Add README on optimized obj loader.

This commit is contained in:
Syoyo Fujita
2016-06-28 00:39:36 +09:00
parent 164dcb8121
commit e85155b2dd

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@@ -148,6 +148,19 @@ for (size_t s = 0; s < shapes.size(); s++) {
```
Optimized loader
----------------
Optimized multi-threaded .obj loader is available at `experimental/` directory.
If you want absolute performance to load .obj data, this optimized loader will fit your purpose.
Note that the optimized loader uses C++11 thread and it does less error checks but may work most .obj data.
Here is some benchmark result. Time are measured on MacBook 12(Early 2016, Core m5 1.2GHz).
* Rungholt scene(6M triangles)
* baseline: 6800 msecs
* optimised: 1500 msecs(4.5x faster)
Tests
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