30 Commits

Author SHA1 Message Date
Syoyo Fujita
06f6139d1f Limit # of tags when parsing SubD tag('t'). 2018-05-31 16:25:39 +09:00
Syoyo Fujita
0c8db8ee23 Hardened implementation(fix some seg faults, out-of-bound access) found by fuzzer. 2018-05-31 15:49:56 +09:00
Syoyo Fujita
5113cd65cf print smoothing group id. 2018-02-04 15:19:42 +09:00
Syoyo Fujita
65df7c4794 Add smooting group test .obj with two squares. 2018-02-04 14:16:14 +09:00
Syoyo Fujita
eaf8623e61 Fix build of viewer example.
Bump version.
2018-02-04 14:05:36 +09:00
Syoyo Fujita
dcad3e6c50 Add per-face smoothing groupd ids to mesh_t.
Add unit test for smoothing groups.
2018-01-31 22:13:52 +09:00
Syoyo Fujita
2dfc37a475 Introduce face_t structure which stores per-face smoothing group and vertex indices. 2018-01-31 20:07:34 +09:00
Syoyo Fujita
9a6390cdee Add padding. 2018-01-31 14:24:37 +09:00
gopalss
78c7c9011a Fix for #29 Normal Generation by Smoothing Group Id - Commit 4 2018-01-30 10:55:10 -05:00
gopalss
1754669b07 Fix for #29 Normal Generation by Smoothing Group Id - Commit 3 2018-01-30 10:31:02 -05:00
gopalss
1f7b4a49c0 Fix for #29 Normal Generation by Smoothing Group Id - Commit 2 2018-01-30 09:51:16 -05:00
gopalss
15f47e2e35 Fix for #29 Normal Generation by Smoothing Group Id 2018-01-29 18:37:39 -05:00
Syoyo Fujita
12bf4165be Fix assertion when there is no normal/texcoord assigned to the face. Fixes #161.
Suppress clang warnings.
2018-01-29 13:41:33 +09:00
Syoyo Fujita
f206a56362 Merge pull request #160 from arosh/master
PR for open bounty test 2.
2018-01-17 01:56:07 +09:00
Sho Iizuka
13951d6459 Remove empty lines at EOF 2018-01-16 18:11:05 +09:00
Syoyo Fujita
5383e3400a Merge pull request #156 from raspofabs/master
ear clipping using pnpoly algorithm
2018-01-15 17:26:11 +09:00
Richard Fabian
ac3c36ffda increase the size of the epsilon to give better axis choice for triangulation 2018-01-14 18:53:20 +00:00
Richard Fabian
3b681805aa fixed the bug where the wrong axis was selected for doing the pnpoly check 2018-01-14 16:45:59 +00:00
Richard Fabian
ca49183639 added ear clipping triangulation 2018-01-14 14:21:46 +00:00
Syoyo Fujita
b29d34f2e1 Merge pull request #154 from ogrex/master
Bugfix for multiple texture
2017-12-21 01:23:03 +09:00
ogrex
cb085d1fb6 fix multiple texture wrong id problem 2017-12-20 22:17:19 +09:00
ogrex
b38e97b7ec trimming '\r' in material_file name 2017-12-20 22:13:58 +09:00
Syoyo Fujita
b434c2497f Update master URL. 2017-10-16 17:48:45 +09:00
Syoyo Fujita
94fc413466 Fix parsing of crease tags(t)
Support parsing texture filename containing whitespace.
2017-10-13 18:13:36 +09:00
Syoyo Fujita
1c6dbf9bd8 Merge branch 'master' of github.com:syoyo/tinyobjloader 2017-10-13 02:04:11 +09:00
Syoyo Fujita
5cd30b70e0 Merge pull request #142 from Ododo/master
[Python] Fix mapping for #131 and compilation error #139 #132 (related)
2017-10-08 15:09:07 +09:00
Ododo
eb1f395101 Fix mapping for #131 and compilation error #139 #132 (related) 2017-10-08 04:00:14 +02:00
Syoyo Fujita
27bdd547f0 If you use tinyobjloader, please let us know via github issue!. 2017-09-25 02:36:15 +09:00
Syoyo Fujita
75a4bd1d35 Add zero-value check when parsing `f' line. Fixes #140. 2017-09-25 02:30:24 +09:00
Syoyo Fujita
7c7335c907 Add test for parsing bump_multipler for normal map. 2017-09-15 16:34:31 +09:00
101 changed files with 1592 additions and 245 deletions

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@@ -10,7 +10,7 @@
[![Coverage Status](https://coveralls.io/repos/github/syoyo/tinyobjloader/badge.svg?branch=master)](https://coveralls.io/github/syoyo/tinyobjloader?branch=master) [![Coverage Status](https://coveralls.io/repos/github/syoyo/tinyobjloader/badge.svg?branch=master)](https://coveralls.io/github/syoyo/tinyobjloader?branch=master)
http://syoyo.github.io/tinyobjloader/ [https://github.com/syoyo/tinyobjloader](https://github.com/syoyo/tinyobjloader)
Tiny but powerful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time. Tiny but powerful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time.
@@ -58,7 +58,7 @@ TinyObjLoader is successfully used in ...
* cudabox: CUDA Solid Voxelizer Engine https://github.com/gaspardzoss/cudavox * cudabox: CUDA Solid Voxelizer Engine https://github.com/gaspardzoss/cudavox
* Drake: A planning, control, and analysis toolbox for nonlinear dynamical systems https://github.com/RobotLocomotion/drake * Drake: A planning, control, and analysis toolbox for nonlinear dynamical systems https://github.com/RobotLocomotion/drake
* VFPR - a Vulkan Forward Plus Renderer : https://github.com/WindyDarian/Vulkan-Forward-Plus-Renderer * VFPR - a Vulkan Forward Plus Renderer : https://github.com/WindyDarian/Vulkan-Forward-Plus-Renderer
* Your project here! * Your project here! (Letting us know via github issue is welcome!)
### Old version(v0.9.x) ### Old version(v0.9.x)
@@ -98,6 +98,7 @@ TinyObjLoader is successfully used in ...
* PBR material extension for .MTL. Its proposed here: http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr * PBR material extension for .MTL. Its proposed here: http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr
* Callback API for custom loading. * Callback API for custom loading.
* Double precision support(for HPC application). * Double precision support(for HPC application).
* Smoothing group
## TODO ## TODO
@@ -105,8 +106,6 @@ TinyObjLoader is successfully used in ...
* [ ] Fix obj_sticker example. * [ ] Fix obj_sticker example.
* [ ] More unit test codes. * [ ] More unit test codes.
* [x] Texture options * [x] Texture options
* [ ] Normal vector generation
* [ ] Support smoothing groups
## License ## License

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@@ -172,5 +172,3 @@ bool WriteObj(const std::string& filename, const std::vector<tinyobj::shape_t>&
return ret; return ret;
} }

View File

@@ -191,9 +191,101 @@ static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
N[0] /= len; N[0] /= len;
N[1] /= len; N[1] /= len;
N[2] /= len;
} }
} }
namespace // Local utility functions
{
struct vec3 {
float v[3];
vec3() {
v[0] = 0.0f;
v[1] = 0.0f;
v[2] = 0.0f;
}
};
void normalizeVector(vec3 &v) {
float len2 = v.v[0] * v.v[0] + v.v[1] * v.v[1] + v.v[2] * v.v[2];
if (len2 > 0.0f) {
float len = sqrtf(len2);
v.v[0] /= len;
v.v[1] /= len;
v.v[2] /= len;
}
}
// Check if `mesh_t` contains smoothing group id.
bool hasSmoothingGroup(const tinyobj::shape_t& shape)
{
for (size_t i = 0; i < shape.mesh.smoothing_group_ids.size(); i++) {
if (shape.mesh.smoothing_group_ids[i] > 0) {
return true;
}
}
return false;
}
void computeSmoothingNormals(const tinyobj::attrib_t& attrib, const tinyobj::shape_t& shape,
std::map<int, vec3>& smoothVertexNormals) {
smoothVertexNormals.clear();
std::map<int, vec3>::iterator iter;
for (size_t f = 0; f < shape.mesh.indices.size() / 3; f++) {
// Get the three indexes of the face (all faces are triangular)
tinyobj::index_t idx0 = shape.mesh.indices[3 * f + 0];
tinyobj::index_t idx1 = shape.mesh.indices[3 * f + 1];
tinyobj::index_t idx2 = shape.mesh.indices[3 * f + 2];
// Get the three vertex indexes and coordinates
int vi[3]; // indexes
float v[3][3]; // coordinates
for (int k = 0; k < 3; k++) {
vi[0] = idx0.vertex_index;
vi[1] = idx1.vertex_index;
vi[2] = idx2.vertex_index;
assert(vi[0] >= 0);
assert(vi[1] >= 0);
assert(vi[2] >= 0);
v[0][k] = attrib.vertices[3 * vi[0] + k];
v[1][k] = attrib.vertices[3 * vi[1] + k];
v[2][k] = attrib.vertices[3 * vi[2] + k];
}
// Compute the normal of the face
float normal[3];
CalcNormal(normal, v[0], v[1], v[2]);
// Add the normal to the three vertexes
for (size_t i = 0; i < 3; ++i) {
iter = smoothVertexNormals.find(vi[i]);
if (iter != smoothVertexNormals.end()) {
// add
iter->second.v[0] += normal[0];
iter->second.v[1] += normal[1];
iter->second.v[2] += normal[2];
} else {
smoothVertexNormals[vi[i]].v[0] = normal[0];
smoothVertexNormals[vi[i]].v[1] = normal[1];
smoothVertexNormals[vi[i]].v[2] = normal[2];
}
}
} // f
// Normalize the normals, that is, make them unit vectors
for (iter = smoothVertexNormals.begin(); iter != smoothVertexNormals.end();
iter++) {
normalizeVector(iter->second);
}
} // computeSmoothingNormals
} // namespace
static bool LoadObjAndConvert(float bmin[3], float bmax[3], static bool LoadObjAndConvert(float bmin[3], float bmax[3],
std::vector<DrawObject>* drawObjects, std::vector<DrawObject>* drawObjects,
std::vector<tinyobj::material_t>& materials, std::vector<tinyobj::material_t>& materials,
@@ -217,8 +309,8 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
#endif #endif
std::string err; std::string err;
bool ret = bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename,
tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, base_dir.c_str()); base_dir.c_str());
if (!err.empty()) { if (!err.empty()) {
std::cerr << err << std::endl; std::cerr << err << std::endl;
} }
@@ -242,7 +334,8 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
materials.push_back(tinyobj::material_t()); materials.push_back(tinyobj::material_t());
for (size_t i = 0; i < materials.size(); i++) { for (size_t i = 0; i < materials.size(); i++) {
printf("material[%d].diffuse_texname = %s\n", int(i), materials[i].diffuse_texname.c_str()); printf("material[%d].diffuse_texname = %s\n", int(i),
materials[i].diffuse_texname.c_str());
} }
// Load diffuse textures // Load diffuse textures
@@ -262,27 +355,32 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
// Append base dir. // Append base dir.
texture_filename = base_dir + mp->diffuse_texname; texture_filename = base_dir + mp->diffuse_texname;
if (!FileExists(texture_filename)) { if (!FileExists(texture_filename)) {
std::cerr << "Unable to find file: " << mp->diffuse_texname << std::endl; std::cerr << "Unable to find file: " << mp->diffuse_texname
<< std::endl;
exit(1); exit(1);
} }
} }
unsigned char* image = stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default); unsigned char* image =
stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
if (!image) { if (!image) {
std::cerr << "Unable to load texture: " << texture_filename << std::endl; std::cerr << "Unable to load texture: " << texture_filename
<< std::endl;
exit(1); exit(1);
} }
std::cout << "Loaded texture: " << texture_filename << ", w = " << w << ", h = " << h << ", comp = " << comp << std::endl; std::cout << "Loaded texture: " << texture_filename << ", w = " << w
<< ", h = " << h << ", comp = " << comp << std::endl;
glGenTextures(1, &texture_id); glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, texture_id); glBindTexture(GL_TEXTURE_2D, texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (comp == 3) { if (comp == 3) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, image); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
} GL_UNSIGNED_BYTE, image);
else if (comp == 4) { } else if (comp == 4) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
GL_UNSIGNED_BYTE, image);
} else { } else {
assert(0); // TODO assert(0); // TODO
} }
@@ -301,6 +399,14 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
for (size_t s = 0; s < shapes.size(); s++) { for (size_t s = 0; s < shapes.size(); s++) {
DrawObject o; DrawObject o;
std::vector<float> buffer; // pos(3float), normal(3float), color(3float) std::vector<float> buffer; // pos(3float), normal(3float), color(3float)
// Check for smoothing group and compute smoothing normals
std::map<int, vec3> smoothVertexNormals;
if (hasSmoothingGroup(shapes[s]) > 0) {
std::cout << "Compute smoothingNormal for shape [" << s << "]" << std::endl;
computeSmoothingNormals(attrib, shapes[s], smoothVertexNormals);
}
for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) { for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) {
tinyobj::index_t idx0 = shapes[s].mesh.indices[3 * f + 0]; tinyobj::index_t idx0 = shapes[s].mesh.indices[3 * f + 0];
tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1]; tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1];
@@ -308,12 +414,16 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
int current_material_id = shapes[s].mesh.material_ids[f]; int current_material_id = shapes[s].mesh.material_ids[f];
if ((current_material_id < 0) || (current_material_id >= static_cast<int>(materials.size()))) { if ((current_material_id < 0) ||
(current_material_id >= static_cast<int>(materials.size()))) {
// Invaid material ID. Use default material. // Invaid material ID. Use default material.
current_material_id = materials.size() - 1; // Default material is added to the last item in `materials`. current_material_id =
materials.size() -
1; // Default material is added to the last item in `materials`.
} }
// if (current_material_id >= materials.size()) { // if (current_material_id >= materials.size()) {
// std::cerr << "Invalid material index: " << current_material_id << std::endl; // std::cerr << "Invalid material index: " << current_material_id <<
// std::endl;
//} //}
// //
float diffuse[3]; float diffuse[3];
@@ -322,9 +432,22 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
} }
float tc[3][2]; float tc[3][2];
if (attrib.texcoords.size() > 0) { if (attrib.texcoords.size() > 0) {
assert(attrib.texcoords.size() > 2 * idx0.texcoord_index + 1); if ((idx0.texcoord_index < 0) || (idx1.texcoord_index < 0) ||
assert(attrib.texcoords.size() > 2 * idx1.texcoord_index + 1); (idx2.texcoord_index < 0)) {
assert(attrib.texcoords.size() > 2 * idx2.texcoord_index + 1); // face does not contain valid uv index.
tc[0][0] = 0.0f;
tc[0][1] = 0.0f;
tc[1][0] = 0.0f;
tc[1][1] = 0.0f;
tc[2][0] = 0.0f;
tc[2][1] = 0.0f;
} else {
assert(attrib.texcoords.size() >
size_t(2 * idx0.texcoord_index + 1));
assert(attrib.texcoords.size() >
size_t(2 * idx1.texcoord_index + 1));
assert(attrib.texcoords.size() >
size_t(2 * idx2.texcoord_index + 1));
// Flip Y coord. // Flip Y coord.
tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index]; tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index];
@@ -333,6 +456,7 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1]; tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1];
tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index]; tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index];
tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1]; tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1];
}
} else { } else {
tc[0][0] = 0.0f; tc[0][0] = 0.0f;
tc[0][1] = 0.0f; tc[0][1] = 0.0f;
@@ -363,19 +487,54 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
} }
float n[3][3]; float n[3][3];
{
bool invalid_normal_index = false;
if (attrib.normals.size() > 0) { if (attrib.normals.size() > 0) {
int f0 = idx0.normal_index; int nf0 = idx0.normal_index;
int f1 = idx1.normal_index; int nf1 = idx1.normal_index;
int f2 = idx2.normal_index; int nf2 = idx2.normal_index;
assert(f0 >= 0);
assert(f1 >= 0); if ((nf0 < 0) || (nf1 < 0) || (nf2 < 0)) {
assert(f2 >= 0); // normal index is missing from this face.
invalid_normal_index = true;
} else {
for (int k = 0; k < 3; k++) { for (int k = 0; k < 3; k++) {
n[0][k] = attrib.normals[3 * f0 + k]; assert(size_t(3 * nf0 + k) < attrib.normals.size());
n[1][k] = attrib.normals[3 * f1 + k]; assert(size_t(3 * nf1 + k) < attrib.normals.size());
n[2][k] = attrib.normals[3 * f2 + k]; assert(size_t(3 * nf2 + k) < attrib.normals.size());
n[0][k] = attrib.normals[3 * nf0 + k];
n[1][k] = attrib.normals[3 * nf1 + k];
n[2][k] = attrib.normals[3 * nf2 + k];
}
} }
} else { } else {
invalid_normal_index = true;
}
if (invalid_normal_index && !smoothVertexNormals.empty()) {
// Use smoothing normals
int f0 = idx0.vertex_index;
int f1 = idx1.vertex_index;
int f2 = idx2.vertex_index;
if (f0 >= 0 && f1 >= 0 && f2 >= 0) {
n[0][0] = smoothVertexNormals[f0].v[0];
n[0][1] = smoothVertexNormals[f0].v[1];
n[0][2] = smoothVertexNormals[f0].v[2];
n[1][0] = smoothVertexNormals[f1].v[0];
n[1][1] = smoothVertexNormals[f1].v[1];
n[1][2] = smoothVertexNormals[f1].v[2];
n[2][0] = smoothVertexNormals[f2].v[0];
n[2][1] = smoothVertexNormals[f2].v[1];
n[2][2] = smoothVertexNormals[f2].v[2];
invalid_normal_index = false;
}
}
if (invalid_normal_index) {
// compute geometric normal // compute geometric normal
CalcNormal(n[0], v[0], v[1], v[2]); CalcNormal(n[0], v[0], v[1], v[2]);
n[1][0] = n[0][0]; n[1][0] = n[0][0];
@@ -385,6 +544,7 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
n[2][1] = n[0][1]; n[2][1] = n[0][1];
n[2][2] = n[0][2]; n[2][2] = n[0][2];
} }
}
for (int k = 0; k < 3; k++) { for (int k = 0; k < 3; k++) {
buffer.push_back(v[k][0]); buffer.push_back(v[k][0]);
@@ -396,11 +556,9 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
// Combine normal and diffuse to get color. // Combine normal and diffuse to get color.
float normal_factor = 0.2; float normal_factor = 0.2;
float diffuse_factor = 1 - normal_factor; float diffuse_factor = 1 - normal_factor;
float c[3] = { float c[3] = {n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
n[k][1] * normal_factor + diffuse[1] * diffuse_factor, n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
n[k][2] * normal_factor + diffuse[2] * diffuse_factor n[k][2] * normal_factor + diffuse[2] * diffuse_factor};
};
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2]; float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
if (len2 > 0.0f) { if (len2 > 0.0f) {
float len = sqrtf(len2); float len = sqrtf(len2);
@@ -422,8 +580,10 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
o.numTriangles = 0; o.numTriangles = 0;
// OpenGL viewer does not support texturing with per-face material. // OpenGL viewer does not support texturing with per-face material.
if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) { if (shapes[s].mesh.material_ids.size() > 0 &&
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID of the first face. shapes[s].mesh.material_ids.size() > s) {
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID
// of the first face.
} else { } else {
o.material_id = materials.size() - 1; // = ID for default material. o.material_id = materials.size() - 1; // = ID for default material.
} }
@@ -432,9 +592,10 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
if (buffer.size() > 0) { if (buffer.size() > 0) {
glGenBuffers(1, &o.vb_id); glGenBuffers(1, &o.vb_id);
glBindBuffer(GL_ARRAY_BUFFER, o.vb_id); glBindBuffer(GL_ARRAY_BUFFER, o.vb_id);
glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float), &buffer.at(0), glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float),
GL_STATIC_DRAW); &buffer.at(0), GL_STATIC_DRAW);
o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) / 3; // 3:vtx, 3:normal, 3:col, 2:texcoord o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) /
3; // 3:vtx, 3:normal, 3:col, 2:texcoord
printf("shape[%d] # of triangles = %d\n", static_cast<int>(s), printf("shape[%d] # of triangles = %d\n", static_cast<int>(s),
o.numTriangles); o.numTriangles);
@@ -549,7 +710,9 @@ static void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) {
prevMouseY = mouse_y; prevMouseY = mouse_y;
} }
static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj::material_t>& materials, std::map<std::string, GLuint>& textures) { static void Draw(const std::vector<DrawObject>& drawObjects,
std::vector<tinyobj::material_t>& materials,
std::map<std::string, GLuint>& textures) {
glPolygonMode(GL_FRONT, GL_FILL); glPolygonMode(GL_FRONT, GL_FILL);
glPolygonMode(GL_BACK, GL_FILL); glPolygonMode(GL_BACK, GL_FILL);
@@ -668,7 +831,8 @@ int main(int argc, char** argv) {
float bmin[3], bmax[3]; float bmin[3], bmax[3];
std::vector<tinyobj::material_t> materials; std::vector<tinyobj::material_t> materials;
std::map<std::string, GLuint> textures; std::map<std::string, GLuint> textures;
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures, argv[1])) { if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures,
argv[1])) {
return -1; return -1;
} }

View File

@@ -1440,7 +1440,9 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
// std::cout << "mtllib :" << material_filename << std::endl; // std::cout << "mtllib :" << material_filename << std::endl;
auto t1 = std::chrono::high_resolution_clock::now(); auto t1 = std::chrono::high_resolution_clock::now();
if (material_filename.back() == '\r') {
material_filename.pop_back();
}
std::ifstream ifs(material_filename); std::ifstream ifs(material_filename);
if (ifs.good()) { if (ifs.good()) {
LoadMtl(&material_map, materials, &ifs); LoadMtl(&material_map, materials, &ifs);
@@ -1516,13 +1518,13 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
StackVector<std::thread, 16> workers; StackVector<std::thread, 16> workers;
for (size_t t = 0; t < num_threads; t++) { for (size_t t = 0; t < num_threads; t++) {
int material_id = -1; // -1 = default unknown material.
workers->push_back(std::thread([&, t]() { workers->push_back(std::thread([&, t]() {
size_t v_count = v_offsets[t]; size_t v_count = v_offsets[t];
size_t n_count = n_offsets[t]; size_t n_count = n_offsets[t];
size_t t_count = t_offsets[t]; size_t t_count = t_offsets[t];
size_t f_count = f_offsets[t]; size_t f_count = f_offsets[t];
size_t face_count = face_offsets[t]; size_t face_count = face_offsets[t];
int material_id = -1; // -1 = default unknown material.
for (size_t i = 0; i < commands[t].size(); i++) { for (size_t i = 0; i < commands[t].size(); i++) {
if (commands[t][i].type == COMMAND_EMPTY) { if (commands[t][i].type == COMMAND_EMPTY) {
@@ -1579,7 +1581,19 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
for (size_t t = 0; t < workers->size(); t++) { for (size_t t = 0; t < workers->size(); t++) {
workers[t].join(); workers[t].join();
} }
if(material_map.size()>1&& num_threads>1) {
for (size_t t = 0; t < num_threads; t++) {
size_t face_count = face_offsets[t];
if (-1 == attrib->material_ids[face_count]) {
int prev_material_id = attrib->material_ids[face_count - 1];
size_t max_face_offset = (t == num_threads - 1) ? attrib->material_ids.size() : face_offsets[t + 1];
for (int i = face_count; i<max_face_offset; ++i) {
if (attrib->material_ids[i] != -1) break;
attrib->material_ids[i] = prev_material_id;
}
}
}
}
auto t_end = std::chrono::high_resolution_clock::now(); auto t_end = std::chrono::high_resolution_clock::now();
ms_merge = t_end - t_start; ms_merge = t_end - t_start;
} }

20
fuzzer/runner.py Normal file
View File

@@ -0,0 +1,20 @@
import os, sys
import glob
import subprocess
def main():
for g in glob.glob("../tests/afl/id*"):
print(g)
cmd = ["../a.out", g]
proc = subprocess.Popen(cmd)
try:
outs, errs = proc.communicate(timeout=15)
print(outs)
except TimeoutExpired:
proc.kill()
outs, errs = proc.communicate()
main()

View File

@@ -29,6 +29,13 @@ extern "C" {
#endif #endif
#endif #endif
#ifdef __clang__
#pragma clang diagnostic push
#if __has_warning("-Wzero-as-null-pointer-constant")
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
#endif
#endif
class timerutil { class timerutil {
public: public:
#ifdef _WIN32 #ifdef _WIN32
@@ -138,6 +145,9 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
assert(shapes[i].mesh.num_face_vertices.size() == assert(shapes[i].mesh.num_face_vertices.size() ==
shapes[i].mesh.material_ids.size()); shapes[i].mesh.material_ids.size());
assert(shapes[i].mesh.num_face_vertices.size() ==
shapes[i].mesh.smoothing_group_ids.size());
printf("shape[%ld].num_faces: %lu\n", static_cast<long>(i), printf("shape[%ld].num_faces: %lu\n", static_cast<long>(i),
static_cast<unsigned long>(shapes[i].mesh.num_face_vertices.size())); static_cast<unsigned long>(shapes[i].mesh.num_face_vertices.size()));
@@ -158,6 +168,8 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
printf(" face[%ld].material_id = %d\n", static_cast<long>(f), printf(" face[%ld].material_id = %d\n", static_cast<long>(f),
shapes[i].mesh.material_ids[f]); shapes[i].mesh.material_ids[f]);
printf(" face[%ld].smoothing_group_id = %d\n", static_cast<long>(f),
shapes[i].mesh.smoothing_group_ids[f]);
index_offset += fnum; index_offset += fnum;
} }

View File

@@ -0,0 +1,2 @@
newmtl main
Kd 1 1 1

View File

@@ -0,0 +1,17 @@
mtllib issue-140-zero-face-idx.mtl
v -0.5 -0.5 0
v 0.5 -0.5 0
v 0.5 0.5 0
v -0.5 0.5 0
vt 0 0 0
vt 1 0 0
vt 1 1 0
vt 0 1 0
vn 0 0 -1
usemtl main
f 0/0/0 1/1/0 3/3/0
f 1/1/0 3/3/0 2/2/0

View File

@@ -0,0 +1,37 @@
o cube
mtllib cube.mtl
v -0.500000 -0.500000 0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 0.500000 0.500000
v 0.500000 0.500000 0.500000
v -0.500000 0.500000 -0.500000
v 0.500000 0.500000 -0.500000
v -0.500000 -0.500000 -0.500000
v 0.500000 -0.500000 -0.500000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 0.000000 1.000000
vt 1.000000 1.000000
g cube
usemtl cube
s 1
f 1/1 2/2 3/3
f 3/3 2/2 4/4
s 2
f 3/1 4/2 5/3
f 5/3 4/2 6/4
s 3
f 5/4 6/3 7/2
f 7/2 6/3 8/1
s 4
f 7/1 8/2 1/3
f 1/3 8/2 2/4
s 5
f 2/1 8/2 4/3
f 4/3 8/2 6/4
s 6
f 7/1 1/2 5/3
f 5 1 3

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@@ -0,0 +1,23 @@
newmtl test1
Ns 10.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.0000 0.0000 0.0000
Kd 0.5 0.2 0.2
Ks 0.0000 0.0000 0.0000
Ke 0.0000 0.0000 0.0000
newmtl test2
Ns 10.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.0000 0.0000 0.0000
Kd 0.2 0.5 0.2
Ks 0.0000 0.0000 0.0000
Ke 0.0000 0.0000 0.0000

View File

@@ -0,0 +1,51 @@
# cube.obj
#
mtllib issue-162-smoothing-group.mtl
v -0.500000 -0.500000 0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 0.500000 0.500000
v 0.500000 0.500000 0.500000
v -0.500000 0.500000 -0.500000
v 0.500000 0.500000 -0.500000
v -0.500000 -0.500000 -0.500000
v 0.500000 -0.500000 -0.500000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 0.000000 1.000000
vt 1.000000 1.000000
vn 0.000000 0.000000 1.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 1.000000 0.000000 0.000000
vn -1.000000 0.000000 0.000000
usemtl test1
g test1
s 1
f 1/1/1 2/2/1 3/3/1
f 3/3/1 2/2/1 4/4/1
usemtl test2
g test2
s off
f 3/1/2 4/2/2 5/3/2
f 5/3/2 4/2/2 6/4/2
s 3
f 5/4/3 6/3/3 7/2/3
f 7/2/3 6/3/3 8/1/3
s 4
f 7/1/4 8/2/4 1/3/4
f 1/3/4 8/2/4 2/4/4
s 0
f 2/1/5 8/2/5 4/3/5
f 4/3/5 8/2/5 6/4/5
s 6
f 7/1/6 1/2/6 5/3/6
f 5/3/6 1/2/6 3/4/6

7
models/norm-texopt.mtl Normal file
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@@ -0,0 +1,7 @@
newmtl default
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
Kt 0.1 0.2 0.3
norm -bm 3 normalmap.jpg

7
models/norm-texopt.obj Normal file
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@@ -0,0 +1,7 @@
mtllib norm-texopt.mtl
o Test
v 1.864151 -1.219172 -5.532511
v 0.575869 -0.666304 5.896140
v 0.940448 1.000000 -1.971128
usemtl default
f 1 2 3

View File

@@ -0,0 +1,22 @@
# from tinyobjloader issue #29
v 0.000000 2.000000 0.000000
v 0.000000 0.000000 0.000000
v 2.000000 0.000000 0.000000
v 2.000000 2.000000 0.000000
v 4.000000 0.000000 -3.255298
v 4.000000 2.000000 -3.255298
#vn 0.000000 0.000000 1.000000
#vn 0.000000 0.000000 1.000000
#vn 0.276597 0.000000 0.960986
#vn 0.276597 0.000000 0.960986
#vn 0.531611 0.000000 0.846988
#vn 0.531611 0.000000 0.846988
# 6 vertices
# 6 normals
g all
s 1
f 1//1 2//2 3//3 4//4
f 4//4 3//3 5//5

View File

@@ -0,0 +1,24 @@
newmtl white
Ka 0 0 0
Kd 1 1 1
Ks 0 0 0
newmtl red
Ka 0 0 0
Kd 1 0 0
Ks 0 0 0
newmtl green
Ka 0 0 0
Kd 0 1 0
Ks 0 0 0
newmtl blue
Ka 0 0 0
Kd 0 0 1
Ks 0 0 0
newmtl light
Ka 20 20 20
Kd 1 1 1
Ks 0 0 0

View File

@@ -0,0 +1,35 @@
mtllib smoothing-normal.mtl
v 0.000000 2.000000 2.000000
v 0.000000 0.000000 2.000000
v 2.000000 0.000000 2.000000
v 2.000000 2.000000 2.000000
v 0.000000 2.000000 0.000000
v 0.000000 0.000000 0.000000
v 2.000000 0.000000 0.000000
v 2.000000 2.000000 0.000000
# 8 vertices
g front cube
usemtl white
s 1
f 1 2 3 4
#g bottom cube
#usemtl white
s 1
f 2 6 7 3
g back cube
# expects white material
s off
f 8 7 6 5
#g right cube
#usemtl red
#f 4 3 7 8
#g top cube
#usemtl white
#f 5 1 4 8
#g left cube
#usemtl green
#f 5 6 2 1
# 6 elements

View File

@@ -0,0 +1,28 @@
newmtl white
Ka 0 0 0
Kd 1 1 1
Ks 0 0 0
# filename with white space.
map_Kd texture 01.png
newmtl red
Ka 0 0 0
Kd 1 0 0
Ks 0 0 0
# texture option + filename with white space.
bump -bm 2 bump 01.png
newmtl green
Ka 0 0 0
Kd 0 1 0
Ks 0 0 0
newmtl blue
Ka 0 0 0
Kd 0 0 1
Ks 0 0 0
newmtl light
Ka 20 20 20
Kd 1 1 1
Ks 0 0 0

View File

@@ -0,0 +1,31 @@
mtllib texture-filename-with-whitespace.mtl
v 0.000000 2.000000 2.000000
v 0.000000 0.000000 2.000000
v 2.000000 0.000000 2.000000
v 2.000000 2.000000 2.000000
v 0.000000 2.000000 0.000000
v 0.000000 0.000000 0.000000
v 2.000000 0.000000 0.000000
v 2.000000 2.000000 0.000000
# 8 vertices
g front cube
usemtl white
f 1 2 3 4
g back cube
# expects white material
f 8 7 6 5
g right cube
usemtl red
f 4 3 7 8
g top cube
usemtl white
f 5 1 4 8
g left cube
usemtl green
f 5 6 2 1
g bottom cube
usemtl white
f 2 6 7 3
# 6 elements

View File

@@ -48,7 +48,7 @@ static PyObject* pyLoadObj(PyObject* self, PyObject* args) {
pyshapes = PyDict_New(); pyshapes = PyDict_New();
pymaterials = PyDict_New(); pymaterials = PyDict_New();
pymaterial_indices = PyDict_New(); pymaterial_indices = PyList_New(0);
rtndict = PyDict_New(); rtndict = PyDict_New();
attribobj = PyDict_New(); attribobj = PyDict_New();
@@ -124,53 +124,52 @@ static PyObject* pyLoadObj(PyObject* self, PyObject* args) {
PyDict_SetItemString(pyshapes, (*shape).name.c_str(), meshobj); PyDict_SetItemString(pyshapes, (*shape).name.c_str(), meshobj);
} }
long material_index = 0;
for (std::vector<tinyobj::material_t>::iterator mat = materials.begin(); for (std::vector<tinyobj::material_t>::iterator mat = materials.begin();
mat != materials.end(); mat++) { mat != materials.end(); mat++) {
PyObject* matobj = PyDict_New(); PyObject* matobj = PyDict_New();
PyObject* unknown_parameter = PyDict_New(); PyObject* unknown_parameter = PyDict_New();
for (std::map<std::string, std::string>::iterator p = for (std::map<std::string, std::string>::iterator p =
(*mat).unknown_parameter.begin(); mat->unknown_parameter.begin();
p != (*mat).unknown_parameter.end(); ++p) { p != mat->unknown_parameter.end(); ++p) {
PyDict_SetItemString(unknown_parameter, p->first.c_str(), PyDict_SetItemString(unknown_parameter, p->first.c_str(),
PyUnicode_FromString(p->second.c_str())); PyUnicode_FromString(p->second.c_str()));
} }
PyDict_SetItemString(matobj, "shininess", PyDict_SetItemString(matobj, "shininess",
PyFloat_FromDouble((*mat).shininess)); PyFloat_FromDouble(mat->shininess));
PyDict_SetItemString(matobj, "ior", PyFloat_FromDouble((*mat).ior)); PyDict_SetItemString(matobj, "ior", PyFloat_FromDouble(mat->ior));
PyDict_SetItemString(matobj, "dissolve", PyDict_SetItemString(matobj, "dissolve",
PyFloat_FromDouble((*mat).dissolve)); PyFloat_FromDouble(mat->dissolve));
PyDict_SetItemString(matobj, "illum", PyLong_FromLong((*mat).illum)); PyDict_SetItemString(matobj, "illum", PyLong_FromLong(mat->illum));
PyDict_SetItemString(matobj, "ambient_texname", PyDict_SetItemString(matobj, "ambient_texname",
PyUnicode_FromString((*mat).ambient_texname.c_str())); PyUnicode_FromString(mat->ambient_texname.c_str()));
PyDict_SetItemString(matobj, "diffuse_texname", PyDict_SetItemString(matobj, "diffuse_texname",
PyUnicode_FromString((*mat).diffuse_texname.c_str())); PyUnicode_FromString(mat->diffuse_texname.c_str()));
PyDict_SetItemString(matobj, "specular_texname", PyDict_SetItemString(matobj, "specular_texname",
PyUnicode_FromString((*mat).specular_texname.c_str())); PyUnicode_FromString(mat->specular_texname.c_str()));
PyDict_SetItemString( PyDict_SetItemString(
matobj, "specular_highlight_texname", matobj, "specular_highlight_texname",
PyUnicode_FromString((*mat).specular_highlight_texname.c_str())); PyUnicode_FromString(mat->specular_highlight_texname.c_str()));
PyDict_SetItemString(matobj, "bump_texname", PyDict_SetItemString(matobj, "bump_texname",
PyUnicode_FromString((*mat).bump_texname.c_str())); PyUnicode_FromString(mat->bump_texname.c_str()));
PyDict_SetItemString( PyDict_SetItemString(
matobj, "displacement_texname", matobj, "displacement_texname",
PyUnicode_FromString((*mat).displacement_texname.c_str())); PyUnicode_FromString(mat->displacement_texname.c_str()));
PyDict_SetItemString(matobj, "alpha_texname", PyDict_SetItemString(matobj, "alpha_texname",
PyUnicode_FromString((*mat).alpha_texname.c_str())); PyUnicode_FromString(mat->alpha_texname.c_str()));
PyDict_SetItemString(matobj, "ambient", pyTupleFromfloat3((*mat).ambient)); PyDict_SetItemString(matobj, "ambient", pyTupleFromfloat3(mat->ambient));
PyDict_SetItemString(matobj, "diffuse", pyTupleFromfloat3((*mat).diffuse)); PyDict_SetItemString(matobj, "diffuse", pyTupleFromfloat3(mat->diffuse));
PyDict_SetItemString(matobj, "specular", PyDict_SetItemString(matobj, "specular",
pyTupleFromfloat3((*mat).specular)); pyTupleFromfloat3(mat->specular));
PyDict_SetItemString(matobj, "transmittance", PyDict_SetItemString(matobj, "transmittance",
pyTupleFromfloat3((*mat).transmittance)); pyTupleFromfloat3(mat->transmittance));
PyDict_SetItemString(matobj, "emission", PyDict_SetItemString(matobj, "emission",
pyTupleFromfloat3((*mat).emission)); pyTupleFromfloat3(mat->emission));
PyDict_SetItemString(matobj, "unknown_parameter", unknown_parameter); PyDict_SetItemString(matobj, "unknown_parameter", unknown_parameter);
PyDict_SetItemString(pymaterials, (*mat).name.c_str(), matobj); PyDict_SetItemString(pymaterials, mat->name.c_str(), matobj);
PyDict_SetItemString(pymaterial_indices, PyLong_FromLong(material_index++), (*mat).name.c_str()); PyList_Append(pymaterial_indices, PyUnicode_FromString(mat->name.c_str()));
} }
PyDict_SetItemString(rtndict, "shapes", pyshapes); PyDict_SetItemString(rtndict, "shapes", pyshapes);

17
tests/afl/README.txt Normal file
View File

@@ -0,0 +1,17 @@
Command line used to find this crash:
afl-fuzz -i in -o out ./test_loader @@
If you can't reproduce a bug outside of afl-fuzz, be sure to set the same
memory limit. The limit used for this fuzzing session was 50.0 MB.
Need a tool to minimize test cases before investigating the crashes or sending
them to a vendor? Check out the afl-tmin that comes with the fuzzer!
Found any cool bugs in open-source tools using afl-fuzz? If yes, please drop
me a mail at <lcamtuf@coredump.cx> once the issues are fixed - I'd love to
add your finds to the gallery at:
http://lcamtuf.coredump.cx/afl/
Thanks :-)

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@@ -0,0 +1,33 @@
# cube.obj
#
} cube
v d.0 0.0 0.0
v 0.0 0.0 1.0
v 0.0 1.0 0.0
v 0.0 1.0 1.0
v 1.0 0.0 0.0
v 1.0 0.0 1.0
v 1.0 1.0 0.0
v 1.0 1.0 1.0
vn 0.0 0.0 1.0
vn 0.0 0.0 -1.0
vn 0.0 1.0 0.0
vn 0.0 -1.0 0.0
vn 1.0 0.0 0.0
vn -1.0 0.0 0.0
f 1//2 7//2 5//2
f 1//2 3//2 7//2
f 1/6 4//6 3//6
f 1//6 2//6 4//6
f 3//3 8//3 7//3
f 3//3 4//3 8//3
f 5//5 7//5 8//5
f 5//5 8//5 6//5
f 1//4 5//4 55555555555555 6//4
f 1//4 6//4 2//4
f 2//1 6//1 8//1
f 2//1 8//1 4//1

View File

@@ -0,0 +1,35 @@
# cube.obj
#
4
f 1//4 6//4 2//4
f
g cube
v 0.0 0.0
v 0.0 0.0 1.0
v 0.0 1.0 0.0
v 0.0 1.0 1.0
v 1.0 0.0 0.0
v 1.0 0.0 1.0
v 1.0 1.0 0.0
v 1.0 1.0 1.0
n 0.0 0.0 1.0
vn 0.0 0.0 -1.0
vn 0.0 1.0 0.0
vn 0.0 -1.0 0.0
vn 1.0 0.0 0.0
vn -1.0 0.0 0.0
f 1//2 7//2 5//2
f 1//2 3//2 7//2
f 1//6 4//6 3//6
f 1//6 2//6 4//6
f 3//3 8//3 7//3
f 3//3 4//3 8//3
f 5//5 7//5 //5
f 5//5 8//5 6//5
f 1//4 5//4 6//4
f 1//4 6//4 2//4
f 2//1 6//1 8//1
f 2//1 8//1 4//1

View File

@@ -0,0 +1,34 @@
# cube.ob7//3
f 3//3 4//3 8//3j
#
g cube
v 0.0 0.0 0.0
v 0.0 0.0 1.0
v 0.0 1˙0 0.0
v 0.0 1.0 1.0
v 1.0 0.0 0.0
v 1.0 0.0 1.0
v 1.0 1.0 0.0
v 1.0 1.0 1.0
vn 0.0 0.0 1.0
vn 0.0 0.0 -1.0
vn 0.0 1.0 0.0
vn 0.0 -1.0 0.0
vn 1.0 0.0 0.0
vn -1.0 0.0 0.0
f 1//2 7//2 5//2
f 1//2 3//2 7//2
f 1//6 4//6 3//6
f 1//6 2//6 4//6
f 3//3 8//3 7//3
f 3//3 4//3 8//3
f 5//5 7//5 8//5
f 5//5 8//5 6//5
f 1//4 5//4 6//4
f 1//4 6//4 2//4
f 2//1 6//1 8//1
f 2//1 8//1 4//1

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@@ -0,0 +1,29 @@
# cube.obj
#
g
v 0.0 0.0 0.0
v 0.0 0.0 1,0
T 0.0 1.0 0.0
v 4.0 1c0 1.0
v 1.0 0.0 0.0
v 1.0 0.0 1.0
v 1.0 1.0 0.0
v 1.0 1.0 /////////////////////////////.0 0.0 -1.0
vn 0.0 1.0 0.0
v˙ 0.0 -1.0 0.0
vn 1.0 0.0 0.0
vn -1.0 0.0 0.0
f 1//2 7//2 5//2
f 1//2 3//2 7//2
f 1//6 4//6 3//6
f 1//6 2//6 4//6
f 3//3 8//3 7//3
f 3//3 4//3 8K/31
f/6 4//6 3//6
f 1//6 2 5//5 7//5 8//5
f 5//5 8//5 6//5"
f 1//4 5//4 2222222222224f 1//2 7//2 5 6//4 2//4
f 3//1 6//1 8//1
f 2//1 8//1 4//1

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@@ -0,0 +1,33 @@
# cube.obj
#
g cube
v 0.0 0.0 0.0
v 0.0 0.0 1.0
v 0.0 1.0 0.0
v 0.0 1.0 1.0
v 1.0 0.0 0.0
v 1.0 0.0 1.0
v 1.0 1.0 0.0
v 1.0 1.0 1.0
vn 0.0 0.0 1.0
vn 0<>0 0.0 -1.0
vn 0.0 1.0 00
vn 0.0 -Ę.0 0.0
vn 1. 0.0 0.0
vn -1.0 0.0 0.0
f 1//2 7//2 5//2
f 1//2 3//2 7//2
f 1//6 40000000000000000vvvvvvvvvvvvvvvv00000080000000//6 3//6
f 1//6 2//6 4//6
f 3//3 8//3 7//3
f 3//3 4//3 8//3
f 5//5 7//5 8//5
f 5//5 8//5 6//5
f 1//4 56//4
f 1//4 6//4 2//4
f 2//1 6//1 8//1
f 2//1 8//1 4//1

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@@ -0,0 +1,32 @@
# cube.obj
#
g cube
v 0.0 0.0 0.0
v 0.0 0.0 1.0
v 0.0 1.0 0.0
v 0.0 1.0 1.0
v 1.0 0.0 0.0
v 1.0 0.0 1.0
v 1.0 1.0 0.0
v 1.0 1.0 1.0
vn 0.0 0.0 1.0
vn 0.0 0.0 -1.0
vn 0.0 1.0 0.0
vn 0.0 -1.0 0.0
vn 1.0 0.0 0.
vn -1.0 0.0 0.0
f 1//2 7//2 5//2
f 1//2 3//2 7//2
f 1//6 4//6 3//6
f 1//6 2//6 4//6
f 3//3 8//3 7//3
f 3//3 4//3 08//3
f 5//5 7//5 8//5!Šf 5//5 8//5 6//5
f 1//4 5//4 65555//4
f 1//4 6//4 2//4
f 2//1 6//1 8//1
f 2//1 8//1 4//1

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@@ -0,0 +1,33 @@
# cube.7//3
f 3//3 4//3 8//3
obj
#
g cube
v 0.0 0.0 0.0
v 0.0 0.0 1.0
v .0 1.0
v 1.0 0.0 0.0
v 1.0 0.0 1.0
v 1.0 1.0 0.0
v 1.0 1.0 1.0
vn 0.0 0.0 1.0
vn 0.0 0.0 -1.0
vn 0.0 1.0 0.0
vn 0.0 -1.0 0.0
vn 1.0 0.0 0.0
vn -1.0 0.0 0.0
f 1//2 7//2 5//2
f 1//2 3//2 7//2
f 1//6 4//6 3//6
f 1//6 2//6 4//6
f 3//3 8//3 7//3
f 3//3 4//3 8//3
f 5//5 7//5 8//5!Šf 5//5 8//5 6//5
f 1//4 5//4 6//4
f 1//4 6//4 2//4
f 2//1 6//1 8//1
f 2//1 8//1 4//1

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@@ -0,0 +1,30 @@
# cube.obj
#
g cuvP 0.0 0.0 .0
v 0.0 0.0 1.0
v 0.0 1.0 0.0
v 0.0 1.0 1.0
v 1.0 0.0 0.0
v 1.0 0.0 1.0
v 1.0 1.0 0.0
v 1.0 1.0 1.0
vn 0.0 0.0 1.0
vn 0.0 0.0 -1.0
vn 0.0 1.0 0.0
vn 0.0 -1.0 0.0
vn 1.0 0.0 0.0
vn -1.0 0.0 0.0
f 1//2 7//2 5//2
f 1//2 3//2 7//2
f 1//6 4//6 3//6
f 1//6 2//6 4//6
f 3//3 8//3 7//3
f 3//3 4//3 8//3
f 5//5 7//5 8//5!Šf 5//5 8//5 6//5
f 1//4 5//4 6//4
f 1//4 6666666666666666//4 2//4
f 2//1 6//1 8//1
f 2//1 8//1 4//1

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@@ -0,0 +1,33 @@
# cube.obj
#
g cube
v 0.0 0.0 0.0
v 0.0 0.0 1.0
v 0.0 1.0 0.0
v 0.0 1.0 1.0
v 1.0 0.0 0.0
v 1.0 0.0 1.0
v 1.0 1.0 0.0
v 1.0 1.0 1.0
vn 0.0 0.0 1.0
vn 0.0 0.0 -1.0
vn 0.0 1.0 0.0
vn 0.0 -1.0 0.0
vn 1.0 0.0 0.0
vn -1.0 0.0 0.0
f 1//2 7//2 5//2
f 1//2 3//2 7//2
f 1//6 4//6 3//6
f 1//6 2//6 4//6
f 3//3 8//3 7//3
f 3//3 4//3 8//3
f 5//5 7//5 8//5
f 5//5 8//5 6//5
t 1//4 5/-4 6//4
f 1//4 6//4 2//4
f 2//1 6//1 8//1
f 2//1 8//1 4//1

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@@ -0,0 +1,33 @@
# cube.obj
#
g cube
v 0.0 0.0 0.0
v 0.0 0.0 1.0
v 0.0 1.0 0.0
v 0.0 1.0 1.0
v 1.0 0.0 0.0
v 1.0 0.0 1.0
v 1.0 1.0 0.0
v 1.0 1.0 1.0
vn 0.0 0.0 1.0
vn 0.0 0.0 -1.0
vn 0.0 1.0 0.0
vn 0.0 -1.0 0.0
vn 1.0 0.0 0.0
vn -1.0 0.0 0.0
f 1//2 7//2 5//2
f 1//2 3//2 7//2
f 1//6 4//6 3//6
f 1//6 2//6 4//6
f 3//3 8//3 7//3
f 3//3 4//3 8//3
f 5//5 7//5 8//5
f 5//5 8//5 6//5
t 1//4 -5//4 6//4
f 1//4 6//4 2//4
f 2//1 6//1 8//1
f 2//1 8//1 4//1

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@@ -0,0 +1,35 @@
# cube.obj
#
g cube
v 0.0 0.0 0.0
v 0.0 0.0 1.0
v 0.0 1.0 0.0
v 0.0 1.0 1.0
v 1.0 0.0 0.0
v 1.0 0.0 1.0
v 1.0 1.0 0.0
v 1.0 1.0 1.0
vn 0.0 0.0 !.0
vn 0.0 0.0 -1.0
vn 0.0 1.0 0.0
vn 0.0 8//5 6//5
t 1//4 -1.0 0.0
vn 1.0 0.0 0.0
f 3//3 8//3 7//3
f 3//3
vn -1.0 0.0 0.0
f 1//2 7//2 5//2
f 1//2 3//2 7//2
f 1//6 4//6 3//6
f 1//6 2//6 4//6
f 3//3 8//3 7//3
f 3//3 4//3 8//3
f 5//5 7//5 8//5
f 5//5 8//5 6//5
t 1//4 5//4 6//4
f 1//4 6//4 2//4 f 2//1 6//1 8//1
f 2//1 8//1 4//1

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@@ -0,0 +1,32 @@
# cube.obj
#
g cube
v 0.0 0.0 0.0
v 0.0 0.0 1.0
v 0.0 1.0 0.0
v 0.0 1.0 1.0
v Ď1.0 0.0 0.0
v 1.0 0.0 1.0
v 1.0 1.0 0.0
v 1.0 1.0 1.0
vn 0.0 0.0 1.0
vn 0.0 0.0 -1.0
vn 0.0 1.0
vn 1.0 0.0 0.0
vn -1.0 0.0 0.0
f 1//2 7//2 5//2
f 1//2 3//2 7//2
f 1//6 4//6 3//6
f 1//6 2//6 4//6
f 3//3 8//3 7//3
f 3//3 4//3 811111//3
f 5//5 7//5 8//5
f 5//5 8//5 6//5
t 1//4 5//4 6//4
f 1//4 6//4 2//4
f 2B/1 6//1 8//1
f 2//1 8//1 4//1

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@@ -631,13 +631,14 @@ TEST_CASE("vertex-col-ext", "[Issue144]") {
std::vector<tinyobj::material_t> materials; std::vector<tinyobj::material_t> materials;
std::string err; std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/cube-vertexcol.obj", gMtlBasePath); bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/cube-vertexcol.obj", gMtlBasePath);
if (!err.empty()) { if (!err.empty()) {
std::cerr << err << std::endl; std::cerr << err << std::endl;
} }
PrintInfo(attrib, shapes, materials); //PrintInfo(attrib, shapes, materials);
REQUIRE(true == ret); REQUIRE(true == ret);
REQUIRE((8 * 3) == attrib.colors.size()); REQUIRE((8 * 3) == attrib.colors.size());
@@ -655,7 +656,124 @@ TEST_CASE("vertex-col-ext", "[Issue144]") {
REQUIRE(1 == Approx(attrib.colors[3 * 7 + 0])); REQUIRE(1 == Approx(attrib.colors[3 * 7 + 0]));
REQUIRE(1 == Approx(attrib.colors[3 * 7 + 1])); REQUIRE(1 == Approx(attrib.colors[3 * 7 + 1]));
REQUIRE(1 == Approx(attrib.colors[3 * 7 + 2])); REQUIRE(1 == Approx(attrib.colors[3 * 7 + 2]));
}
TEST_CASE("norm_texopts", "[norm]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/norm-texopt.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(1 == shapes.size());
REQUIRE(1 == materials.size());
REQUIRE(3.0 == Approx(materials[0].normal_texopt.bump_multiplier));
}
TEST_CASE("zero-face-idx-value", "[Issue140]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/issue-140-zero-face-idx.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(false == ret);
REQUIRE(!err.empty());
}
TEST_CASE("texture-name-whitespace", "[Issue145]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/texture-filename-with-whitespace.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << "[Issue145] " << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(err.empty());
REQUIRE(2 < materials.size());
REQUIRE(0 == materials[0].diffuse_texname.compare("texture 01.png"));
REQUIRE(0 == materials[1].bump_texname.compare("bump 01.png"));
REQUIRE(2 == Approx(materials[1].bump_texopt.bump_multiplier));
}
TEST_CASE("smoothing-group", "[Issue162]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/issue-162-smoothing-group.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << "[Issue162] " << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(2 == shapes.size());
REQUIRE(2 == shapes[0].mesh.smoothing_group_ids.size());
REQUIRE(1 == shapes[0].mesh.smoothing_group_ids[0]);
REQUIRE(1 == shapes[0].mesh.smoothing_group_ids[1]);
REQUIRE(10 == shapes[1].mesh.smoothing_group_ids.size());
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[0]);
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[1]);
REQUIRE(3 == shapes[1].mesh.smoothing_group_ids[2]);
REQUIRE(3 == shapes[1].mesh.smoothing_group_ids[3]);
REQUIRE(4 == shapes[1].mesh.smoothing_group_ids[4]);
REQUIRE(4 == shapes[1].mesh.smoothing_group_ids[5]);
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[6]);
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[7]);
REQUIRE(6 == shapes[1].mesh.smoothing_group_ids[8]);
REQUIRE(6 == shapes[1].mesh.smoothing_group_ids[9]);
}
// Fuzzer test.
// Just check if it does not crash.
TEST_CASE("afl000000", "[AFL]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "./afl/id:000000,sig:11,src:000000,op:havoc,rep:128", gMtlBasePath);
REQUIRE(true == ret);
}
TEST_CASE("afl000001", "[AFL]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "./afl/id:000001,sig:11,src:000000,op:havoc,rep:64", gMtlBasePath);
REQUIRE(true == ret);
} }
#if 0 #if 0

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