||||
float eye[3], lookat[3], up[3];
|
||||
|
||||
GLFWwindow* window;
|
||||
|
||||
void CheckErrors(std::string desc) {
|
||||
GLenum e = glGetError();
|
||||
if (e != GL_NO_ERROR) {
|
||||
fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc.c_str(), e, e);
|
||||
exit(20);
|
||||
}
|
||||
}
|
||||
|
||||
void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
|
||||
float v10[3];
|
||||
v10[0] = v1[0] - v0[0];
|
||||
v10[1] = v1[1] - v0[1];
|
||||
v10[2] = v1[2] - v0[2];
|
||||
|
||||
float v20[3];
|
||||
v20[0] = v2[0] - v0[0];
|
||||
v20[1] = v2[1] - v0[1];
|
||||
v20[2] = v2[2] - v0[2];
|
||||
|
||||
N[0] = v20[1] * v10[2] - v20[2] * v10[1];
|
||||
N[1] = v20[2] * v10[0] - v20[0] * v10[2];
|
||||
N[2] = v20[0] * v10[1] - v20[1] * v10[0];
|
||||
|
||||
float len2 = N[0] * N[0] + N[1] * N[1] + N[2] * N[2];
|
||||
if (len2 > 0.0f) {
|
||||
float len = sqrtf(len2);
|
||||
|
||||
N[0] /= len;
|
||||
N[1] /= len;
|
||||
}
|
||||
}
|
||||
|
||||
const char *mmap_file(size_t *len, const char* filename)
|
||||
{
|
||||
#ifdef _WIN64
|
||||
HANDLE file = CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, NULL);
|
||||
assert(file != INVALID_HANDLE_VALUE);
|
||||
|
||||
HANDLE fileMapping = CreateFileMapping(file, NULL, PAGE_READONLY, 0, 0, NULL);
|
||||
assert(fileMapping != INVALID_HANDLE_VALUE);
|
||||
|
||||
LPVOID fileMapView = MapViewOfFile(fileMapping, FILE_MAP_READ, 0, 0, 0);
|
||||
auto fileMapViewChar = (const char*)fileMapView;
|
||||
assert(fileMapView != NULL);
|
||||
#else
|
||||
|
||||
FILE* f = fopen(filename, "r" );
|
||||
fseek(f, 0, SEEK_END);
|
||||
long fileSize = ftell(f);
|
||||
fclose(f);
|
||||
|
||||
struct stat sb;
|
||||
char *p;
|
||||
int fd;
|
||||
|
||||
fd = open (filename, O_RDONLY);
|
||||
if (fd == -1) {
|
||||
perror ("open");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (fstat (fd, &sb) == -1) {
|
||||
perror ("fstat");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!S_ISREG (sb.st_mode)) {
|
||||
fprintf (stderr, "%s is not a file\n", "lineitem.tbl");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
p = (char*)mmap (0, fileSize, PROT_READ, MAP_SHARED, fd, 0);
|
||||
|
||||
if (p == MAP_FAILED) {
|
||||
perror ("mmap");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (close (fd) == -1) {
|
||||
perror ("close");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return p;
|
||||
|
||||
(*len) = fileSize;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
bool LoadObjAndConvert(float bmin[3], float bmax[3], const char* filename)
|
||||
{
|
||||
std::vector<float> vertices;
|
||||
std::vector<float> normals;
|
||||
std::vector<float> texcoords;
|
||||
std::vector<vertex_index> faces;
|
||||
|
||||
size_t data_len = 0;
|
||||
const char* data = nullptr;
|
||||
data = mmap_file(&data_len, filename);
|
||||
if (data == nullptr) {
|
||||
exit(-1);
|
||||
return false;
|
||||
}
|
||||
parse(vertices, normals, texcoords, faces, data, data_len, 1);
|
||||
|
||||
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
|
||||
bmax[0] = bmax[1] = bmax[2] = -std::numeric_limits<float>::max();
|
||||
|
||||
{
|
||||
DrawObject o;
|
||||
std::vector<float> vb; // pos(3float), normal(3float), color(3float)
|
||||
for (size_t f = 0; f < faces.size()/3; f++) {
|
||||
|
||||
vertex_index idx0 = faces[3*f+0];
|
||||
vertex_index idx1 = faces[3*f+1];
|
||||
vertex_index idx2 = faces[3*f+2];
|
||||
|
||||
float v[3][3];
|
||||
for (int k = 0; k < 3; k++) {
|
||||
int f0 = idx0.v_idx;
|
||||
int f1 = idx1.v_idx;
|
||||
int f2 = idx2.v_idx;
|
||||
assert(f0 >= 0);
|
||||
assert(f1 >= 0);
|
||||
assert(f2 >= 0);
|
||||
|
||||
v[0][k] = vertices[3*f0+k];
|
||||
v[1][k] = vertices[3*f1+k];
|
||||
v[2][k] = vertices[3*f2+k];
|
||||
bmin[k] = std::min(v[0][k], bmin[k]);
|
||||
bmin[k] = std::min(v[1][k], bmin[k]);
|
||||
bmin[k] = std::min(v[2][k], bmin[k]);
|
||||
bmax[k] = std::max(v[0][k], bmax[k]);
|
||||
bmax[k] = std::max(v[1][k], bmax[k]);
|
||||
bmax[k] = std::max(v[2][k], bmax[k]);
|
||||
}
|
||||
|
||||
float n[3][3];
|
||||
|
||||
if (normals.size() > 0) {
|
||||
int f0 = idx0.vn_idx;
|
||||
int f1 = idx1.vn_idx;
|
||||
int f2 = idx2.vn_idx;
|
||||
assert(f0 >= 0);
|
||||
assert(f1 >= 0);
|
||||
assert(f2 >= 0);
|
||||
for (int k = 0; k < 3; k++) {
|
||||
n[0][k] = normals[3*f0+k];
|
||||
n[1][k] = normals[3*f1+k];
|
||||
n[2][k] = normals[3*f2+k];
|
||||
}
|
||||
} else {
|
||||
// compute geometric normal
|
||||
CalcNormal(n[0], v[0], v[1], v[2]);
|
||||
n[1][0] = n[0][0]; n[1][1] = n[0][1]; n[1][2] = n[0][2];
|
||||
n[2][0] = n[0][0]; n[2][1] = n[0][1]; n[2][2] = n[0][2];
|
||||
}
|
||||
|
||||
for (int k = 0; k < 3; k++) {
|
||||
vb.push_back(v[k][0]);
|
||||
vb.push_back(v[k][1]);
|
||||
vb.push_back(v[k][2]);
|
||||
vb.push_back(n[k][0]);
|
||||
vb.push_back(n[k][1]);
|
||||
vb.push_back(n[k][2]);
|
||||
// Use normal as color.
|
||||
float c[3] = {n[k][0], n[k][1], n[k][2]};
|
||||
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
|
||||
if (len2 > 0.0f) {
|
||||
float len = sqrtf(len2);
|
||||
|
||||
c[0] /= len;
|
||||
c[1] /= len;
|
||||
c[2] /= len;
|
||||
}
|
||||
vb.push_back(c[0] * 0.5 + 0.5);
|
||||
vb.push_back(c[1] * 0.5 + 0.5);
|
||||
vb.push_back(c[2] * 0.5 + 0.5);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
o.vb = 0;
|
||||
o.numTriangles = 0;
|
||||
if (vb.size() > 0) {
|
||||
glGenBuffers(1, &o.vb);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, o.vb);
|
||||
glBufferData(GL_ARRAY_BUFFER, vb.size() * sizeof(float), &vb.at(0), GL_STATIC_DRAW);
|
||||
o.numTriangles = vb.size() / 9 / 3;
|
||||
}
|
||||
|
||||
gDrawObjects.push_back(o);
|
||||
}
|
||||
|
||||
printf("bmin = %f, %f, %f\n", bmin[0], bmin[1], bmin[2]);
|
||||
printf("bmax = %f, %f, %f\n", bmax[0], bmax[1], bmax[2]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void reshapeFunc(GLFWwindow* window, int w, int h)
|
||||
{
|
||||
(void)window;
|
||||
printf("reshape\n");
|
||||
glViewport(0, 0, w, h);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45.0, (float)w / (float)h, 0.01f, 100.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
|
||||
void keyboardFunc(GLFWwindow *window, int key, int scancode, int action, int mods) {
|
||||
(void)window;
|
||||
(void)scancode;
|
||||
(void)mods;
|
||||
if(action == GLFW_PRESS || action == GLFW_REPEAT){
|
||||
// Move camera
|
||||
float mv_x = 0, mv_y = 0, mv_z = 0;
|
||||
if(key == GLFW_KEY_K) mv_x += 1;
|
||||
else if(key == GLFW_KEY_J) mv_x += -1;
|
||||
else if(key == GLFW_KEY_L) mv_y += 1;
|
||||
else if(key == GLFW_KEY_H) mv_y += -1;
|
||||
else if(key == GLFW_KEY_P) mv_z += 1;
|
||||
else if(key == GLFW_KEY_N) mv_z += -1;
|
||||
//camera.move(mv_x * 0.05, mv_y * 0.05, mv_z * 0.05);
|
||||
// Close window
|
||||
if(key == GLFW_KEY_Q || key == GLFW_KEY_ESCAPE) glfwSetWindowShouldClose(window, GL_TRUE);
|
||||
|
||||
//init_frame = true;
|
||||
}
|
||||
}
|
||||
|
||||
void clickFunc(GLFWwindow* window, int button, int action, int mods){
|
||||
(void)window;
|
||||
(void)mods;
|
||||
if(button == GLFW_MOUSE_BUTTON_LEFT){
|
||||
if(action == GLFW_PRESS){
|
||||
mouseLeftPressed = true;
|
||||
trackball(prev_quat, 0.0, 0.0, 0.0, 0.0);
|
||||
} else if(action == GLFW_RELEASE){
|
||||
mouseLeftPressed = false;
|
||||
}
|
||||
}
|
||||
if(button == GLFW_MOUSE_BUTTON_RIGHT){
|
||||
if(action == GLFW_PRESS){
|
||||
mouseRightPressed = true;
|
||||
} else if(action == GLFW_RELEASE){
|
||||
mouseRightPressed = false;
|
||||
}
|
||||
}
|
||||
if(button == GLFW_MOUSE_BUTTON_MIDDLE){
|
||||
if(action == GLFW_PRESS){
|
||||
mouseMiddlePressed = true;
|
||||
} else if(action == GLFW_RELEASE){
|
||||
mouseMiddlePressed = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y){
|
||||
(void)window;
|
||||
float rotScale = 1.0f;
|
||||
float transScale = 2.0f;
|
||||
|
||||
if(mouseLeftPressed){
|
||||
trackball(prev_quat,
|
||||
rotScale * (2.0f * prevMouseX - width) / (float)width,
|
||||
rotScale * (height - 2.0f * prevMouseY) / (float)height,
|
||||
rotScale * (2.0f * mouse_x - width) / (float)width,
|
||||
rotScale * (height - 2.0f * mouse_y) / (float)height);
|
||||
|
||||
add_quats(prev_quat, curr_quat, curr_quat);
|
||||
} else if (mouseMiddlePressed) {
|
||||
eye[0] -= transScale * (mouse_x - prevMouseX) / (float)width;
|
||||
lookat[0] -= transScale * (mouse_x - prevMouseX) / (float)width;
|
||||
eye[1] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
lookat[1] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
} else if (mouseRightPressed) {
|
||||
eye[2] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
lookat[2] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
}
|
||||
|
||||
// Update mouse point
|
||||
prevMouseX = mouse_x;
|
||||
prevMouseY = mouse_y;
|
||||
}
|
||||
|
||||
void Draw(const std::vector<DrawObject>& drawObjects)
|
||||
{
|
||||
glPolygonMode(GL_FRONT, GL_FILL);
|
||||
glPolygonMode(GL_BACK, GL_FILL);
|
||||
|
||||
glEnable(GL_POLYGON_OFFSET_FILL);
|
||||
glPolygonOffset(1.0, 1.0);
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
for (size_t i = 0; i < drawObjects.size(); i++) {
|
||||
DrawObject o = drawObjects[i];
|
||||
if (o.vb < 1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, o.vb);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 36, (const void*)0);
|
||||
glNormalPointer(GL_FLOAT, 36, (const void*)(sizeof(float)*3));
|
||||
glColorPointer(3, GL_FLOAT, 36, (const void*)(sizeof(float)*6));
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3 * o.numTriangles);
|
||||
CheckErrors("drawarrays");
|
||||
}
|
||||
|
||||
// draw wireframe
|
||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||
glPolygonMode(GL_FRONT, GL_LINE);
|
||||
glPolygonMode(GL_BACK, GL_LINE);
|
||||
|
||||
glColor3f(0.0f, 0.0f, 0.4f);
|
||||
for (size_t i = 0; i < drawObjects.size(); i++) {
|
||||
DrawObject o = drawObjects[i];
|
||||
if (o.vb < 1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, o.vb);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 36, (const void*)0);
|
||||
glNormalPointer(GL_FLOAT, 36, (const void*)(sizeof(float)*3));
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3 * o.numTriangles);
|
||||
CheckErrors("drawarrays");
|
||||
}
|
||||
}
|
||||
|
||||
static void Init() {
|
||||
trackball(curr_quat, 0, 0, 0, 0);
|
||||
|
||||
eye[0] = 0.0f;
|
||||
eye[1] = 0.0f;
|
||||
eye[2] = 3.0f;
|
||||
|
||||
lookat[0] = 0.0f;
|
||||
lookat[1] = 0.0f;
|
||||
lookat[2] = 0.0f;
|
||||
|
||||
up[0] = 0.0f;
|
||||
up[1] = 1.0f;
|
||||
up[2] = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
if (argc < 2) {
|
||||
std::cout << "Needs input.obj\n" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
Init();
|
||||
|
||||
|
||||
if(!glfwInit()){
|
||||
std::cerr << "Failed to initialize GLFW." << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
window = glfwCreateWindow(width, height, "Obj viewer", NULL, NULL);
|
||||
if(window == NULL){
|
||||
std::cerr << "Failed to open GLFW window. " << std::endl;
|
||||
glfwTerminate();
|
||||
return 1;
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
// Callback
|
||||
glfwSetWindowSizeCallback(window, reshapeFunc);
|
||||
glfwSetKeyCallback(window, keyboardFunc);
|
||||
glfwSetMouseButtonCallback(window, clickFunc);
|
||||
glfwSetCursorPosCallback(window, motionFunc);
|
||||
|
||||
glewExperimental = true;
|
||||
if (glewInit() != GLEW_OK) {
|
||||
std::cerr << "Failed to initialize GLEW." << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
reshapeFunc(window, width, height);
|
||||
|
||||
float bmin[3], bmax[3];
|
||||
if (false == LoadObjAndConvert(bmin, bmax, argv[1])) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
float maxExtent = 0.5f * (bmax[0] - bmin[0]);
|
||||
if (maxExtent < 0.5f * (bmax[1] - bmin[1])) {
|
||||
maxExtent = 0.5f * (bmax[1] - bmin[1]);
|
||||
}
|
||||
if (maxExtent < 0.5f * (bmax[2] - bmin[2])) {
|
||||
maxExtent = 0.5f * (bmax[2] - bmin[2]);
|
||||
}
|
||||
|
||||
while(glfwWindowShouldClose(window) == GL_FALSE) {
|
||||
glfwPollEvents();
|
||||
glClearColor(0.1f, 0.2f, 0.3f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
// camera & rotate
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
GLfloat mat[4][4];
|
||||
gluLookAt(eye[0], eye[1], eye[2], lookat[0], lookat[1], lookat[2], up[0], up[1], up[2]);
|
||||
build_rotmatrix(mat, curr_quat);
|
||||
glMultMatrixf(&mat[0][0]);
|
||||
|
||||
// Fit to -1, 1
|
||||
glScalef(1.0f / maxExtent, 1.0f / maxExtent, 1.0f / maxExtent);
|
||||
|
||||
// Centerize object.
|
||||
glTranslatef(-0.5*(bmax[0] + bmin[0]), -0.5*(bmax[1] + bmin[1]), -0.5*(bmax[2] + bmin[2]));
|
||||
|
||||
Draw(gDrawObjects);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
}
|
||||
Reference in New Issue
Block a user