Add per-face smoothing groupd ids to mesh_t.
Add unit test for smoothing groups.
This commit is contained in:
@@ -225,7 +225,10 @@ typedef struct {
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// face. 3 = polygon, 4 = quad,
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// ... Up to 255.
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std::vector<int> material_ids; // per-face material ID
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std::vector<tag_t> tags; // SubD tag
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std::vector<unsigned int> smoothing_group_ids; // per-face smoothing group
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// ID(0 = off. positive value
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// = group id)
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std::vector<tag_t> tags; // SubD tag
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} mesh_t;
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typedef struct {
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@@ -384,15 +387,14 @@ struct vertex_index_t {
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// Internal data structure for face representation
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// index + smoothing group.
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struct face_t {
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int smoothing_group_id; // smoothing group id. 0 = smoothing groupd is off.
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unsigned int
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smoothing_group_id; // smoothing group id. 0 = smoothing groupd is off.
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int pad_;
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std::vector<vertex_index_t> vertex_indices; // face vertex indices.
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std::vector<vertex_index_t> vertex_indices; // face vertex indices.
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face_t() : smoothing_group_id(0) {
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}
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face_t() : smoothing_group_id(0) {}
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};
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struct tag_sizes {
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tag_sizes() : num_ints(0), num_reals(0), num_strings(0) {}
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int num_ints;
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@@ -680,11 +682,12 @@ static inline void parseV(real_t *x, real_t *y, real_t *z, real_t *w,
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}
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// Extension: parse vertex with colors(6 items)
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static inline bool parseVertexWithColor(real_t *x, real_t *y, real_t *z, real_t *r,
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real_t *g, real_t *b,
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const char **token, const double default_x = 0.0,
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const double default_y = 0.0,
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const double default_z = 0.0) {
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static inline bool parseVertexWithColor(real_t *x, real_t *y, real_t *z,
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real_t *r, real_t *g, real_t *b,
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const char **token,
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const double default_x = 0.0,
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const double default_y = 0.0,
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const double default_z = 0.0) {
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(*x) = parseReal(token, default_x);
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(*y) = parseReal(token, default_y);
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(*z) = parseReal(token, default_z);
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@@ -747,7 +750,7 @@ static tag_sizes parseTagTriple(const char **token) {
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return ts;
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}
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(*token)++; // Skip '/'
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(*token)++; // Skip '/'
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(*token) += strspn((*token), " \t");
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ts.num_reals = atoi((*token));
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@@ -755,7 +758,7 @@ static tag_sizes parseTagTriple(const char **token) {
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if ((*token)[0] != '/') {
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return ts;
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}
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(*token)++; // Skip '/'
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(*token)++; // Skip '/'
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ts.num_strings = parseInt(token);
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@@ -926,7 +929,7 @@ static bool ParseTextureNameAndOption(std::string *texname,
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token += 4;
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parseReal2(&(texopt->brightness), &(texopt->contrast), &token, 0.0, 1.0);
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} else {
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// Assume texture filename
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// Assume texture filename
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#if 0
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size_t len = strcspn(token, " \t\r"); // untile next space
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texture_name = std::string(token, token + len);
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@@ -991,22 +994,26 @@ static void InitMaterial(material_t *material) {
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}
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// code from https://wrf.ecse.rpi.edu//Research/Short_Notes/pnpoly.html
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static int pnpoly(int nvert, float *vertx, float *verty, float testx, float testy)
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{
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static int pnpoly(int nvert, float *vertx, float *verty, float testx,
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float testy) {
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int i, j, c = 0;
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for (i = 0, j = nvert-1; i < nvert; j = i++) {
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if ( ((verty[i]>testy) != (verty[j]>testy)) &&
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(testx < (vertx[j]-vertx[i]) * (testy-verty[i]) / (verty[j]-verty[i]) + vertx[i]) )
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c = !c;
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for (i = 0, j = nvert - 1; i < nvert; j = i++) {
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if (((verty[i] > testy) != (verty[j] > testy)) &&
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(testx <
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(vertx[j] - vertx[i]) * (testy - verty[i]) / (verty[j] - verty[i]) +
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vertx[i]))
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c = !c;
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}
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return c;
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}
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// TODO(syoyo): refactor function.
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static bool exportFaceGroupToShape(
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shape_t *shape, const std::vector<face_t> &faceGroup,
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const std::vector<tag_t> &tags, const int material_id,
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const std::string &name, bool triangulate, const std::vector<real_t> &v) {
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static bool exportFaceGroupToShape(shape_t *shape,
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const std::vector<face_t> &faceGroup,
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const std::vector<tag_t> &tags,
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const int material_id,
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const std::string &name, bool triangulate,
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const std::vector<real_t> &v) {
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if (faceGroup.empty()) {
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return false;
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}
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@@ -1022,154 +1029,165 @@ static bool exportFaceGroupToShape(
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size_t npolys = face.vertex_indices.size();
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if (triangulate) {
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// find the two axes to work in
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size_t axes[2] = { 1, 2 };
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for(size_t k = 0; k < npolys; ++k) {
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i0 = face.vertex_indices[(k+0)%npolys];
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i1 = face.vertex_indices[(k+1)%npolys];
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i2 = face.vertex_indices[(k+2)%npolys];
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size_t vi0 = size_t(i0.v_idx);
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size_t vi1 = size_t(i1.v_idx);
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size_t vi2 = size_t(i2.v_idx);
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real_t v0x = v[vi0*3+0];
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real_t v0y = v[vi0*3+1];
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real_t v0z = v[vi0*3+2];
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real_t v1x = v[vi1*3+0];
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real_t v1y = v[vi1*3+1];
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real_t v1z = v[vi1*3+2];
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real_t v2x = v[vi2*3+0];
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real_t v2y = v[vi2*3+1];
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real_t v2z = v[vi2*3+2];
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real_t e0x = v1x - v0x;
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real_t e0y = v1y - v0y;
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real_t e0z = v1z - v0z;
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real_t e1x = v2x - v1x;
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real_t e1y = v2y - v1y;
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real_t e1z = v2z - v1z;
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float cx = std::fabs(e0y*e1z - e0z*e1y);
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float cy = std::fabs(e0z*e1x - e0x*e1z);
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float cz = std::fabs(e0x*e1y - e0y*e1x);
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const float epsilon = 0.0001f;
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if( cx > epsilon || cy > epsilon || cz > epsilon ) {
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// found a corner
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if( cx > cy && cx > cz ) {
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} else {
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axes[0] = 0;
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if( cz > cx && cz > cy )
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axes[1] = 1;
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}
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break;
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}
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}
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// find the two axes to work in
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size_t axes[2] = {1, 2};
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for (size_t k = 0; k < npolys; ++k) {
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i0 = face.vertex_indices[(k + 0) % npolys];
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i1 = face.vertex_indices[(k + 1) % npolys];
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i2 = face.vertex_indices[(k + 2) % npolys];
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size_t vi0 = size_t(i0.v_idx);
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size_t vi1 = size_t(i1.v_idx);
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size_t vi2 = size_t(i2.v_idx);
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real_t v0x = v[vi0 * 3 + 0];
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real_t v0y = v[vi0 * 3 + 1];
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real_t v0z = v[vi0 * 3 + 2];
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real_t v1x = v[vi1 * 3 + 0];
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real_t v1y = v[vi1 * 3 + 1];
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real_t v1z = v[vi1 * 3 + 2];
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real_t v2x = v[vi2 * 3 + 0];
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real_t v2y = v[vi2 * 3 + 1];
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real_t v2z = v[vi2 * 3 + 2];
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real_t e0x = v1x - v0x;
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real_t e0y = v1y - v0y;
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real_t e0z = v1z - v0z;
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real_t e1x = v2x - v1x;
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real_t e1y = v2y - v1y;
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real_t e1z = v2z - v1z;
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float cx = std::fabs(e0y * e1z - e0z * e1y);
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float cy = std::fabs(e0z * e1x - e0x * e1z);
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float cz = std::fabs(e0x * e1y - e0y * e1x);
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const float epsilon = 0.0001f;
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if (cx > epsilon || cy > epsilon || cz > epsilon) {
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// found a corner
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if (cx > cy && cx > cz) {
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} else {
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axes[0] = 0;
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if (cz > cx && cz > cy) axes[1] = 1;
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}
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break;
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}
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}
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real_t area = 0;
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for(size_t k = 0; k < npolys; ++k) {
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i0 = face.vertex_indices[(k+0)%npolys];
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i1 = face.vertex_indices[(k+1)%npolys];
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size_t vi0 = size_t(i0.v_idx);
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size_t vi1 = size_t(i1.v_idx);
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real_t v0x = v[vi0*3+axes[0]];
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real_t v0y = v[vi0*3+axes[1]];
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real_t v1x = v[vi1*3+axes[0]];
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real_t v1y = v[vi1*3+axes[1]];
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area += (v0x*v1y - v0y*v1x)*0.5f;
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}
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real_t area = 0;
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for (size_t k = 0; k < npolys; ++k) {
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i0 = face.vertex_indices[(k + 0) % npolys];
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i1 = face.vertex_indices[(k + 1) % npolys];
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size_t vi0 = size_t(i0.v_idx);
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size_t vi1 = size_t(i1.v_idx);
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real_t v0x = v[vi0 * 3 + axes[0]];
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real_t v0y = v[vi0 * 3 + axes[1]];
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real_t v1x = v[vi1 * 3 + axes[0]];
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real_t v1y = v[vi1 * 3 + axes[1]];
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area += (v0x * v1y - v0y * v1x) * 0.5f;
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}
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int maxRounds = 10; // arbitrary max loop count to protect against unexpected errors
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int maxRounds =
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10; // arbitrary max loop count to protect against unexpected errors
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face_t remainingFace = face; // copy
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size_t guess_vert = 0;
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vertex_index_t ind[3];
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real_t vx[3];
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real_t vy[3];
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while( remainingFace.vertex_indices.size() > 3 && maxRounds > 0 ) {
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npolys = remainingFace.vertex_indices.size();
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if( guess_vert >= npolys ) {
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maxRounds -= 1;
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guess_vert -= npolys;
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}
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for( size_t k = 0; k < 3; k++ ) {
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ind[k] = remainingFace.vertex_indices[(guess_vert+k)%npolys];
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size_t vi = size_t(ind[k].v_idx);
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vx[k] = v[vi*3+axes[0]];
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vy[k] = v[vi*3+axes[1]];
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}
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real_t e0x = vx[1] - vx[0];
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real_t e0y = vy[1] - vy[0];
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real_t e1x = vx[2] - vx[1];
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real_t e1y = vy[2] - vy[1];
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real_t cross = e0x*e1y - e0y*e1x;
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// if an internal angle
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if( cross * area < 0.0f ) { guess_vert += 1; continue; }
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face_t remainingFace = face; // copy
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size_t guess_vert = 0;
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vertex_index_t ind[3];
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real_t vx[3];
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real_t vy[3];
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while (remainingFace.vertex_indices.size() > 3 && maxRounds > 0) {
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npolys = remainingFace.vertex_indices.size();
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if (guess_vert >= npolys) {
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maxRounds -= 1;
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guess_vert -= npolys;
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}
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for (size_t k = 0; k < 3; k++) {
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ind[k] = remainingFace.vertex_indices[(guess_vert + k) % npolys];
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size_t vi = size_t(ind[k].v_idx);
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vx[k] = v[vi * 3 + axes[0]];
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vy[k] = v[vi * 3 + axes[1]];
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}
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real_t e0x = vx[1] - vx[0];
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real_t e0y = vy[1] - vy[0];
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real_t e1x = vx[2] - vx[1];
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real_t e1y = vy[2] - vy[1];
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real_t cross = e0x * e1y - e0y * e1x;
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// if an internal angle
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if (cross * area < 0.0f) {
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guess_vert += 1;
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continue;
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}
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// check all other verts in case they are inside this triangle
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bool overlap = false;
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for( size_t otherVert = 3; otherVert < npolys; ++otherVert ) {
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size_t ovi = size_t(remainingFace.vertex_indices[(guess_vert+otherVert)%npolys].v_idx);
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real_t tx = v[ovi*3+axes[0]];
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real_t ty = v[ovi*3+axes[1]];
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if( pnpoly( 3, vx, vy, tx, ty ) ) {
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overlap = true;
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break;
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}
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}
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// check all other verts in case they are inside this triangle
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bool overlap = false;
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for (size_t otherVert = 3; otherVert < npolys; ++otherVert) {
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size_t ovi = size_t(
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remainingFace.vertex_indices[(guess_vert + otherVert) % npolys]
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.v_idx);
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real_t tx = v[ovi * 3 + axes[0]];
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real_t ty = v[ovi * 3 + axes[1]];
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if (pnpoly(3, vx, vy, tx, ty)) {
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overlap = true;
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break;
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}
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}
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if( overlap ) { guess_vert += 1; continue; }
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if (overlap) {
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guess_vert += 1;
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continue;
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}
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// this triangle is an ear
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{
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index_t idx0, idx1, idx2;
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idx0.vertex_index = ind[0].v_idx;
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idx0.normal_index = ind[0].vn_idx;
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idx0.texcoord_index = ind[0].vt_idx;
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idx1.vertex_index = ind[1].v_idx;
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idx1.normal_index = ind[1].vn_idx;
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idx1.texcoord_index = ind[1].vt_idx;
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idx2.vertex_index = ind[2].v_idx;
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idx2.normal_index = ind[2].vn_idx;
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idx2.texcoord_index = ind[2].vt_idx;
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// this triangle is an ear
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{
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index_t idx0, idx1, idx2;
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idx0.vertex_index = ind[0].v_idx;
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idx0.normal_index = ind[0].vn_idx;
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idx0.texcoord_index = ind[0].vt_idx;
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idx1.vertex_index = ind[1].v_idx;
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idx1.normal_index = ind[1].vn_idx;
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idx1.texcoord_index = ind[1].vt_idx;
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idx2.vertex_index = ind[2].v_idx;
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idx2.normal_index = ind[2].vn_idx;
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idx2.texcoord_index = ind[2].vt_idx;
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shape->mesh.indices.push_back(idx0);
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shape->mesh.indices.push_back(idx1);
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shape->mesh.indices.push_back(idx2);
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shape->mesh.indices.push_back(idx0);
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shape->mesh.indices.push_back(idx1);
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shape->mesh.indices.push_back(idx2);
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shape->mesh.num_face_vertices.push_back(3);
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shape->mesh.material_ids.push_back(material_id);
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}
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shape->mesh.num_face_vertices.push_back(3);
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shape->mesh.material_ids.push_back(material_id);
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shape->mesh.smoothing_group_ids.push_back(face.smoothing_group_id);
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}
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// remove v1 from the list
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size_t removed_vert_index = (guess_vert+1)%npolys;
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while( removed_vert_index + 1 < npolys ) {
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remainingFace.vertex_indices[removed_vert_index] = remainingFace.vertex_indices[removed_vert_index+1];
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removed_vert_index += 1;
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}
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remainingFace.vertex_indices.pop_back();
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}
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// remove v1 from the list
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size_t removed_vert_index = (guess_vert + 1) % npolys;
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while (removed_vert_index + 1 < npolys) {
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remainingFace.vertex_indices[removed_vert_index] =
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remainingFace.vertex_indices[removed_vert_index + 1];
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removed_vert_index += 1;
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}
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remainingFace.vertex_indices.pop_back();
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}
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if( remainingFace.vertex_indices.size() == 3 ) {
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i0 = remainingFace.vertex_indices[0];
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i1 = remainingFace.vertex_indices[1];
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i2 = remainingFace.vertex_indices[2];
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{
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index_t idx0, idx1, idx2;
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idx0.vertex_index = i0.v_idx;
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idx0.normal_index = i0.vn_idx;
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idx0.texcoord_index = i0.vt_idx;
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idx1.vertex_index = i1.v_idx;
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idx1.normal_index = i1.vn_idx;
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idx1.texcoord_index = i1.vt_idx;
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idx2.vertex_index = i2.v_idx;
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idx2.normal_index = i2.vn_idx;
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idx2.texcoord_index = i2.vt_idx;
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if (remainingFace.vertex_indices.size() == 3) {
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i0 = remainingFace.vertex_indices[0];
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i1 = remainingFace.vertex_indices[1];
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i2 = remainingFace.vertex_indices[2];
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{
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index_t idx0, idx1, idx2;
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idx0.vertex_index = i0.v_idx;
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idx0.normal_index = i0.vn_idx;
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idx0.texcoord_index = i0.vt_idx;
|
||||
idx1.vertex_index = i1.v_idx;
|
||||
idx1.normal_index = i1.vn_idx;
|
||||
idx1.texcoord_index = i1.vt_idx;
|
||||
idx2.vertex_index = i2.v_idx;
|
||||
idx2.normal_index = i2.vn_idx;
|
||||
idx2.texcoord_index = i2.vt_idx;
|
||||
|
||||
shape->mesh.indices.push_back(idx0);
|
||||
shape->mesh.indices.push_back(idx1);
|
||||
shape->mesh.indices.push_back(idx2);
|
||||
shape->mesh.indices.push_back(idx0);
|
||||
shape->mesh.indices.push_back(idx1);
|
||||
shape->mesh.indices.push_back(idx2);
|
||||
|
||||
shape->mesh.num_face_vertices.push_back(3);
|
||||
shape->mesh.material_ids.push_back(material_id);
|
||||
}
|
||||
}
|
||||
shape->mesh.num_face_vertices.push_back(3);
|
||||
shape->mesh.material_ids.push_back(material_id);
|
||||
shape->mesh.smoothing_group_ids.push_back(face.smoothing_group_id);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (size_t k = 0; k < npolys; k++) {
|
||||
index_t idx;
|
||||
@@ -1182,6 +1200,8 @@ static bool exportFaceGroupToShape(
|
||||
shape->mesh.num_face_vertices.push_back(
|
||||
static_cast<unsigned char>(npolys));
|
||||
shape->mesh.material_ids.push_back(material_id); // per face
|
||||
shape->mesh.smoothing_group_ids.push_back(
|
||||
face.smoothing_group_id); // per face
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1690,7 +1710,6 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
std::vector<real_t> vt;
|
||||
std::vector<real_t> vc;
|
||||
std::vector<tag_t> tags;
|
||||
std::vector<int> smoothing_groups;
|
||||
std::vector<face_t> faceGroup;
|
||||
std::string name;
|
||||
|
||||
@@ -1699,7 +1718,8 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
int material = -1;
|
||||
|
||||
// smoothing group id
|
||||
int current_smoothing_id = 0; // Initial value. 0 means no smoothing.
|
||||
unsigned int current_smoothing_id =
|
||||
0; // Initial value. 0 means no smoothing.
|
||||
|
||||
shape_t shape;
|
||||
|
||||
@@ -1881,7 +1901,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
shapes->push_back(shape);
|
||||
}
|
||||
|
||||
shape = shape_t();
|
||||
shape = shape_t();
|
||||
|
||||
// material = -1;
|
||||
faceGroup.clear();
|
||||
@@ -1956,41 +1976,42 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
|
||||
tags.push_back(tag);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (token[0] == 's' && IS_SPACE(token[1])) {
|
||||
// smoothing group id
|
||||
token += 2;
|
||||
|
||||
// skip space.
|
||||
token += strspn(token, " \t"); // skip space
|
||||
|
||||
if (token[0] == '\0') {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (token[0] == '\r' || token[1] == '\n') {
|
||||
continue;
|
||||
}
|
||||
if (token[0] == 's' && IS_SPACE(token[1])) {
|
||||
// smoothing group id
|
||||
token += 2;
|
||||
|
||||
if (strlen(token) >= 3) {
|
||||
if (token[0] == 'o' && token[1] == 'f' && token[2] == 'f') {
|
||||
current_smoothing_id = 0;
|
||||
}
|
||||
} else {
|
||||
// assume number
|
||||
int smGroupId = parseInt(&token);
|
||||
if (smGroupId < 0) {
|
||||
// ???
|
||||
// skip space.
|
||||
token += strspn(token, " \t"); // skip space
|
||||
|
||||
if (token[0] == '\0') {
|
||||
continue;
|
||||
}
|
||||
|
||||
current_smoothing_id = smGroupId;
|
||||
}
|
||||
if (token[0] == '\r' || token[1] == '\n') {
|
||||
continue;
|
||||
}
|
||||
|
||||
continue;
|
||||
} // smoothing group id
|
||||
if (strlen(token) >= 3) {
|
||||
if (token[0] == 'o' && token[1] == 'f' && token[2] == 'f') {
|
||||
current_smoothing_id = 0;
|
||||
}
|
||||
} else {
|
||||
// assume number
|
||||
int smGroupId = parseInt(&token);
|
||||
if (smGroupId < 0) {
|
||||
// parse error. force set to 0.
|
||||
// FIXME(syoyo): Report warning.
|
||||
current_smoothing_id = 0;
|
||||
} else {
|
||||
current_smoothing_id = static_cast<unsigned int>(smGroupId);
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
} // smoothing group id
|
||||
|
||||
// Ignore unknown command.
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user