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12
README.md
12
README.md
@@ -17,6 +17,12 @@ Tiny but powerful single file wavefront obj loader written in C++. No dependency
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`tinyobjloader` is good for embedding .obj loader to your (global illumination) renderer ;-)
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`tinyobjloader` is good for embedding .obj loader to your (global illumination) renderer ;-)
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Notice!
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-------
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`master` branch will be replaced with `develop` branch in the near future: https://github.com/syoyo/tinyobjloader/tree/develop
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`develop` branch has more better support and clean API interface for loading .obj and also it has optimized multi-threaded parser(probably 10x faster than `master`). If you are new to use `TinyObjLoader`, I highly recommend to use `develop` branch.
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What's new
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What's new
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----------
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----------
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@@ -61,6 +67,12 @@ TinyObjLoader is successfully used in ...
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* pbrt-v3 https://github.com/mmp/pbrt-v3
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* pbrt-v3 https://github.com/mmp/pbrt-v3
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* cocos2d-x https://github.com/cocos2d/cocos2d-x/
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* cocos2d-x https://github.com/cocos2d/cocos2d-x/
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* Android Vulkan demo https://github.com/SaschaWillems/Vulkan
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* Android Vulkan demo https://github.com/SaschaWillems/Vulkan
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* voxelizer https://github.com/karimnaaji/voxelizer
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* Probulator https://github.com/kayru/Probulator
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* OptiX Prime baking https://github.com/nvpro-samples/optix_prime_baking
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* FireRays SDK https://github.com/GPUOpen-LibrariesAndSDKs/FireRays_SDK
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* parg, tiny C library of various graphics utilities and GL demos https://github.com/prideout/parg
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* Opengl unit of ChronoEngine https://github.com/projectchrono/chrono-opengl
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* Your project here!
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* Your project here!
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Features
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Features
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89
test.cc
89
test.cc
@@ -8,6 +8,90 @@
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#include <sstream>
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#include <sstream>
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#include <fstream>
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#include <fstream>
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#ifdef _WIN32
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <windows.h>
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#include <mmsystem.h>
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#ifdef __cplusplus
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}
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#endif
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#pragma comment(lib, "winmm.lib")
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#else
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#if defined(__unix__) || defined(__APPLE__)
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#include <sys/time.h>
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#else
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#include <ctime>
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#endif
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#endif
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// not thread-safe
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class timerutil {
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public:
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#ifdef _WIN32
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typedef DWORD time_t;
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timerutil() { ::timeBeginPeriod(1); }
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~timerutil() { ::timeEndPeriod(1); }
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void start() { t_[0] = ::timeGetTime(); }
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void end() { t_[1] = ::timeGetTime(); }
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time_t sec() { return (time_t)((t_[1] - t_[0]) / 1000); }
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time_t msec() { return (time_t)((t_[1] - t_[0])); }
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time_t usec() { return (time_t)((t_[1] - t_[0]) * 1000); }
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time_t current() { return ::timeGetTime(); }
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#else
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#if defined(__unix__) || defined(__APPLE__)
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typedef unsigned long int time_t;
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void start() { gettimeofday(tv + 0, &tz); }
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void end() { gettimeofday(tv + 1, &tz); }
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time_t sec() { return (time_t)(tv[1].tv_sec - tv[0].tv_sec); }
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time_t msec() {
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return this->sec() * 1000 +
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(time_t)((tv[1].tv_usec - tv[0].tv_usec) / 1000);
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}
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time_t usec() {
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return this->sec() * 1000000 + (time_t)(tv[1].tv_usec - tv[0].tv_usec);
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}
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time_t current() {
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struct timeval t;
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gettimeofday(&t, NULL);
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return (time_t)(t.tv_sec * 1000 + t.tv_usec);
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}
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#else // C timer
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// using namespace std;
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typedef clock_t time_t;
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void start() { t_[0] = clock(); }
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void end() { t_[1] = clock(); }
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time_t sec() { return (time_t)((t_[1] - t_[0]) / CLOCKS_PER_SEC); }
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time_t msec() { return (time_t)((t_[1] - t_[0]) * 1000 / CLOCKS_PER_SEC); }
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time_t usec() { return (time_t)((t_[1] - t_[0]) * 1000000 / CLOCKS_PER_SEC); }
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time_t current() { return (time_t)clock(); }
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#endif
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#endif
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private:
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#ifdef _WIN32
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DWORD t_[2];
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#else
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#if defined(__unix__) || defined(__APPLE__)
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struct timeval tv[2];
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struct timezone tz;
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#else
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time_t t_[2];
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#endif
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#endif
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};
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static void PrintInfo(const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool triangulate = true)
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static void PrintInfo(const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool triangulate = true)
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{
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{
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std::cout << "# of shapes : " << shapes.size() << std::endl;
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std::cout << "# of shapes : " << shapes.size() << std::endl;
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@@ -131,8 +215,11 @@ TestLoadObj(
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std::vector<tinyobj::shape_t> shapes;
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std::vector<tinyobj::shape_t> shapes;
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std::vector<tinyobj::material_t> materials;
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std::vector<tinyobj::material_t> materials;
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timerutil t;
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t.start();
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std::string err;
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std::string err;
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bool ret = tinyobj::LoadObj(shapes, materials, err, filename, basepath, flags);
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bool ret = tinyobj::LoadObj(shapes, materials, err, filename, basepath, flags);
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t.end();
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if (!err.empty()) {
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if (!err.empty()) {
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std::cerr << err << std::endl;
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std::cerr << err << std::endl;
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@@ -143,6 +230,8 @@ TestLoadObj(
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return false;
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return false;
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}
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}
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printf("Parse time: %lu [msecs]\n", t.msec());
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bool triangulate( ( flags & tinyobj::triangulation ) == tinyobj::triangulation );
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bool triangulate( ( flags & tinyobj::triangulation ) == tinyobj::triangulation );
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PrintInfo(shapes, materials, triangulate );
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PrintInfo(shapes, materials, triangulate );
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@@ -267,6 +267,40 @@ struct obj_shape {
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std::vector<float> vt;
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std::vector<float> vt;
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};
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};
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//See http://stackoverflow.com/questions/6089231/getting-std-ifstream-to-handle-lf-cr-and-crlf
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std::istream& safeGetline(std::istream& is, std::string& t)
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{
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t.clear();
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// The characters in the stream are read one-by-one using a std::streambuf.
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// That is faster than reading them one-by-one using the std::istream.
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// Code that uses streambuf this way must be guarded by a sentry object.
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// The sentry object performs various tasks,
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// such as thread synchronization and updating the stream state.
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std::istream::sentry se(is, true);
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std::streambuf* sb = is.rdbuf();
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for(;;) {
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int c = sb->sbumpc();
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switch (c) {
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case '\n':
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return is;
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case '\r':
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if(sb->sgetc() == '\n')
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sb->sbumpc();
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return is;
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case EOF:
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// Also handle the case when the last line has no line ending
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if(t.empty())
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is.setstate(std::ios::eofbit);
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return is;
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default:
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t += (char)c;
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}
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}
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}
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#define IS_SPACE( x ) ( ( (x) == ' ') || ( (x) == '\t') )
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#define IS_SPACE( x ) ( ( (x) == ' ') || ( (x) == '\t') )
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#define IS_DIGIT( x ) ( (unsigned int)( (x) - '0' ) < (unsigned int)10 )
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#define IS_DIGIT( x ) ( (unsigned int)( (x) - '0' ) < (unsigned int)10 )
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#define IS_NEW_LINE( x ) ( ( (x) == '\r') || ( (x) == '\n') || ( (x) == '\0') )
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#define IS_NEW_LINE( x ) ( ( (x) == '\r') || ( (x) == '\n') || ( (x) == '\0') )
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@@ -682,12 +716,9 @@ void LoadMtl(std::map<std::string, int> &material_map,
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material_t material;
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material_t material;
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InitMaterial(material);
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InitMaterial(material);
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size_t maxchars = 8192; // Alloc enough size.
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std::vector<char> buf(maxchars); // Alloc enough size.
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while (inStream.peek() != -1) {
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while (inStream.peek() != -1) {
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inStream.getline(&buf[0], static_cast<std::streamsize>(maxchars));
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std::string linebuf;
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safeGetline(inStream, linebuf);
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std::string linebuf(&buf[0]);
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// Trim newline '\r\n' or '\n'
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// Trim newline '\r\n' or '\n'
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if (linebuf.size() > 0) {
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if (linebuf.size() > 0) {
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@@ -972,12 +1003,9 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
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shape_t shape;
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shape_t shape;
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int maxchars = 8192; // Alloc enough size.
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std::vector<char> buf(static_cast<size_t>(maxchars)); // Alloc enough size.
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while (inStream.peek() != -1) {
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while (inStream.peek() != -1) {
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inStream.getline(&buf[0], maxchars);
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std::string linebuf;
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safeGetline(inStream, linebuf);
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std::string linebuf(&buf[0]);
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// Trim newline '\r\n' or '\n'
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// Trim newline '\r\n' or '\n'
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if (linebuf.size() > 0) {
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if (linebuf.size() > 0) {
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Reference in New Issue
Block a user