Add README on optimized obj loader.
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README.md
13
README.md
@@ -148,6 +148,19 @@ for (size_t s = 0; s < shapes.size(); s++) {
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```
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Optimized loader
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----------------
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Optimized multi-threaded .obj loader is available at `experimental/` directory.
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If you want absolute performance to load .obj data, this optimized loader will fit your purpose.
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Note that the optimized loader uses C++11 thread and it does less error checks but may work most .obj data.
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Here is some benchmark result. Time are measured on MacBook 12(Early 2016, Core m5 1.2GHz).
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* Rungholt scene(6M triangles)
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* baseline: 6800 msecs
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* optimised: 1500 msecs(4.5x faster)
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Tests
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-----
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