10 Commits

Author SHA1 Message Date
Syoyo Fujita
2af1d84b25 Merge pull request #136 from KaoCC/v0.9.x
remove the keyword `register' for C++17
2017-08-18 12:58:33 +09:00
Chih-Chen Kao
b5f348e37e remove the keyword `register' for C++17
remove the keyword `register' for C++17
2017-08-17 02:16:11 +08:00
Syoyo Fujita
51d13700d8 Skip trailing whitespace in mtl. Fixes #92. 2016-08-02 16:55:50 +09:00
Syoyo Fujita
d5c722125a Show parsing time. 2016-07-09 00:52:27 +09:00
Syoyo Fujita
16ed0ac129 Update README. 2016-07-06 01:36:16 +09:00
Syoyo Fujita
b69d2a2c55 Add more links. 2016-05-29 16:37:30 +09:00
Syoyo Fujita
e210379335 Add Probulator 2016-05-29 14:08:27 +09:00
Syoyo Fujita
659976b8f3 Merge branch 'master' of github.com:syoyo/tinyobjloader 2016-05-29 13:32:24 +09:00
Syoyo Fujita
96ba498d70 Add voxelizer. 2016-05-29 13:09:00 +09:00
Syoyo Fujita
7ecb0b2f37 Use sefe getline for files with different line breaks. Fixes #81. 2016-05-15 16:20:35 +09:00
3 changed files with 221 additions and 85 deletions

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@@ -17,6 +17,12 @@ Tiny but powerful single file wavefront obj loader written in C++. No dependency
`tinyobjloader` is good for embedding .obj loader to your (global illumination) renderer ;-)
Notice!
-------
`master` branch will be replaced with `develop` branch in the near future: https://github.com/syoyo/tinyobjloader/tree/develop
`develop` branch has more better support and clean API interface for loading .obj and also it has optimized multi-threaded parser(probably 10x faster than `master`). If you are new to use `TinyObjLoader`, I highly recommend to use `develop` branch.
What's new
----------
@@ -61,6 +67,12 @@ TinyObjLoader is successfully used in ...
* pbrt-v3 https://github.com/mmp/pbrt-v3
* cocos2d-x https://github.com/cocos2d/cocos2d-x/
* Android Vulkan demo https://github.com/SaschaWillems/Vulkan
* voxelizer https://github.com/karimnaaji/voxelizer
* Probulator https://github.com/kayru/Probulator
* OptiX Prime baking https://github.com/nvpro-samples/optix_prime_baking
* FireRays SDK https://github.com/GPUOpen-LibrariesAndSDKs/FireRays_SDK
* parg, tiny C library of various graphics utilities and GL demos https://github.com/prideout/parg
* Opengl unit of ChronoEngine https://github.com/projectchrono/chrono-opengl
* Your project here!
Features

99
test.cc
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@@ -8,6 +8,90 @@
#include <sstream>
#include <fstream>
#ifdef _WIN32
#ifdef __cplusplus
extern "C" {
#endif
#include <windows.h>
#include <mmsystem.h>
#ifdef __cplusplus
}
#endif
#pragma comment(lib, "winmm.lib")
#else
#if defined(__unix__) || defined(__APPLE__)
#include <sys/time.h>
#else
#include <ctime>
#endif
#endif
// not thread-safe
class timerutil {
public:
#ifdef _WIN32
typedef DWORD time_t;
timerutil() { ::timeBeginPeriod(1); }
~timerutil() { ::timeEndPeriod(1); }
void start() { t_[0] = ::timeGetTime(); }
void end() { t_[1] = ::timeGetTime(); }
time_t sec() { return (time_t)((t_[1] - t_[0]) / 1000); }
time_t msec() { return (time_t)((t_[1] - t_[0])); }
time_t usec() { return (time_t)((t_[1] - t_[0]) * 1000); }
time_t current() { return ::timeGetTime(); }
#else
#if defined(__unix__) || defined(__APPLE__)
typedef unsigned long int time_t;
void start() { gettimeofday(tv + 0, &tz); }
void end() { gettimeofday(tv + 1, &tz); }
time_t sec() { return (time_t)(tv[1].tv_sec - tv[0].tv_sec); }
time_t msec() {
return this->sec() * 1000 +
(time_t)((tv[1].tv_usec - tv[0].tv_usec) / 1000);
}
time_t usec() {
return this->sec() * 1000000 + (time_t)(tv[1].tv_usec - tv[0].tv_usec);
}
time_t current() {
struct timeval t;
gettimeofday(&t, NULL);
return (time_t)(t.tv_sec * 1000 + t.tv_usec);
}
#else // C timer
// using namespace std;
typedef clock_t time_t;
void start() { t_[0] = clock(); }
void end() { t_[1] = clock(); }
time_t sec() { return (time_t)((t_[1] - t_[0]) / CLOCKS_PER_SEC); }
time_t msec() { return (time_t)((t_[1] - t_[0]) * 1000 / CLOCKS_PER_SEC); }
time_t usec() { return (time_t)((t_[1] - t_[0]) * 1000000 / CLOCKS_PER_SEC); }
time_t current() { return (time_t)clock(); }
#endif
#endif
private:
#ifdef _WIN32
DWORD t_[2];
#else
#if defined(__unix__) || defined(__APPLE__)
struct timeval tv[2];
struct timezone tz;
#else
time_t t_[2];
#endif
#endif
};
static void PrintInfo(const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool triangulate = true)
{
std::cout << "# of shapes : " << shapes.size() << std::endl;
@@ -131,8 +215,11 @@ TestLoadObj(
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
timerutil t;
t.start();
std::string err;
bool ret = tinyobj::LoadObj(shapes, materials, err, filename, basepath, flags);
t.end();
if (!err.empty()) {
std::cerr << err << std::endl;
@@ -143,6 +230,8 @@ TestLoadObj(
return false;
}
printf("Parse time: %lu [msecs]\n", t.msec());
bool triangulate( ( flags & tinyobj::triangulation ) == tinyobj::triangulation );
PrintInfo(shapes, materials, triangulate );
@@ -213,7 +302,8 @@ std::string matStream(
"newmtl light\n"
"Ka 20 20 20\n"
"Kd 1 1 1\n"
"Ks 0 0 0");
"Ks 0 0 0\n"
"map_Kd tmp.png \n"); // #92(whitespace after filename)
using namespace tinyobj;
class MaterialStringStreamReader:
@@ -253,6 +343,13 @@ std::string matStream(
}
PrintInfo(shapes, materials);
// #92
for (size_t i = 0; i < materials.size(); i++) {
if (materials[i].name.compare("light") == 0) {
assert(materials[i].diffuse_texname.compare("tmp.png") == 0);
}
}
return true;
}

View File

@@ -42,10 +42,10 @@
#ifndef TINY_OBJ_LOADER_H_
#define TINY_OBJ_LOADER_H_
#include <cmath>
#include <map>
#include <string>
#include <vector>
#include <map>
#include <cmath>
namespace tinyobj {
@@ -99,52 +99,37 @@ typedef struct {
mesh_t mesh;
} shape_t;
typedef enum
{
triangulation = 1, // used whether triangulate polygon face in .obj
calculate_normals = 2, // used whether calculate the normals if the .obj normals are empty
typedef enum {
triangulation = 1, // used whether triangulate polygon face in .obj
calculate_normals =
2, // used whether calculate the normals if the .obj normals are empty
// Some nice stuff here
} load_flags_t;
class float3
{
class float3 {
public:
float3()
: x( 0.0f )
, y( 0.0f )
, z( 0.0f )
{
}
float3() : x(0.0f), y(0.0f), z(0.0f) {}
float3(float coord_x, float coord_y, float coord_z)
: x( coord_x )
, y( coord_y )
, z( coord_z )
{
}
: x(coord_x), y(coord_y), z(coord_z) {}
float3(const float3& from, const float3& to)
{
float3(const float3 &from, const float3 &to) {
coord[0] = to.coord[0] - from.coord[0];
coord[1] = to.coord[1] - from.coord[1];
coord[2] = to.coord[2] - from.coord[2];
}
float3 crossproduct ( const float3 & vec )
{
float a = y * vec.z - z * vec.y ;
float b = z * vec.x - x * vec.z ;
float c = x * vec.y - y * vec.x ;
return float3( a , b , c );
float3 crossproduct(const float3 &vec) {
float a = y * vec.z - z * vec.y;
float b = z * vec.x - x * vec.z;
float c = x * vec.y - y * vec.x;
return float3(a, b, c);
}
void normalize()
{
const float length = std::sqrt( ( coord[0] * coord[0] ) +
( coord[1] * coord[1] ) +
( coord[2] * coord[2] ) );
if( length != 1 )
{
void normalize() {
const float length = std::sqrt(
(coord[0] * coord[0]) + (coord[1] * coord[1]) + (coord[2] * coord[2]));
if (length != 1) {
coord[0] = (coord[0] / length);
coord[1] = (coord[1] / length);
coord[2] = (coord[2] / length);
@@ -152,12 +137,10 @@ public:
}
private:
union
{
union {
float coord[3];
struct
{
float x,y,z;
struct {
float x, y, z;
};
};
};
@@ -197,7 +180,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
std::vector<material_t> &materials, // [output]
std::string &err, // [output]
const char *filename, const char *mtl_basepath = NULL,
unsigned int flags = 1 );
unsigned int flags = 1);
/// Loads object from a std::istream, uses GetMtlIStreamFn to retrieve
/// std::istream for materials.
@@ -216,12 +199,12 @@ void LoadMtl(std::map<std::string, int> &material_map, // [output]
}
#ifdef TINYOBJLOADER_IMPLEMENTATION
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <cctype>
#include <cmath>
#include <cstddef>
#include <cctype>
#include <cstdlib>
#include <cstring>
#include <fstream>
#include <sstream>
@@ -267,9 +250,43 @@ struct obj_shape {
std::vector<float> vt;
};
#define IS_SPACE( x ) ( ( (x) == ' ') || ( (x) == '\t') )
#define IS_DIGIT( x ) ( (unsigned int)( (x) - '0' ) < (unsigned int)10 )
#define IS_NEW_LINE( x ) ( ( (x) == '\r') || ( (x) == '\n') || ( (x) == '\0') )
// See
// http://stackoverflow.com/questions/6089231/getting-std-ifstream-to-handle-lf-cr-and-crlf
std::istream &safeGetline(std::istream &is, std::string &t) {
t.clear();
// The characters in the stream are read one-by-one using a std::streambuf.
// That is faster than reading them one-by-one using the std::istream.
// Code that uses streambuf this way must be guarded by a sentry object.
// The sentry object performs various tasks,
// such as thread synchronization and updating the stream state.
std::istream::sentry se(is, true);
std::streambuf *sb = is.rdbuf();
for (;;) {
int c = sb->sbumpc();
switch (c) {
case '\n':
return is;
case '\r':
if (sb->sgetc() == '\n')
sb->sbumpc();
return is;
case EOF:
// Also handle the case when the last line has no line ending
if (t.empty())
is.setstate(std::ios::eofbit);
return is;
default:
t += (char)c;
}
}
}
#define IS_SPACE(x) (((x) == ' ') || ((x) == '\t'))
#define IS_DIGIT(x) ((unsigned int)((x) - '0') < (unsigned int)10)
#define IS_NEW_LINE(x) (((x) == '\r') || ((x) == '\n') || ((x) == '\0'))
// Make index zero-base, and also support relative index.
static inline int fixIndex(int idx, int n) {
@@ -580,13 +597,13 @@ static bool exportFaceGroupToShape(
const std::vector<float> &in_texcoords,
const std::vector<std::vector<vertex_index> > &faceGroup,
std::vector<tag_t> &tags, const int material_id, const std::string &name,
bool clearCache, unsigned int flags, std::string& err ) {
bool clearCache, unsigned int flags, std::string &err) {
if (faceGroup.empty()) {
return false;
}
bool triangulate( ( flags & triangulation ) == triangulation );
bool normals_calculation( ( flags & calculate_normals ) == calculate_normals );
bool triangulate((flags & triangulation) == triangulation);
bool normals_calculation((flags & calculate_normals) == calculate_normals);
// Flatten vertices and indices
for (size_t i = 0; i < faceGroup.size(); i++) {
@@ -639,31 +656,41 @@ static bool exportFaceGroupToShape(
}
if (normals_calculation && shape.mesh.normals.empty()) {
const size_t nIndexs = shape.mesh.indices.size();
if (nIndexs % 3 == 0) {
shape.mesh.normals.resize(shape.mesh.positions.size());
for (register size_t iIndices = 0; iIndices < nIndexs; iIndices += 3) {
float3 v1, v2, v3;
memcpy(&v1, &shape.mesh.positions[shape.mesh.indices[iIndices] * 3], sizeof(float3));
memcpy(&v2, &shape.mesh.positions[shape.mesh.indices[iIndices + 1] * 3], sizeof(float3));
memcpy(&v3, &shape.mesh.positions[shape.mesh.indices[iIndices + 2] * 3], sizeof(float3));
const size_t nIndexs = shape.mesh.indices.size();
if (nIndexs % 3 == 0) {
shape.mesh.normals.resize(shape.mesh.positions.size());
for (size_t iIndices = 0; iIndices < nIndexs; iIndices += 3) {
float3 v1, v2, v3;
memcpy(&v1, &shape.mesh.positions[shape.mesh.indices[iIndices] * 3],
sizeof(float3));
memcpy(&v2, &shape.mesh.positions[shape.mesh.indices[iIndices + 1] * 3],
sizeof(float3));
memcpy(&v3, &shape.mesh.positions[shape.mesh.indices[iIndices + 2] * 3],
sizeof(float3));
float3 v12(v1, v2);
float3 v13(v1, v3);
float3 v12(v1, v2);
float3 v13(v1, v3);
float3 normal = v12.crossproduct(v13);
normal.normalize();
float3 normal = v12.crossproduct(v13);
normal.normalize();
memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices] * 3], &normal, sizeof(float3));
memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices + 1] * 3], &normal, sizeof(float3));
memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices + 2] * 3], &normal, sizeof(float3));
}
} else {
memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices] * 3], &normal,
sizeof(float3));
memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices + 1] * 3],
&normal, sizeof(float3));
memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices + 2] * 3],
&normal, sizeof(float3));
}
} else {
std::stringstream ss;
ss << "WARN: The shape " << name << " does not have a topology of triangles, therfore the normals calculation could not be performed. Select the tinyobj::triangulation flag for this object." << std::endl;
err += ss.str();
}
std::stringstream ss;
ss << "WARN: The shape " << name
<< " does not have a topology of triangles, therfore the normals "
"calculation could not be performed. Select the "
"tinyobj::triangulation flag for this object."
<< std::endl;
err += ss.str();
}
}
shape.name = name;
@@ -682,12 +709,14 @@ void LoadMtl(std::map<std::string, int> &material_map,
material_t material;
InitMaterial(material);
size_t maxchars = 8192; // Alloc enough size.
std::vector<char> buf(maxchars); // Alloc enough size.
while (inStream.peek() != -1) {
inStream.getline(&buf[0], static_cast<std::streamsize>(maxchars));
std::string linebuf;
safeGetline(inStream, linebuf);
std::string linebuf(&buf[0]);
// Trim trailing whitespace
if (linebuf.size() > 0) {
linebuf = linebuf.substr(0, linebuf.find_last_not_of(" \t") + 1);
}
// Trim newline '\r\n' or '\n'
if (linebuf.size() > 0) {
@@ -972,12 +1001,9 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
shape_t shape;
int maxchars = 8192; // Alloc enough size.
std::vector<char> buf(static_cast<size_t>(maxchars)); // Alloc enough size.
while (inStream.peek() != -1) {
inStream.getline(&buf[0], maxchars);
std::string linebuf(&buf[0]);
std::string linebuf;
safeGetline(inStream, linebuf);
// Trim newline '\r\n' or '\n'
if (linebuf.size() > 0) {
@@ -1082,7 +1108,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
if (newMaterialId != material) {
// Create per-face material
exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
material, name, true, flags, err );
material, name, true, flags, err);
faceGroup.clear();
material = newMaterialId;
}
@@ -1118,7 +1144,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
// flush previous face group.
bool ret =
exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
material, name, true, flags, err );
material, name, true, flags, err);
if (ret) {
shapes.push_back(shape);
}
@@ -1155,7 +1181,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
// flush previous face group.
bool ret =
exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
material, name, true, flags, err );
material, name, true, flags, err);
if (ret) {
shapes.push_back(shape);
}
@@ -1211,7 +1237,8 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
char stringValueBuffer[4096];
#ifdef _MSC_VER
sscanf_s(token, "%s", stringValueBuffer, (unsigned)_countof(stringValueBuffer));
sscanf_s(token, "%s", stringValueBuffer,
(unsigned)_countof(stringValueBuffer));
#else
sscanf(token, "%s", stringValueBuffer);
#endif
@@ -1226,7 +1253,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
}
bool ret = exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup,
tags, material, name, true, flags, err );
tags, material, name, true, flags, err);
if (ret) {
shapes.push_back(shape);
}