Add per-face smoothing groupd ids to mesh_t.

Add unit test for smoothing groups.
This commit is contained in:
Syoyo Fujita
2018-01-31 22:12:56 +09:00
parent 2dfc37a475
commit dcad3e6c50
4 changed files with 319 additions and 190 deletions

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@@ -0,0 +1,23 @@
newmtl test1
Ns 10.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.0000 0.0000 0.0000
Kd 0.5 0.2 0.2
Ks 0.0000 0.0000 0.0000
Ke 0.0000 0.0000 0.0000
newmtl test2
Ns 10.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.0000 0.0000 0.0000
Kd 0.2 0.5 0.2
Ks 0.0000 0.0000 0.0000
Ke 0.0000 0.0000 0.0000

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@@ -0,0 +1,51 @@
# cube.obj
#
mtllib issue-162-smoothing-group.mtl
v -0.500000 -0.500000 0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 0.500000 0.500000
v 0.500000 0.500000 0.500000
v -0.500000 0.500000 -0.500000
v 0.500000 0.500000 -0.500000
v -0.500000 -0.500000 -0.500000
v 0.500000 -0.500000 -0.500000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 0.000000 1.000000
vt 1.000000 1.000000
vn 0.000000 0.000000 1.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 1.000000 0.000000 0.000000
vn -1.000000 0.000000 0.000000
usemtl test1
g test1
s 1
f 1/1/1 2/2/1 3/3/1
f 3/3/1 2/2/1 4/4/1
usemtl test2
g test2
s off
f 3/1/2 4/2/2 5/3/2
f 5/3/2 4/2/2 6/4/2
s 3
f 5/4/3 6/3/3 7/2/3
f 7/2/3 6/3/3 8/1/3
s 4
f 7/1/4 8/2/4 1/3/4
f 1/3/4 8/2/4 2/4/4
s 0
f 2/1/5 8/2/5 4/3/5
f 4/3/5 8/2/5 6/4/5
s 6
f 7/1/6 1/2/6 5/3/6
f 5/3/6 1/2/6 3/4/6

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@@ -717,6 +717,40 @@ TEST_CASE("texture-name-whitespace", "[Issue145]") {
} }
TEST_CASE("smoothing-group", "[Issue162]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/issue-162-smoothing-group.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << "[Issue162] " << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(2 == shapes.size());
REQUIRE(2 == shapes[0].mesh.smoothing_group_ids.size());
REQUIRE(1 == shapes[0].mesh.smoothing_group_ids[0]);
REQUIRE(1 == shapes[0].mesh.smoothing_group_ids[1]);
REQUIRE(10 == shapes[1].mesh.smoothing_group_ids.size());
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[0]);
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[1]);
REQUIRE(3 == shapes[1].mesh.smoothing_group_ids[2]);
REQUIRE(3 == shapes[1].mesh.smoothing_group_ids[3]);
REQUIRE(4 == shapes[1].mesh.smoothing_group_ids[4]);
REQUIRE(4 == shapes[1].mesh.smoothing_group_ids[5]);
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[6]);
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[7]);
REQUIRE(6 == shapes[1].mesh.smoothing_group_ids[8]);
REQUIRE(6 == shapes[1].mesh.smoothing_group_ids[9]);
}
#if 0 #if 0
int int
main( main(

View File

@@ -225,6 +225,9 @@ typedef struct {
// face. 3 = polygon, 4 = quad, // face. 3 = polygon, 4 = quad,
// ... Up to 255. // ... Up to 255.
std::vector<int> material_ids; // per-face material ID std::vector<int> material_ids; // per-face material ID
std::vector<unsigned int> smoothing_group_ids; // per-face smoothing group
// ID(0 = off. positive value
// = group id)
std::vector<tag_t> tags; // SubD tag std::vector<tag_t> tags; // SubD tag
} mesh_t; } mesh_t;
@@ -384,15 +387,14 @@ struct vertex_index_t {
// Internal data structure for face representation // Internal data structure for face representation
// index + smoothing group. // index + smoothing group.
struct face_t { struct face_t {
int smoothing_group_id; // smoothing group id. 0 = smoothing groupd is off. unsigned int
smoothing_group_id; // smoothing group id. 0 = smoothing groupd is off.
int pad_; int pad_;
std::vector<vertex_index_t> vertex_indices; // face vertex indices. std::vector<vertex_index_t> vertex_indices; // face vertex indices.
face_t() : smoothing_group_id(0) { face_t() : smoothing_group_id(0) {}
}
}; };
struct tag_sizes { struct tag_sizes {
tag_sizes() : num_ints(0), num_reals(0), num_strings(0) {} tag_sizes() : num_ints(0), num_reals(0), num_strings(0) {}
int num_ints; int num_ints;
@@ -680,9 +682,10 @@ static inline void parseV(real_t *x, real_t *y, real_t *z, real_t *w,
} }
// Extension: parse vertex with colors(6 items) // Extension: parse vertex with colors(6 items)
static inline bool parseVertexWithColor(real_t *x, real_t *y, real_t *z, real_t *r, static inline bool parseVertexWithColor(real_t *x, real_t *y, real_t *z,
real_t *g, real_t *b, real_t *r, real_t *g, real_t *b,
const char **token, const double default_x = 0.0, const char **token,
const double default_x = 0.0,
const double default_y = 0.0, const double default_y = 0.0,
const double default_z = 0.0) { const double default_z = 0.0) {
(*x) = parseReal(token, default_x); (*x) = parseReal(token, default_x);
@@ -991,22 +994,26 @@ static void InitMaterial(material_t *material) {
} }
// code from https://wrf.ecse.rpi.edu//Research/Short_Notes/pnpoly.html // code from https://wrf.ecse.rpi.edu//Research/Short_Notes/pnpoly.html
static int pnpoly(int nvert, float *vertx, float *verty, float testx, float testy) static int pnpoly(int nvert, float *vertx, float *verty, float testx,
{ float testy) {
int i, j, c = 0; int i, j, c = 0;
for (i = 0, j = nvert-1; i < nvert; j = i++) { for (i = 0, j = nvert - 1; i < nvert; j = i++) {
if ( ((verty[i]>testy) != (verty[j]>testy)) && if (((verty[i] > testy) != (verty[j] > testy)) &&
(testx < (vertx[j]-vertx[i]) * (testy-verty[i]) / (verty[j]-verty[i]) + vertx[i]) ) (testx <
(vertx[j] - vertx[i]) * (testy - verty[i]) / (verty[j] - verty[i]) +
vertx[i]))
c = !c; c = !c;
} }
return c; return c;
} }
// TODO(syoyo): refactor function. // TODO(syoyo): refactor function.
static bool exportFaceGroupToShape( static bool exportFaceGroupToShape(shape_t *shape,
shape_t *shape, const std::vector<face_t> &faceGroup, const std::vector<face_t> &faceGroup,
const std::vector<tag_t> &tags, const int material_id, const std::vector<tag_t> &tags,
const std::string &name, bool triangulate, const std::vector<real_t> &v) { const int material_id,
const std::string &name, bool triangulate,
const std::vector<real_t> &v) {
if (faceGroup.empty()) { if (faceGroup.empty()) {
return false; return false;
} }
@@ -1023,98 +1030,106 @@ static bool exportFaceGroupToShape(
if (triangulate) { if (triangulate) {
// find the two axes to work in // find the two axes to work in
size_t axes[2] = { 1, 2 }; size_t axes[2] = {1, 2};
for(size_t k = 0; k < npolys; ++k) { for (size_t k = 0; k < npolys; ++k) {
i0 = face.vertex_indices[(k+0)%npolys]; i0 = face.vertex_indices[(k + 0) % npolys];
i1 = face.vertex_indices[(k+1)%npolys]; i1 = face.vertex_indices[(k + 1) % npolys];
i2 = face.vertex_indices[(k+2)%npolys]; i2 = face.vertex_indices[(k + 2) % npolys];
size_t vi0 = size_t(i0.v_idx); size_t vi0 = size_t(i0.v_idx);
size_t vi1 = size_t(i1.v_idx); size_t vi1 = size_t(i1.v_idx);
size_t vi2 = size_t(i2.v_idx); size_t vi2 = size_t(i2.v_idx);
real_t v0x = v[vi0*3+0]; real_t v0x = v[vi0 * 3 + 0];
real_t v0y = v[vi0*3+1]; real_t v0y = v[vi0 * 3 + 1];
real_t v0z = v[vi0*3+2]; real_t v0z = v[vi0 * 3 + 2];
real_t v1x = v[vi1*3+0]; real_t v1x = v[vi1 * 3 + 0];
real_t v1y = v[vi1*3+1]; real_t v1y = v[vi1 * 3 + 1];
real_t v1z = v[vi1*3+2]; real_t v1z = v[vi1 * 3 + 2];
real_t v2x = v[vi2*3+0]; real_t v2x = v[vi2 * 3 + 0];
real_t v2y = v[vi2*3+1]; real_t v2y = v[vi2 * 3 + 1];
real_t v2z = v[vi2*3+2]; real_t v2z = v[vi2 * 3 + 2];
real_t e0x = v1x - v0x; real_t e0x = v1x - v0x;
real_t e0y = v1y - v0y; real_t e0y = v1y - v0y;
real_t e0z = v1z - v0z; real_t e0z = v1z - v0z;
real_t e1x = v2x - v1x; real_t e1x = v2x - v1x;
real_t e1y = v2y - v1y; real_t e1y = v2y - v1y;
real_t e1z = v2z - v1z; real_t e1z = v2z - v1z;
float cx = std::fabs(e0y*e1z - e0z*e1y); float cx = std::fabs(e0y * e1z - e0z * e1y);
float cy = std::fabs(e0z*e1x - e0x*e1z); float cy = std::fabs(e0z * e1x - e0x * e1z);
float cz = std::fabs(e0x*e1y - e0y*e1x); float cz = std::fabs(e0x * e1y - e0y * e1x);
const float epsilon = 0.0001f; const float epsilon = 0.0001f;
if( cx > epsilon || cy > epsilon || cz > epsilon ) { if (cx > epsilon || cy > epsilon || cz > epsilon) {
// found a corner // found a corner
if( cx > cy && cx > cz ) { if (cx > cy && cx > cz) {
} else { } else {
axes[0] = 0; axes[0] = 0;
if( cz > cx && cz > cy ) if (cz > cx && cz > cy) axes[1] = 1;
axes[1] = 1;
} }
break; break;
} }
} }
real_t area = 0; real_t area = 0;
for(size_t k = 0; k < npolys; ++k) { for (size_t k = 0; k < npolys; ++k) {
i0 = face.vertex_indices[(k+0)%npolys]; i0 = face.vertex_indices[(k + 0) % npolys];
i1 = face.vertex_indices[(k+1)%npolys]; i1 = face.vertex_indices[(k + 1) % npolys];
size_t vi0 = size_t(i0.v_idx); size_t vi0 = size_t(i0.v_idx);
size_t vi1 = size_t(i1.v_idx); size_t vi1 = size_t(i1.v_idx);
real_t v0x = v[vi0*3+axes[0]]; real_t v0x = v[vi0 * 3 + axes[0]];
real_t v0y = v[vi0*3+axes[1]]; real_t v0y = v[vi0 * 3 + axes[1]];
real_t v1x = v[vi1*3+axes[0]]; real_t v1x = v[vi1 * 3 + axes[0]];
real_t v1y = v[vi1*3+axes[1]]; real_t v1y = v[vi1 * 3 + axes[1]];
area += (v0x*v1y - v0y*v1x)*0.5f; area += (v0x * v1y - v0y * v1x) * 0.5f;
} }
int maxRounds = 10; // arbitrary max loop count to protect against unexpected errors int maxRounds =
10; // arbitrary max loop count to protect against unexpected errors
face_t remainingFace = face; // copy face_t remainingFace = face; // copy
size_t guess_vert = 0; size_t guess_vert = 0;
vertex_index_t ind[3]; vertex_index_t ind[3];
real_t vx[3]; real_t vx[3];
real_t vy[3]; real_t vy[3];
while( remainingFace.vertex_indices.size() > 3 && maxRounds > 0 ) { while (remainingFace.vertex_indices.size() > 3 && maxRounds > 0) {
npolys = remainingFace.vertex_indices.size(); npolys = remainingFace.vertex_indices.size();
if( guess_vert >= npolys ) { if (guess_vert >= npolys) {
maxRounds -= 1; maxRounds -= 1;
guess_vert -= npolys; guess_vert -= npolys;
} }
for( size_t k = 0; k < 3; k++ ) { for (size_t k = 0; k < 3; k++) {
ind[k] = remainingFace.vertex_indices[(guess_vert+k)%npolys]; ind[k] = remainingFace.vertex_indices[(guess_vert + k) % npolys];
size_t vi = size_t(ind[k].v_idx); size_t vi = size_t(ind[k].v_idx);
vx[k] = v[vi*3+axes[0]]; vx[k] = v[vi * 3 + axes[0]];
vy[k] = v[vi*3+axes[1]]; vy[k] = v[vi * 3 + axes[1]];
} }
real_t e0x = vx[1] - vx[0]; real_t e0x = vx[1] - vx[0];
real_t e0y = vy[1] - vy[0]; real_t e0y = vy[1] - vy[0];
real_t e1x = vx[2] - vx[1]; real_t e1x = vx[2] - vx[1];
real_t e1y = vy[2] - vy[1]; real_t e1y = vy[2] - vy[1];
real_t cross = e0x*e1y - e0y*e1x; real_t cross = e0x * e1y - e0y * e1x;
// if an internal angle // if an internal angle
if( cross * area < 0.0f ) { guess_vert += 1; continue; } if (cross * area < 0.0f) {
guess_vert += 1;
continue;
}
// check all other verts in case they are inside this triangle // check all other verts in case they are inside this triangle
bool overlap = false; bool overlap = false;
for( size_t otherVert = 3; otherVert < npolys; ++otherVert ) { for (size_t otherVert = 3; otherVert < npolys; ++otherVert) {
size_t ovi = size_t(remainingFace.vertex_indices[(guess_vert+otherVert)%npolys].v_idx); size_t ovi = size_t(
real_t tx = v[ovi*3+axes[0]]; remainingFace.vertex_indices[(guess_vert + otherVert) % npolys]
real_t ty = v[ovi*3+axes[1]]; .v_idx);
if( pnpoly( 3, vx, vy, tx, ty ) ) { real_t tx = v[ovi * 3 + axes[0]];
real_t ty = v[ovi * 3 + axes[1]];
if (pnpoly(3, vx, vy, tx, ty)) {
overlap = true; overlap = true;
break; break;
} }
} }
if( overlap ) { guess_vert += 1; continue; } if (overlap) {
guess_vert += 1;
continue;
}
// this triangle is an ear // this triangle is an ear
{ {
@@ -1135,18 +1150,20 @@ static bool exportFaceGroupToShape(
shape->mesh.num_face_vertices.push_back(3); shape->mesh.num_face_vertices.push_back(3);
shape->mesh.material_ids.push_back(material_id); shape->mesh.material_ids.push_back(material_id);
shape->mesh.smoothing_group_ids.push_back(face.smoothing_group_id);
} }
// remove v1 from the list // remove v1 from the list
size_t removed_vert_index = (guess_vert+1)%npolys; size_t removed_vert_index = (guess_vert + 1) % npolys;
while( removed_vert_index + 1 < npolys ) { while (removed_vert_index + 1 < npolys) {
remainingFace.vertex_indices[removed_vert_index] = remainingFace.vertex_indices[removed_vert_index+1]; remainingFace.vertex_indices[removed_vert_index] =
remainingFace.vertex_indices[removed_vert_index + 1];
removed_vert_index += 1; removed_vert_index += 1;
} }
remainingFace.vertex_indices.pop_back(); remainingFace.vertex_indices.pop_back();
} }
if( remainingFace.vertex_indices.size() == 3 ) { if (remainingFace.vertex_indices.size() == 3) {
i0 = remainingFace.vertex_indices[0]; i0 = remainingFace.vertex_indices[0];
i1 = remainingFace.vertex_indices[1]; i1 = remainingFace.vertex_indices[1];
i2 = remainingFace.vertex_indices[2]; i2 = remainingFace.vertex_indices[2];
@@ -1168,6 +1185,7 @@ static bool exportFaceGroupToShape(
shape->mesh.num_face_vertices.push_back(3); shape->mesh.num_face_vertices.push_back(3);
shape->mesh.material_ids.push_back(material_id); shape->mesh.material_ids.push_back(material_id);
shape->mesh.smoothing_group_ids.push_back(face.smoothing_group_id);
} }
} }
} else { } else {
@@ -1182,6 +1200,8 @@ static bool exportFaceGroupToShape(
shape->mesh.num_face_vertices.push_back( shape->mesh.num_face_vertices.push_back(
static_cast<unsigned char>(npolys)); static_cast<unsigned char>(npolys));
shape->mesh.material_ids.push_back(material_id); // per face shape->mesh.material_ids.push_back(material_id); // per face
shape->mesh.smoothing_group_ids.push_back(
face.smoothing_group_id); // per face
} }
} }
@@ -1690,7 +1710,6 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
std::vector<real_t> vt; std::vector<real_t> vt;
std::vector<real_t> vc; std::vector<real_t> vc;
std::vector<tag_t> tags; std::vector<tag_t> tags;
std::vector<int> smoothing_groups;
std::vector<face_t> faceGroup; std::vector<face_t> faceGroup;
std::string name; std::string name;
@@ -1699,7 +1718,8 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
int material = -1; int material = -1;
// smoothing group id // smoothing group id
int current_smoothing_id = 0; // Initial value. 0 means no smoothing. unsigned int current_smoothing_id =
0; // Initial value. 0 means no smoothing.
shape_t shape; shape_t shape;
@@ -1982,11 +2002,12 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
// assume number // assume number
int smGroupId = parseInt(&token); int smGroupId = parseInt(&token);
if (smGroupId < 0) { if (smGroupId < 0) {
// ??? // parse error. force set to 0.
continue; // FIXME(syoyo): Report warning.
current_smoothing_id = 0;
} else {
current_smoothing_id = static_cast<unsigned int>(smGroupId);
} }
current_smoothing_id = smGroupId;
} }
continue; continue;