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vertex-col
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7b6e33da52
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37
README.md
37
README.md
@@ -10,7 +10,7 @@
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[](https://coveralls.io/github/syoyo/tinyobjloader?branch=master)
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http://syoyo.github.io/tinyobjloader/
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[https://github.com/syoyo/tinyobjloader](https://github.com/syoyo/tinyobjloader)
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Tiny but powerful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time.
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@@ -26,11 +26,20 @@ Old version is available `v0.9.x` branch https://github.com/syoyo/tinyobjloader/
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## What's new
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### Version 2.x
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* Refactor API
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* Support triangulation for concave polygons(#151)
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### Version 1.x
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Avaiable in `v1.x.y` branch.
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* 20 Aug, 2016 : Bump version v1.0.0. New data structure and API!
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### Old version
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### Older version
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Previous old version is avaiable in `v0.9.x` branch.
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Older version is avaiable in `v0.9.x` branch.
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## Example
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@@ -49,7 +58,11 @@ http://casual-effects.com/data/index.html
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TinyObjLoader is successfully used in ...
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### New version(v1.0.x)
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### New version(v2.x)
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* Your project here! (Letting us know via github issue is welcome!)
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### Old version(v1.x)
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* Double precision support through `TINYOBJLOADER_USE_DOUBLE` thanks to noma
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* Loading models in Vulkan Tutorial https://vulkan-tutorial.com/Loading_models
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@@ -58,9 +71,9 @@ TinyObjLoader is successfully used in ...
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* cudabox: CUDA Solid Voxelizer Engine https://github.com/gaspardzoss/cudavox
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* Drake: A planning, control, and analysis toolbox for nonlinear dynamical systems https://github.com/RobotLocomotion/drake
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* VFPR - a Vulkan Forward Plus Renderer : https://github.com/WindyDarian/Vulkan-Forward-Plus-Renderer
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* Your project here!
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* Your project here! (Letting us know via github issue is welcome!)
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### Old version(v0.9.x)
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### Older version(v0.9.x)
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* bullet3 https://github.com/erwincoumans/bullet3
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* pbrt-v2 https://github.com/mmp/pbrt-v2
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@@ -228,12 +241,12 @@ for (size_t s = 0; s < shapes.size(); s++) {
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for (size_t v = 0; v < fv; v++) {
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// access to vertex
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tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
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tinyobj::real_t vx = attrib.vertices[3*idx.vertex_index+0];
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tinyobj::real_t vy = attrib.vertices[3*idx.vertex_index+1];
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tinyobj::real_t vz = attrib.vertices[3*idx.vertex_index+2];
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tinyobj::real_t nx = attrib.normals[3*idx.normal_index+0];
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tinyobj::real_t ny = attrib.normals[3*idx.normal_index+1];
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tinyobj::real_t nz = attrib.normals[3*idx.normal_index+2];
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tinyobj::real_t vx = attrib.vertices[idx.vertex_index].x;
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tinyobj::real_t vy = attrib.vertices[idx.vertex_index].y;
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tinyobj::real_t vz = attrib.vertices[idx.vertex_index].z;
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tinyobj::real_t nx = attrib.normals[idx.normal_index].x;
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tinyobj::real_t ny = attrib.normals[idx.normal_index].y;
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tinyobj::real_t nz = attrib.normals[idx.normal_index].z;
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tinyobj::real_t tx = attrib.texcoords[2*idx.texcoord_index+0];
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tinyobj::real_t ty = attrib.texcoords[2*idx.texcoord_index+1];
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// Optional: vertex colors
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@@ -106,24 +106,24 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
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std::cout << "# of shapes : " << shapes.size() << std::endl;
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std::cout << "# of materials : " << materials.size() << std::endl;
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for (size_t v = 0; v < attrib.vertices.size() / 3; v++) {
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for (size_t v = 0; v < attrib.vertices.size(); v++) {
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printf(" v[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
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static_cast<const double>(attrib.vertices[3 * v + 0]),
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static_cast<const double>(attrib.vertices[3 * v + 1]),
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static_cast<const double>(attrib.vertices[3 * v + 2]));
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static_cast<const double>(attrib.vertices[v].x),
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static_cast<const double>(attrib.vertices[v].y),
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static_cast<const double>(attrib.vertices[v].z));
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}
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for (size_t v = 0; v < attrib.normals.size() / 3; v++) {
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for (size_t v = 0; v < attrib.normals.size(); v++) {
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printf(" n[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
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static_cast<const double>(attrib.normals[3 * v + 0]),
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static_cast<const double>(attrib.normals[3 * v + 1]),
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static_cast<const double>(attrib.normals[3 * v + 2]));
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static_cast<const double>(attrib.normals[v].x),
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static_cast<const double>(attrib.normals[v].y),
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static_cast<const double>(attrib.normals[v].z));
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}
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for (size_t v = 0; v < attrib.texcoords.size() / 2; v++) {
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for (size_t v = 0; v < attrib.texcoords.size(); v++) {
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printf(" uv[%ld] = (%f, %f)\n", static_cast<long>(v),
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static_cast<const double>(attrib.texcoords[2 * v + 0]),
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static_cast<const double>(attrib.texcoords[2 * v + 1]));
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static_cast<const double>(attrib.texcoords[v].x),
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static_cast<const double>(attrib.texcoords[v].y));
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}
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// For each shape
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2
models/issue-140-zero-face-idx.mtl
Normal file
2
models/issue-140-zero-face-idx.mtl
Normal file
@@ -0,0 +1,2 @@
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newmtl main
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Kd 1 1 1
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17
models/issue-140-zero-face-idx.obj
Normal file
17
models/issue-140-zero-face-idx.obj
Normal file
@@ -0,0 +1,17 @@
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mtllib issue-140-zero-face-idx.mtl
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v -0.5 -0.5 0
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v 0.5 -0.5 0
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v 0.5 0.5 0
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v -0.5 0.5 0
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vt 0 0 0
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vt 1 0 0
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vt 1 1 0
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vt 0 1 0
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vn 0 0 -1
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usemtl main
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f 0/0/0 1/1/0 3/3/0
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f 1/1/0 3/3/0 2/2/0
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7
models/norm-texopt.mtl
Normal file
7
models/norm-texopt.mtl
Normal file
@@ -0,0 +1,7 @@
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newmtl default
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Ka 0 0 0
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Kd 0 0 0
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Ks 0 0 0
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Kt 0.1 0.2 0.3
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norm -bm 3 normalmap.jpg
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7
models/norm-texopt.obj
Normal file
7
models/norm-texopt.obj
Normal file
@@ -0,0 +1,7 @@
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mtllib norm-texopt.mtl
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o Test
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v 1.864151 -1.219172 -5.532511
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v 0.575869 -0.666304 5.896140
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v 0.940448 1.000000 -1.971128
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usemtl default
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f 1 2 3
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28
models/texture-filename-with-whitespace.mtl
Normal file
28
models/texture-filename-with-whitespace.mtl
Normal file
@@ -0,0 +1,28 @@
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newmtl white
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Ka 0 0 0
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Kd 1 1 1
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Ks 0 0 0
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# filename with white space.
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map_Kd texture 01.png
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newmtl red
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Ka 0 0 0
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Kd 1 0 0
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Ks 0 0 0
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# texture option + filename with white space.
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bump -bm 2 bump 01.png
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newmtl green
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Ka 0 0 0
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Kd 0 1 0
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Ks 0 0 0
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newmtl blue
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Ka 0 0 0
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Kd 0 0 1
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Ks 0 0 0
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newmtl light
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Ka 20 20 20
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Kd 1 1 1
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Ks 0 0 0
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31
models/texture-filename-with-whitespace.obj
Normal file
31
models/texture-filename-with-whitespace.obj
Normal file
@@ -0,0 +1,31 @@
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mtllib texture-filename-with-whitespace.mtl
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v 0.000000 2.000000 2.000000
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v 0.000000 0.000000 2.000000
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v 2.000000 0.000000 2.000000
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v 2.000000 2.000000 2.000000
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v 0.000000 2.000000 0.000000
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v 0.000000 0.000000 0.000000
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v 2.000000 0.000000 0.000000
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v 2.000000 2.000000 0.000000
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# 8 vertices
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g front cube
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usemtl white
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f 1 2 3 4
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g back cube
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# expects white material
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f 8 7 6 5
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g right cube
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usemtl red
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f 4 3 7 8
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g top cube
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usemtl white
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f 5 1 4 8
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g left cube
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usemtl green
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f 5 6 2 1
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g bottom cube
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usemtl white
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f 2 6 7 3
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# 6 elements
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@@ -48,7 +48,7 @@ static PyObject* pyLoadObj(PyObject* self, PyObject* args) {
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pyshapes = PyDict_New();
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pymaterials = PyDict_New();
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pymaterial_indices = PyDict_New();
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pymaterial_indices = PyList_New(0);
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rtndict = PyDict_New();
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attribobj = PyDict_New();
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@@ -124,53 +124,52 @@ static PyObject* pyLoadObj(PyObject* self, PyObject* args) {
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PyDict_SetItemString(pyshapes, (*shape).name.c_str(), meshobj);
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}
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long material_index = 0;
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for (std::vector<tinyobj::material_t>::iterator mat = materials.begin();
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mat != materials.end(); mat++) {
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PyObject* matobj = PyDict_New();
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PyObject* unknown_parameter = PyDict_New();
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for (std::map<std::string, std::string>::iterator p =
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(*mat).unknown_parameter.begin();
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p != (*mat).unknown_parameter.end(); ++p) {
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mat->unknown_parameter.begin();
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p != mat->unknown_parameter.end(); ++p) {
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PyDict_SetItemString(unknown_parameter, p->first.c_str(),
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PyUnicode_FromString(p->second.c_str()));
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}
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PyDict_SetItemString(matobj, "shininess",
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PyFloat_FromDouble((*mat).shininess));
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PyDict_SetItemString(matobj, "ior", PyFloat_FromDouble((*mat).ior));
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PyFloat_FromDouble(mat->shininess));
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PyDict_SetItemString(matobj, "ior", PyFloat_FromDouble(mat->ior));
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PyDict_SetItemString(matobj, "dissolve",
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PyFloat_FromDouble((*mat).dissolve));
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PyDict_SetItemString(matobj, "illum", PyLong_FromLong((*mat).illum));
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PyFloat_FromDouble(mat->dissolve));
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PyDict_SetItemString(matobj, "illum", PyLong_FromLong(mat->illum));
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PyDict_SetItemString(matobj, "ambient_texname",
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PyUnicode_FromString((*mat).ambient_texname.c_str()));
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PyUnicode_FromString(mat->ambient_texname.c_str()));
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PyDict_SetItemString(matobj, "diffuse_texname",
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PyUnicode_FromString((*mat).diffuse_texname.c_str()));
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PyUnicode_FromString(mat->diffuse_texname.c_str()));
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PyDict_SetItemString(matobj, "specular_texname",
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PyUnicode_FromString((*mat).specular_texname.c_str()));
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PyUnicode_FromString(mat->specular_texname.c_str()));
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PyDict_SetItemString(
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matobj, "specular_highlight_texname",
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PyUnicode_FromString((*mat).specular_highlight_texname.c_str()));
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PyUnicode_FromString(mat->specular_highlight_texname.c_str()));
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PyDict_SetItemString(matobj, "bump_texname",
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PyUnicode_FromString((*mat).bump_texname.c_str()));
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PyUnicode_FromString(mat->bump_texname.c_str()));
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PyDict_SetItemString(
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matobj, "displacement_texname",
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PyUnicode_FromString((*mat).displacement_texname.c_str()));
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PyUnicode_FromString(mat->displacement_texname.c_str()));
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PyDict_SetItemString(matobj, "alpha_texname",
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PyUnicode_FromString((*mat).alpha_texname.c_str()));
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PyDict_SetItemString(matobj, "ambient", pyTupleFromfloat3((*mat).ambient));
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PyDict_SetItemString(matobj, "diffuse", pyTupleFromfloat3((*mat).diffuse));
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PyUnicode_FromString(mat->alpha_texname.c_str()));
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PyDict_SetItemString(matobj, "ambient", pyTupleFromfloat3(mat->ambient));
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PyDict_SetItemString(matobj, "diffuse", pyTupleFromfloat3(mat->diffuse));
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PyDict_SetItemString(matobj, "specular",
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pyTupleFromfloat3((*mat).specular));
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pyTupleFromfloat3(mat->specular));
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PyDict_SetItemString(matobj, "transmittance",
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pyTupleFromfloat3((*mat).transmittance));
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pyTupleFromfloat3(mat->transmittance));
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PyDict_SetItemString(matobj, "emission",
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pyTupleFromfloat3((*mat).emission));
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pyTupleFromfloat3(mat->emission));
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PyDict_SetItemString(matobj, "unknown_parameter", unknown_parameter);
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PyDict_SetItemString(pymaterials, (*mat).name.c_str(), matobj);
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PyDict_SetItemString(pymaterial_indices, PyLong_FromLong(material_index++), (*mat).name.c_str());
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PyDict_SetItemString(pymaterials, mat->name.c_str(), matobj);
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PyList_Append(pymaterial_indices, PyUnicode_FromString(mat->name.c_str()));
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}
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PyDict_SetItemString(rtndict, "shapes", pyshapes);
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@@ -631,13 +631,14 @@ TEST_CASE("vertex-col-ext", "[Issue144]") {
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std::vector<tinyobj::material_t> materials;
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std::string err;
|
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|
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bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/cube-vertexcol.obj", gMtlBasePath);
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|
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if (!err.empty()) {
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std::cerr << err << std::endl;
|
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}
|
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|
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PrintInfo(attrib, shapes, materials);
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//PrintInfo(attrib, shapes, materials);
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REQUIRE(true == ret);
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REQUIRE((8 * 3) == attrib.colors.size());
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@@ -655,6 +656,64 @@ TEST_CASE("vertex-col-ext", "[Issue144]") {
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REQUIRE(1 == Approx(attrib.colors[3 * 7 + 0]));
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REQUIRE(1 == Approx(attrib.colors[3 * 7 + 1]));
|
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REQUIRE(1 == Approx(attrib.colors[3 * 7 + 2]));
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}
|
||||
|
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TEST_CASE("norm_texopts", "[norm]") {
|
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tinyobj::attrib_t attrib;
|
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std::vector<tinyobj::shape_t> shapes;
|
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std::vector<tinyobj::material_t> materials;
|
||||
|
||||
std::string err;
|
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bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/norm-texopt.obj", gMtlBasePath);
|
||||
|
||||
if (!err.empty()) {
|
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std::cerr << err << std::endl;
|
||||
}
|
||||
|
||||
REQUIRE(true == ret);
|
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REQUIRE(1 == shapes.size());
|
||||
REQUIRE(1 == materials.size());
|
||||
REQUIRE(3.0 == Approx(materials[0].normal_texopt.bump_multiplier));
|
||||
|
||||
}
|
||||
|
||||
TEST_CASE("zero-face-idx-value", "[Issue140]") {
|
||||
tinyobj::attrib_t attrib;
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
std::vector<tinyobj::material_t> materials;
|
||||
|
||||
std::string err;
|
||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/issue-140-zero-face-idx.obj", gMtlBasePath);
|
||||
|
||||
|
||||
if (!err.empty()) {
|
||||
std::cerr << err << std::endl;
|
||||
}
|
||||
REQUIRE(false == ret);
|
||||
REQUIRE(!err.empty());
|
||||
|
||||
}
|
||||
|
||||
TEST_CASE("texture-name-whitespace", "[Issue145]") {
|
||||
tinyobj::attrib_t attrib;
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
std::vector<tinyobj::material_t> materials;
|
||||
|
||||
std::string err;
|
||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/texture-filename-with-whitespace.obj", gMtlBasePath);
|
||||
|
||||
|
||||
if (!err.empty()) {
|
||||
std::cerr << "[Issue145] " << err << std::endl;
|
||||
}
|
||||
|
||||
REQUIRE(true == ret);
|
||||
REQUIRE(err.empty());
|
||||
REQUIRE(2 < materials.size());
|
||||
|
||||
REQUIRE(0 == materials[0].diffuse_texname.compare("texture 01.png"));
|
||||
REQUIRE(0 == materials[1].bump_texname.compare("bump 01.png"));
|
||||
REQUIRE(2 == Approx(materials[1].bump_texopt.bump_multiplier));
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@ THE SOFTWARE.
|
||||
*/
|
||||
|
||||
//
|
||||
// version 2.0.0 : New API! And support triangulation of concave polygon(#151).
|
||||
// version 1.1.0 : Support parsing vertex color(#144)
|
||||
// version 1.0.8 : Fix parsing `g` tag just after `usemtl`(#138)
|
||||
// version 1.0.7 : Support multiple tex options(#126)
|
||||
@@ -101,13 +102,21 @@ namespace tinyobj {
|
||||
// cube_left | cube_right
|
||||
|
||||
#ifdef TINYOBJLOADER_USE_DOUBLE
|
||||
//#pragma message "using double"
|
||||
typedef double real_t;
|
||||
//#pragma message "using double"
|
||||
typedef double real_t;
|
||||
#else
|
||||
//#pragma message "using float"
|
||||
typedef float real_t;
|
||||
//#pragma message "using float"
|
||||
typedef float real_t;
|
||||
#endif
|
||||
|
||||
struct vec3_t { real_t x,y,z; };
|
||||
inline vec3_t operator+(const vec3_t &l,const vec3_t &r){vec3_t o;o.x=l.x+r.x;o.y=l.y+r.y;o.z=l.z+r.z;return o;}
|
||||
inline vec3_t operator-(const vec3_t &l,const vec3_t &r){vec3_t o;o.x=l.x-r.x;o.y=l.y-r.y;o.z=l.z-r.z;return o;}
|
||||
inline vec3_t operator*(const vec3_t &l,real_t r){vec3_t o;o.x=l.x*r;o.y=l.y*r;o.z=l.z*r;return o;}
|
||||
inline vec3_t cross(const vec3_t &l,const vec3_t &r){vec3_t o;o.x=l.y*r.z-r.y*l.z;o.y=l.z*r.x-r.z*l.x;o.z=l.x*r.y-r.x*l.y;return o;}
|
||||
inline real_t dot(const vec3_t &l,const vec3_t &r){return l.x*r.x+l.y*r.y+l.z*r.z;}
|
||||
struct vec2_t { real_t x,y; };
|
||||
|
||||
typedef enum {
|
||||
TEXTURE_TYPE_NONE, // default
|
||||
TEXTURE_TYPE_SPHERE,
|
||||
@@ -120,7 +129,7 @@ typedef enum {
|
||||
} texture_type_t;
|
||||
|
||||
typedef struct {
|
||||
texture_type_t type; // -type (default TEXTURE_TYPE_NONE)
|
||||
texture_type_t type; // -type (default TEXTURE_TYPE_NONE)
|
||||
real_t sharpness; // -boost (default 1.0?)
|
||||
real_t brightness; // base_value in -mm option (default 0)
|
||||
real_t contrast; // gain_value in -mm option (default 1)
|
||||
@@ -228,9 +237,9 @@ typedef struct {
|
||||
|
||||
// Vertex attributes
|
||||
typedef struct {
|
||||
std::vector<real_t> vertices; // 'v'
|
||||
std::vector<real_t> normals; // 'vn'
|
||||
std::vector<real_t> texcoords; // 'vt'
|
||||
std::vector<vec3_t> vertices; // 'v'
|
||||
std::vector<vec3_t> normals; // 'vn'
|
||||
std::vector<vec2_t> texcoords; // 'vt'
|
||||
std::vector<real_t> colors; // extension: vertex colors
|
||||
} attrib_t;
|
||||
|
||||
@@ -366,7 +375,6 @@ namespace tinyobj {
|
||||
|
||||
MaterialReader::~MaterialReader() {}
|
||||
|
||||
|
||||
struct vertex_index {
|
||||
int v_idx, vt_idx, vn_idx;
|
||||
vertex_index() : v_idx(-1), vt_idx(-1), vn_idx(-1) {}
|
||||
@@ -430,10 +438,27 @@ static std::istream &safeGetline(std::istream &is, std::string &t) {
|
||||
#define IS_NEW_LINE(x) (((x) == '\r') || ((x) == '\n') || ((x) == '\0'))
|
||||
|
||||
// Make index zero-base, and also support relative index.
|
||||
static inline int fixIndex(int idx, int n) {
|
||||
if (idx > 0) return idx - 1;
|
||||
if (idx == 0) return 0;
|
||||
return n + idx; // negative value = relative
|
||||
static inline bool fixIndex(int idx, int n, int *ret) {
|
||||
if (!ret) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (idx > 0) {
|
||||
(*ret) = idx - 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (idx == 0) {
|
||||
// zero is not allowed according to the spec.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (idx < 0) {
|
||||
(*ret) = n + idx; // negative value = relative
|
||||
return true;
|
||||
}
|
||||
|
||||
return false; // never reach here.
|
||||
}
|
||||
|
||||
static inline std::string parseString(const char **token) {
|
||||
@@ -586,9 +611,9 @@ static bool tryParseDouble(const char *s, const char *s_end, double *result) {
|
||||
}
|
||||
|
||||
assemble:
|
||||
*result =
|
||||
(sign == '+' ? 1 : -1) *
|
||||
(exponent ? std::ldexp(mantissa * std::pow(5.0, exponent), exponent) : mantissa);
|
||||
*result = (sign == '+' ? 1 : -1) *
|
||||
(exponent ? std::ldexp(mantissa * std::pow(5.0, exponent), exponent)
|
||||
: mantissa);
|
||||
return true;
|
||||
fail:
|
||||
return false;
|
||||
@@ -618,16 +643,16 @@ static inline bool parseReal(const char **token, real_t *out) {
|
||||
}
|
||||
|
||||
static inline void parseReal2(real_t *x, real_t *y, const char **token,
|
||||
const double default_x = 0.0,
|
||||
const double default_y = 0.0) {
|
||||
const double default_x = 0.0,
|
||||
const double default_y = 0.0) {
|
||||
(*x) = parseReal(token, default_x);
|
||||
(*y) = parseReal(token, default_y);
|
||||
}
|
||||
|
||||
static inline void parseReal3(real_t *x, real_t *y, real_t *z, const char **token,
|
||||
const double default_x = 0.0,
|
||||
const double default_y = 0.0,
|
||||
const double default_z = 0.0) {
|
||||
static inline void parseReal3(real_t *x, real_t *y, real_t *z,
|
||||
const char **token, const double default_x = 0.0,
|
||||
const double default_y = 0.0,
|
||||
const double default_z = 0.0) {
|
||||
(*x) = parseReal(token, default_x);
|
||||
(*y) = parseReal(token, default_y);
|
||||
(*z) = parseReal(token, default_z);
|
||||
@@ -705,58 +730,80 @@ static inline texture_type_t parseTextureType(
|
||||
static tag_sizes parseTagTriple(const char **token) {
|
||||
tag_sizes ts;
|
||||
|
||||
(*token) += strspn((*token), " \t");
|
||||
ts.num_ints = atoi((*token));
|
||||
(*token) += strcspn((*token), "/ \t\r");
|
||||
if ((*token)[0] != '/') {
|
||||
return ts;
|
||||
}
|
||||
(*token)++;
|
||||
|
||||
(*token)++; // Skip '/'
|
||||
|
||||
(*token) += strspn((*token), " \t");
|
||||
ts.num_reals = atoi((*token));
|
||||
(*token) += strcspn((*token), "/ \t\r");
|
||||
if ((*token)[0] != '/') {
|
||||
return ts;
|
||||
}
|
||||
(*token)++;
|
||||
(*token)++; // Skip '/'
|
||||
|
||||
ts.num_strings = atoi((*token));
|
||||
(*token) += strcspn((*token), "/ \t\r") + 1;
|
||||
ts.num_strings = parseInt(token);
|
||||
|
||||
return ts;
|
||||
}
|
||||
|
||||
// Parse triples with index offsets: i, i/j/k, i//k, i/j
|
||||
static vertex_index parseTriple(const char **token, int vsize, int vnsize,
|
||||
int vtsize) {
|
||||
static bool parseTriple(const char **token, int vsize, int vnsize, int vtsize,
|
||||
vertex_index *ret) {
|
||||
if (!ret) {
|
||||
return false;
|
||||
}
|
||||
|
||||
vertex_index vi(-1);
|
||||
|
||||
vi.v_idx = fixIndex(atoi((*token)), vsize);
|
||||
if (!fixIndex(atoi((*token)), vsize, &(vi.v_idx))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
(*token) += strcspn((*token), "/ \t\r");
|
||||
if ((*token)[0] != '/') {
|
||||
return vi;
|
||||
(*ret) = vi;
|
||||
return true;
|
||||
}
|
||||
(*token)++;
|
||||
|
||||
// i//k
|
||||
if ((*token)[0] == '/') {
|
||||
(*token)++;
|
||||
vi.vn_idx = fixIndex(atoi((*token)), vnsize);
|
||||
if (!fixIndex(atoi((*token)), vnsize, &(vi.vn_idx))) {
|
||||
return false;
|
||||
}
|
||||
(*token) += strcspn((*token), "/ \t\r");
|
||||
return vi;
|
||||
(*ret) = vi;
|
||||
return true;
|
||||
}
|
||||
|
||||
// i/j/k or i/j
|
||||
vi.vt_idx = fixIndex(atoi((*token)), vtsize);
|
||||
if (!fixIndex(atoi((*token)), vtsize, &(vi.vt_idx))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
(*token) += strcspn((*token), "/ \t\r");
|
||||
if ((*token)[0] != '/') {
|
||||
return vi;
|
||||
(*ret) = vi;
|
||||
return true;
|
||||
}
|
||||
|
||||
// i/j/k
|
||||
(*token)++; // skip '/'
|
||||
vi.vn_idx = fixIndex(atoi((*token)), vnsize);
|
||||
if (!fixIndex(atoi((*token)), vnsize, &(vi.vn_idx))) {
|
||||
return false;
|
||||
}
|
||||
(*token) += strcspn((*token), "/ \t\r");
|
||||
return vi;
|
||||
|
||||
(*ret) = vi;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Parse raw triples: i, i/j/k, i//k, i/j
|
||||
@@ -845,15 +892,15 @@ static bool ParseTextureNameAndOption(std::string *texname,
|
||||
} else if ((0 == strncmp(token, "-o", 2)) && IS_SPACE((token[2]))) {
|
||||
token += 3;
|
||||
parseReal3(&(texopt->origin_offset[0]), &(texopt->origin_offset[1]),
|
||||
&(texopt->origin_offset[2]), &token);
|
||||
&(texopt->origin_offset[2]), &token);
|
||||
} else if ((0 == strncmp(token, "-s", 2)) && IS_SPACE((token[2]))) {
|
||||
token += 3;
|
||||
parseReal3(&(texopt->scale[0]), &(texopt->scale[1]), &(texopt->scale[2]),
|
||||
&token, 1.0, 1.0, 1.0);
|
||||
&token, 1.0, 1.0, 1.0);
|
||||
} else if ((0 == strncmp(token, "-t", 2)) && IS_SPACE((token[2]))) {
|
||||
token += 3;
|
||||
parseReal3(&(texopt->turbulence[0]), &(texopt->turbulence[1]),
|
||||
&(texopt->turbulence[2]), &token);
|
||||
&(texopt->turbulence[2]), &token);
|
||||
} else if ((0 == strncmp(token, "-type", 5)) && IS_SPACE((token[5]))) {
|
||||
token += 5;
|
||||
texopt->type = parseTextureType((&token), TEXTURE_TYPE_NONE);
|
||||
@@ -870,11 +917,18 @@ static bool ParseTextureNameAndOption(std::string *texname,
|
||||
parseReal2(&(texopt->brightness), &(texopt->contrast), &token, 0.0, 1.0);
|
||||
} else {
|
||||
// Assume texture filename
|
||||
#if 0
|
||||
size_t len = strcspn(token, " \t\r"); // untile next space
|
||||
texture_name = std::string(token, token + len);
|
||||
token += len;
|
||||
|
||||
token += strspn(token, " \t"); // skip space
|
||||
#else
|
||||
// Read filename until line end to parse filename containing whitespace
|
||||
// TODO(syoyo): Support parsing texture option flag after the filename.
|
||||
texture_name = std::string(token);
|
||||
token += texture_name.length();
|
||||
#endif
|
||||
|
||||
found_texname = true;
|
||||
}
|
||||
@@ -929,7 +983,7 @@ static void InitMaterial(material_t *material) {
|
||||
static bool exportFaceGroupToShape(
|
||||
shape_t *shape, const std::vector<std::vector<vertex_index> > &faceGroup,
|
||||
const std::vector<tag_t> &tags, const int material_id,
|
||||
const std::string &name, bool triangulate) {
|
||||
const std::string &name, bool triangulate, const std::vector<vec3_t> &v ) {
|
||||
if (faceGroup.empty()) {
|
||||
return false;
|
||||
}
|
||||
@@ -945,29 +999,124 @@ static bool exportFaceGroupToShape(
|
||||
size_t npolys = face.size();
|
||||
|
||||
if (triangulate) {
|
||||
// Polygon -> triangle fan conversion
|
||||
for (size_t k = 2; k < npolys; k++) {
|
||||
i1 = i2;
|
||||
i2 = face[k];
|
||||
vec3_t face_normal = {0,0,0};
|
||||
|
||||
index_t idx0, idx1, idx2;
|
||||
idx0.vertex_index = i0.v_idx;
|
||||
idx0.normal_index = i0.vn_idx;
|
||||
idx0.texcoord_index = i0.vt_idx;
|
||||
idx1.vertex_index = i1.v_idx;
|
||||
idx1.normal_index = i1.vn_idx;
|
||||
idx1.texcoord_index = i1.vt_idx;
|
||||
idx2.vertex_index = i2.v_idx;
|
||||
idx2.normal_index = i2.vn_idx;
|
||||
idx2.texcoord_index = i2.vt_idx;
|
||||
for(size_t k = 0; k < npolys; ++k) {
|
||||
int vi0 = face[(k+0)%npolys].v_idx;
|
||||
int vi1 = face[(k+1)%npolys].v_idx;
|
||||
int vi2 = face[(k+2)%npolys].v_idx;
|
||||
const vec3_t &v0 = v[vi0];
|
||||
const vec3_t &v1 = v[vi1];
|
||||
const vec3_t &v2 = v[vi2];
|
||||
const vec3_t e0 = v1 - v0;
|
||||
const vec3_t e1 = v2 - v1;
|
||||
const vec3_t n = cross( e0, e1 );
|
||||
face_normal = face_normal + n;
|
||||
}
|
||||
|
||||
shape->mesh.indices.push_back(idx0);
|
||||
shape->mesh.indices.push_back(idx1);
|
||||
shape->mesh.indices.push_back(idx2);
|
||||
// face_normal is currently area of face
|
||||
{
|
||||
real_t l = sqrt(dot( face_normal, face_normal ));
|
||||
face_normal = face_normal * (1.0/l);
|
||||
}
|
||||
|
||||
shape->mesh.num_face_vertices.push_back(3);
|
||||
shape->mesh.material_ids.push_back(material_id);
|
||||
}
|
||||
int maxRounds = 10; // arbitrary max loop count to protect against unexpected errors
|
||||
|
||||
std::vector<vertex_index> remainingFace = face;
|
||||
size_t guess_vert = 0;
|
||||
while( remainingFace.size() > 3 && maxRounds > 0 ) {
|
||||
npolys = remainingFace.size();
|
||||
if( guess_vert >= npolys ) {
|
||||
maxRounds -= 1;
|
||||
guess_vert -= npolys;
|
||||
}
|
||||
i0 = remainingFace[(guess_vert+0)%npolys];
|
||||
i1 = remainingFace[(guess_vert+1)%npolys];
|
||||
i2 = remainingFace[(guess_vert+2)%npolys];
|
||||
int vi0 = i0.v_idx;
|
||||
int vi1 = i1.v_idx;
|
||||
int vi2 = i2.v_idx;
|
||||
const vec3_t &v0 = v[vi0];
|
||||
const vec3_t &v1 = v[vi1];
|
||||
const vec3_t &v2 = v[vi2];
|
||||
const vec3_t e0 = v1 - v0;
|
||||
const vec3_t e1 = v2 - v1;
|
||||
const vec3_t n = cross( e0, e1 );
|
||||
bool internal = dot( n, face_normal ) < 0.0f;
|
||||
if( internal ) { guess_vert += 1; continue; }
|
||||
|
||||
// check all other verts in case they are inside this triangle
|
||||
bool overlap = false;
|
||||
for( size_t otherVert = 3; otherVert < npolys; ++otherVert ) {
|
||||
int ovi = remainingFace[(guess_vert+otherVert)%npolys].v_idx;
|
||||
const vec3_t &ov = v[ovi];
|
||||
if( dot( face_normal, cross( e0, ov-v0 ) ) < 0 )
|
||||
continue;
|
||||
if( dot( face_normal, cross( e1, ov-v1 ) ) < 0 )
|
||||
continue;
|
||||
if( dot( face_normal, cross( v0-v2, ov-v2 ) ) < 0 )
|
||||
continue;
|
||||
// vert inside triangle
|
||||
overlap = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if( overlap ) { guess_vert += 1; continue; }
|
||||
|
||||
// this triangle is an ear
|
||||
{
|
||||
index_t idx0, idx1, idx2;
|
||||
idx0.vertex_index = i0.v_idx;
|
||||
idx0.normal_index = i0.vn_idx;
|
||||
idx0.texcoord_index = i0.vt_idx;
|
||||
idx1.vertex_index = i1.v_idx;
|
||||
idx1.normal_index = i1.vn_idx;
|
||||
idx1.texcoord_index = i1.vt_idx;
|
||||
idx2.vertex_index = i2.v_idx;
|
||||
idx2.normal_index = i2.vn_idx;
|
||||
idx2.texcoord_index = i2.vt_idx;
|
||||
|
||||
shape->mesh.indices.push_back(idx0);
|
||||
shape->mesh.indices.push_back(idx1);
|
||||
shape->mesh.indices.push_back(idx2);
|
||||
|
||||
shape->mesh.num_face_vertices.push_back(3);
|
||||
shape->mesh.material_ids.push_back(material_id);
|
||||
}
|
||||
|
||||
// remove v1 from the list
|
||||
size_t removed_vert_index = (guess_vert+1)%npolys;
|
||||
while( removed_vert_index + 1 < npolys ) {
|
||||
remainingFace[removed_vert_index] = remainingFace[removed_vert_index+1];
|
||||
removed_vert_index += 1;
|
||||
}
|
||||
remainingFace.pop_back();
|
||||
}
|
||||
|
||||
if( remainingFace.size() == 3 ) {
|
||||
i0 = remainingFace[0];
|
||||
i1 = remainingFace[1];
|
||||
i2 = remainingFace[2];
|
||||
{
|
||||
index_t idx0, idx1, idx2;
|
||||
idx0.vertex_index = i0.v_idx;
|
||||
idx0.normal_index = i0.vn_idx;
|
||||
idx0.texcoord_index = i0.vt_idx;
|
||||
idx1.vertex_index = i1.v_idx;
|
||||
idx1.normal_index = i1.vn_idx;
|
||||
idx1.texcoord_index = i1.vt_idx;
|
||||
idx2.vertex_index = i2.v_idx;
|
||||
idx2.normal_index = i2.vn_idx;
|
||||
idx2.texcoord_index = i2.vt_idx;
|
||||
|
||||
shape->mesh.indices.push_back(idx0);
|
||||
shape->mesh.indices.push_back(idx1);
|
||||
shape->mesh.indices.push_back(idx2);
|
||||
|
||||
shape->mesh.num_face_vertices.push_back(3);
|
||||
shape->mesh.material_ids.push_back(material_id);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (size_t k = 0; k < npolys; k++) {
|
||||
index_t idx;
|
||||
@@ -1483,9 +1632,9 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
bool triangulate) {
|
||||
std::stringstream errss;
|
||||
|
||||
std::vector<real_t> v;
|
||||
std::vector<real_t> vn;
|
||||
std::vector<real_t> vt;
|
||||
std::vector<vec3_t> v;
|
||||
std::vector<vec3_t> vn;
|
||||
std::vector<vec2_t> vt;
|
||||
std::vector<real_t> vc;
|
||||
std::vector<tag_t> tags;
|
||||
std::vector<std::vector<vertex_index> > faceGroup;
|
||||
@@ -1528,12 +1677,10 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
// vertex
|
||||
if (token[0] == 'v' && IS_SPACE((token[1]))) {
|
||||
token += 2;
|
||||
real_t x, y, z;
|
||||
vec3_t v3;
|
||||
real_t r, g, b;
|
||||
parseVertexWithColor(&x, &y, &z, &r, &g, &b, &token);
|
||||
v.push_back(x);
|
||||
v.push_back(y);
|
||||
v.push_back(z);
|
||||
parseVertexWithColor(&v3.x, &v3.y, &v3.z, &r, &g, &b, &token);
|
||||
v.push_back(v3);
|
||||
|
||||
vc.push_back(r);
|
||||
vc.push_back(g);
|
||||
@@ -1544,21 +1691,18 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
// normal
|
||||
if (token[0] == 'v' && token[1] == 'n' && IS_SPACE((token[2]))) {
|
||||
token += 3;
|
||||
real_t x, y, z;
|
||||
parseReal3(&x, &y, &z, &token);
|
||||
vn.push_back(x);
|
||||
vn.push_back(y);
|
||||
vn.push_back(z);
|
||||
vec3_t v3;
|
||||
parseReal3(&v3.x, &v3.y, &v3.z, &token);
|
||||
vn.push_back(v3);
|
||||
continue;
|
||||
}
|
||||
|
||||
// texcoord
|
||||
if (token[0] == 'v' && token[1] == 't' && IS_SPACE((token[2]))) {
|
||||
token += 3;
|
||||
real_t x, y;
|
||||
parseReal2(&x, &y, &token);
|
||||
vt.push_back(x);
|
||||
vt.push_back(y);
|
||||
vec2_t v2;
|
||||
parseReal2(&v2.x, &v2.y, &token);
|
||||
vt.push_back(v2);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1571,9 +1715,16 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
face.reserve(3);
|
||||
|
||||
while (!IS_NEW_LINE(token[0])) {
|
||||
vertex_index vi = parseTriple(&token, static_cast<int>(v.size() / 3),
|
||||
static_cast<int>(vn.size() / 3),
|
||||
static_cast<int>(vt.size() / 2));
|
||||
vertex_index vi;
|
||||
if (!parseTriple(&token, static_cast<int>(v.size()),
|
||||
static_cast<int>(vn.size()),
|
||||
static_cast<int>(vt.size()), &vi)) {
|
||||
if (err) {
|
||||
(*err) = "Failed parse `f' line(e.g. zero value for face index).\n";
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
face.push_back(vi);
|
||||
size_t n = strspn(token, " \t\r");
|
||||
token += n;
|
||||
@@ -1605,7 +1756,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
// this time.
|
||||
// just clear `faceGroup` after `exportFaceGroupToShape()` call.
|
||||
exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
||||
triangulate);
|
||||
triangulate, v);
|
||||
faceGroup.clear();
|
||||
material = newMaterialId;
|
||||
}
|
||||
@@ -1660,8 +1811,8 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
if (token[0] == 'g' && IS_SPACE((token[1]))) {
|
||||
// flush previous face group.
|
||||
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
||||
triangulate);
|
||||
(void)ret; // return value not used.
|
||||
triangulate, v);
|
||||
(void)ret; // return value not used.
|
||||
|
||||
if (shape.mesh.indices.size() > 0) {
|
||||
shapes->push_back(shape);
|
||||
@@ -1697,7 +1848,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
if (token[0] == 'o' && IS_SPACE((token[1]))) {
|
||||
// flush previous face group.
|
||||
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
||||
triangulate);
|
||||
triangulate, v);
|
||||
if (ret) {
|
||||
shapes->push_back(shape);
|
||||
}
|
||||
@@ -1719,33 +1870,25 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
tag_t tag;
|
||||
|
||||
token += 2;
|
||||
std::stringstream ss;
|
||||
ss << token;
|
||||
tag.name = ss.str();
|
||||
|
||||
token += tag.name.size() + 1;
|
||||
tag.name = parseString(&token);
|
||||
|
||||
tag_sizes ts = parseTagTriple(&token);
|
||||
|
||||
tag.intValues.resize(static_cast<size_t>(ts.num_ints));
|
||||
|
||||
for (size_t i = 0; i < static_cast<size_t>(ts.num_ints); ++i) {
|
||||
tag.intValues[i] = atoi(token);
|
||||
token += strcspn(token, "/ \t\r") + 1;
|
||||
tag.intValues[i] = parseInt(&token);
|
||||
}
|
||||
|
||||
tag.floatValues.resize(static_cast<size_t>(ts.num_reals));
|
||||
for (size_t i = 0; i < static_cast<size_t>(ts.num_reals); ++i) {
|
||||
tag.floatValues[i] = parseReal(&token);
|
||||
token += strcspn(token, "/ \t\r") + 1;
|
||||
}
|
||||
|
||||
tag.stringValues.resize(static_cast<size_t>(ts.num_strings));
|
||||
for (size_t i = 0; i < static_cast<size_t>(ts.num_strings); ++i) {
|
||||
std::stringstream sstr;
|
||||
sstr << token;
|
||||
tag.stringValues[i] = sstr.str();
|
||||
token += tag.stringValues[i].size() + 1;
|
||||
tag.stringValues[i] = parseString(&token);
|
||||
}
|
||||
|
||||
tags.push_back(tag);
|
||||
@@ -1755,7 +1898,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
}
|
||||
|
||||
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
||||
triangulate);
|
||||
triangulate, v);
|
||||
// exportFaceGroupToShape return false when `usemtl` is called in the last
|
||||
// line.
|
||||
// we also add `shape` to `shapes` when `shape.mesh` has already some
|
||||
|
||||
Reference in New Issue
Block a user