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7b6e33da52
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7b6e33da52 | ||
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5896933508 |
36
README.md
36
README.md
@@ -26,11 +26,20 @@ Old version is available `v0.9.x` branch https://github.com/syoyo/tinyobjloader/
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## What's new
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### Version 2.x
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* Refactor API
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* Support triangulation for concave polygons(#151)
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### Version 1.x
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Avaiable in `v1.x.y` branch.
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* 20 Aug, 2016 : Bump version v1.0.0. New data structure and API!
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### Old version
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### Older version
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Previous old version is avaiable in `v0.9.x` branch.
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Older version is avaiable in `v0.9.x` branch.
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## Example
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@@ -49,7 +58,11 @@ http://casual-effects.com/data/index.html
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TinyObjLoader is successfully used in ...
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### New version(v1.0.x)
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### New version(v2.x)
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* Your project here! (Letting us know via github issue is welcome!)
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### Old version(v1.x)
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* Double precision support through `TINYOBJLOADER_USE_DOUBLE` thanks to noma
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* Loading models in Vulkan Tutorial https://vulkan-tutorial.com/Loading_models
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@@ -60,7 +73,7 @@ TinyObjLoader is successfully used in ...
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* VFPR - a Vulkan Forward Plus Renderer : https://github.com/WindyDarian/Vulkan-Forward-Plus-Renderer
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* Your project here! (Letting us know via github issue is welcome!)
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### Old version(v0.9.x)
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### Older version(v0.9.x)
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* bullet3 https://github.com/erwincoumans/bullet3
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* pbrt-v2 https://github.com/mmp/pbrt-v2
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@@ -98,7 +111,6 @@ TinyObjLoader is successfully used in ...
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* PBR material extension for .MTL. Its proposed here: http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr
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* Callback API for custom loading.
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* Double precision support(for HPC application).
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* Smoothing group
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## TODO
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@@ -106,6 +118,8 @@ TinyObjLoader is successfully used in ...
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* [ ] Fix obj_sticker example.
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* [ ] More unit test codes.
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* [x] Texture options
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* [ ] Normal vector generation
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* [ ] Support smoothing groups
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## License
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@@ -227,12 +241,12 @@ for (size_t s = 0; s < shapes.size(); s++) {
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for (size_t v = 0; v < fv; v++) {
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// access to vertex
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tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
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tinyobj::real_t vx = attrib.vertices[3*idx.vertex_index+0];
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tinyobj::real_t vy = attrib.vertices[3*idx.vertex_index+1];
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tinyobj::real_t vz = attrib.vertices[3*idx.vertex_index+2];
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tinyobj::real_t nx = attrib.normals[3*idx.normal_index+0];
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tinyobj::real_t ny = attrib.normals[3*idx.normal_index+1];
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tinyobj::real_t nz = attrib.normals[3*idx.normal_index+2];
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tinyobj::real_t vx = attrib.vertices[idx.vertex_index].x;
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tinyobj::real_t vy = attrib.vertices[idx.vertex_index].y;
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tinyobj::real_t vz = attrib.vertices[idx.vertex_index].z;
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tinyobj::real_t nx = attrib.normals[idx.normal_index].x;
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tinyobj::real_t ny = attrib.normals[idx.normal_index].y;
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tinyobj::real_t nz = attrib.normals[idx.normal_index].z;
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tinyobj::real_t tx = attrib.texcoords[2*idx.texcoord_index+0];
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tinyobj::real_t ty = attrib.texcoords[2*idx.texcoord_index+1];
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// Optional: vertex colors
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@@ -129,7 +129,6 @@ int main(int argc, char **argv) {
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cb.object_cb = object_cb;
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MyMesh mesh;
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std::string warn;
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std::string err;
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std::string filename = "../../models/cornell_box.obj";
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if (argc > 1) {
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@@ -144,11 +143,7 @@ int main(int argc, char **argv) {
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tinyobj::MaterialFileReader mtlReader("../../models/");
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bool ret = tinyobj::LoadObjWithCallback(ifs, cb, &mesh, &mtlReader, &warn, &err);
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if (!warn.empty()) {
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std::cout << "WARN: " << warn << std::endl;
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}
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bool ret = tinyobj::LoadObjWithCallback(ifs, cb, &mesh, &mtlReader, &err);
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if (!err.empty()) {
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std::cerr << err << std::endl;
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@@ -1,9 +1,8 @@
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//
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// Stiches multiple .obj files into one .obj.
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// Stiches multiple .obj files into one .obj.
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//
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#include "obj_writer.h"
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#include "../../tiny_obj_loader.h"
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#include "obj_writer.h"
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#include <cassert>
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#include <iostream>
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@@ -12,59 +11,27 @@
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typedef std::vector<tinyobj::shape_t> Shape;
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typedef std::vector<tinyobj::material_t> Material;
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typedef tinyobj::attrib_t Attribute;
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void
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StichObjs(
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tinyobj::attrib_t& out_attribute,
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std::vector<tinyobj::shape_t>& out_shape,
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std::vector<tinyobj::material_t>& out_material,
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const std::vector<Attribute>& attributes,
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const std::vector<Shape>& shapes,
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const std::vector<Material>& materials)
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{
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// The amount of attributes, shape-vectors and material-vecotrs should be the same.
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if(attributes.size() != shapes.size() && attributes.size() != materials.size()){
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std::cerr << "Size of attributes, shapes and Materials don't fit!" << attributes.size() << " " << shapes.size() <<" " << materials.size() << std::endl;;
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exit(1);
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}
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int num_shapes = 0;
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// 4 values (vertices, normals, texcoords, colors)
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std::vector<int> num_attributes(4, 0);
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int num_materials = 0;
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for(int i = 0; i < shapes.size(); i++){
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num_shapes += shapes[i].size();
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}
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for(int i = 0; i < attributes.size(); i++){
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num_attributes[0] += attributes[i].vertices.size();
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num_attributes[1] += attributes[i].normals.size();
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num_attributes[2] += attributes[i].texcoords.size();
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num_attributes[3] += attributes[i].colors.size();
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}
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for(int i = 0; i < materials.size(); i++){
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num_materials += materials[i].size();
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int numShapes = 0;
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for (size_t i = 0; i < shapes.size(); i++) {
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numShapes += (int)shapes[i].size();
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}
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// More performant, than push_back
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out_attribute.vertices.resize(num_attributes[0]);
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out_attribute.normals.resize(num_attributes[1]);
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out_attribute.texcoords.resize(num_attributes[2]);
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out_attribute.colors.resize(num_attributes[3]);
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out_shape.resize(num_shapes);
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out_material.resize(num_materials);
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printf("Total # of shapes = %d\n", numShapes);
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int materialIdOffset = 0;
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int material_id_offset = 0;
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int shape_id_offset = 0;
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int vertex_idx_offset = 0;
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int normal_idx_offset = 0;
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int texcoord_idx_offset = 0;
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int color_idx_offset = 0;
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// shapes.size() = attributes.size() = materials.size()
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size_t face_offset = 0;
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for (size_t i = 0; i < shapes.size(); i++) {
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// Copy shapes
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for (size_t k = 0; k < shapes[i].size(); k++) {
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std::string new_name = shapes[i][k].name;
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// Add suffix
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char buf[1024];
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@@ -72,51 +39,36 @@ StichObjs(
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new_name += std::string(buf);
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printf("shape[%ld][%ld].name = %s\n", i, k, shapes[i][k].name.c_str());
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assert((shapes[i][k].mesh.indices.size() % 3) == 0);
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assert((shapes[i][k].mesh.positions.size() % 3) == 0);
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tinyobj::shape_t new_shape = shapes[i][k];
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// Add material offset.
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for(size_t f = 0; f < new_shape.mesh.material_ids.size(); f++) {
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new_shape.mesh.material_ids[f] += material_id_offset;
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}
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// Add indices offset.
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for(size_t f = 0; f < new_shape.mesh.indices.size(); f++){
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tinyobj::index_t& ref = new_shape.mesh.indices[f];
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if(ref.vertex_index > -1){
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ref.vertex_index += vertex_idx_offset;
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}
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if(ref.normal_index > -1){
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ref.normal_index += normal_idx_offset;
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}
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if(ref.texcoord_index > -1){
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ref.texcoord_index += texcoord_idx_offset;
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}
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// Add offset.
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for (size_t f = 0; f < new_shape.mesh.material_ids.size(); f++) {
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new_shape.mesh.material_ids[f] += materialIdOffset;
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}
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new_shape.name = new_name;
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printf("shape[%ld][%ld].new_name = %s\n", i, k, new_shape.name.c_str());
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out_shape[shape_id_offset++] = new_shape;
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out_shape.push_back(new_shape);
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}
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// Copy materials
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for (size_t k = 0; k < materials[i].size(); k++) {
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out_material[material_id_offset++] = materials[i][k];
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}
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// Copy attributes (3 floats per vertex, 3 floats per normal, 2 floats per texture-coordinate, 3 floats per color)
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// You could also include a check here, if the sizes are dividable by 3 (resp. 2), but it's safe to simply assume, they do.
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std::copy(attributes[i].vertices.begin(), attributes[i].vertices.end(), out_attribute.vertices.begin() + vertex_idx_offset * 3);
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vertex_idx_offset += attributes[i].vertices.size() / 3;
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std::copy(attributes[i].normals.begin(), attributes[i].normals.end(), out_attribute.normals.begin() + normal_idx_offset * 3);
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normal_idx_offset += attributes[i].normals.size() / 3;
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std::copy(attributes[i].texcoords.begin(), attributes[i].texcoords.end(), out_attribute.texcoords.begin() + texcoord_idx_offset * 2);
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texcoord_idx_offset += attributes[i].texcoords.size() / 2;
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std::copy(attributes[i].colors.begin(), attributes[i].colors.end(), out_attribute.colors.begin() + color_idx_offset);
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color_idx_offset += attributes[i].colors.size();
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materialIdOffset += materials[i].size();
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}
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for (size_t i = 0; i < materials.size(); i++) {
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for (size_t k = 0; k < materials[i].size(); k++) {
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out_material.push_back(materials[i][k]);
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}
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}
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}
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int main(int argc, char **argv)
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int
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main(
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int argc,
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char **argv)
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{
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if (argc < 3) {
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printf("Usage: obj_sticher input0.obj input1.obj ... output.obj\n");
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@@ -126,16 +78,16 @@ int main(int argc, char **argv)
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int num_objfiles = argc - 2;
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std::string out_filename = std::string(argv[argc-1]); // last element
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std::vector<Attribute> attributes(num_objfiles);
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std::vector<Shape> shapes(num_objfiles);
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std::vector<Material> materials(num_objfiles);
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std::vector<Shape> shapes;
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std::vector<Material> materials;
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shapes.resize(num_objfiles);
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materials.resize(num_objfiles);
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for (int i = 0; i < num_objfiles; i++) {
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std::cout << "Loading " << argv[i+1] << " ... " << std::flush;
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std::string warn;
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std::string err;
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bool ret = tinyobj::LoadObj(&attributes[i], &shapes[i], &materials[i], &warn, &err, argv[i+1]);
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bool ret = tinyobj::LoadObj(shapes[i], materials[i], err, argv[i+1]);
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if (!err.empty()) {
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std::cerr << err << std::endl;
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}
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@@ -146,13 +98,12 @@ int main(int argc, char **argv)
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std::cout << "DONE." << std::endl;
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}
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Attribute out_attribute;
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Shape out_shape;
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Material out_material;
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StichObjs(out_attribute, out_shape, out_material, attributes, shapes, materials);
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std::vector<tinyobj::shape_t> out_shape;
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std::vector<tinyobj::material_t> out_material;
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StichObjs(out_shape, out_material, shapes, materials);
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bool coordTransform = true;
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bool ret = WriteObj(out_filename, out_attribute, out_shape, out_material, coordTransform);
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bool ret = WriteObj(out_filename, out_shape, out_material, coordTransform);
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assert(ret);
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return 0;
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@@ -30,8 +30,6 @@ bool WriteMat(const std::string& filename, const std::vector<tinyobj::material_t
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fprintf(fp, "Ke %f %f %f\n", mat.emission[0], mat.emission[1], mat.emission[2]);
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fprintf(fp, "Ns %f\n", mat.shininess);
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fprintf(fp, "Ni %f\n", mat.ior);
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fprintf(fp, "illum %d\n", mat.illum);
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fprintf(fp, "\n");
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// @todo { texture }
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}
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@@ -40,7 +38,7 @@ bool WriteMat(const std::string& filename, const std::vector<tinyobj::material_t
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return true;
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}
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bool WriteObj(const std::string& filename, const tinyobj::attrib_t& attributes, const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool coordTransform) {
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bool WriteObj(const std::string& filename, const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool coordTransform) {
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FILE* fp = fopen(filename.c_str(), "w");
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if (!fp) {
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fprintf(stderr, "Failed to open file [ %s ] for write.\n", filename.c_str());
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@@ -50,53 +48,17 @@ bool WriteObj(const std::string& filename, const tinyobj::attrib_t& attributes,
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std::string basename = GetFileBasename(filename);
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std::string material_filename = basename + ".mtl";
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int v_offset = 0;
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int vn_offset = 0;
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int vt_offset = 0;
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int prev_material_id = -1;
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fprintf(fp, "mtllib %s\n\n", material_filename.c_str());
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// facevarying vtx
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for (size_t k = 0; k < attributes.vertices.size(); k+=3) {
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if (coordTransform) {
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fprintf(fp, "v %f %f %f\n",
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attributes.vertices[k + 0],
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attributes.vertices[k + 2],
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-attributes.vertices[k + 1]);
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} else {
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fprintf(fp, "v %f %f %f\n",
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attributes.vertices[k + 0],
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attributes.vertices[k + 1],
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attributes.vertices[k + 2]);
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}
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}
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fprintf(fp, "\n");
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// facevarying normal
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for (size_t k = 0; k < attributes.normals.size(); k += 3) {
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if (coordTransform) {
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fprintf(fp, "vn %f %f %f\n",
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attributes.normals[k + 0],
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attributes.normals[k + 2],
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-attributes.normals[k + 1]);
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} else {
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fprintf(fp, "vn %f %f %f\n",
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attributes.normals[k + 0],
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attributes.normals[k + 1],
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attributes.normals[k + 2]);
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}
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}
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fprintf(fp, "\n");
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// facevarying texcoord
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for (size_t k = 0; k < attributes.texcoords.size(); k += 2) {
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fprintf(fp, "vt %f %f\n",
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attributes.texcoords[k + 0],
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attributes.texcoords[k + 1]);
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}
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fprintf(fp, "mtllib %s\n", material_filename.c_str());
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for (size_t i = 0; i < shapes.size(); i++) {
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fprintf(fp, "\n");
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bool has_vn = false;
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bool has_vt = false;
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if (shapes[i].name.empty()) {
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fprintf(fp, "g Unknown\n");
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@@ -104,53 +66,101 @@ bool WriteObj(const std::string& filename, const tinyobj::attrib_t& attributes,
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fprintf(fp, "g %s\n", shapes[i].name.c_str());
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}
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bool has_vn = false;
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bool has_vt = false;
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// Assumes normals and textures are set shape-wise.
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if(shapes[i].mesh.indices.size() > 0){
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has_vn = shapes[i].mesh.indices[0].normal_index != -1;
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has_vt = shapes[i].mesh.indices[0].texcoord_index != -1;
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//if (!shapes[i].material.name.empty()) {
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// fprintf(fp, "usemtl %s\n", shapes[i].material.name.c_str());
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//}
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// facevarying vtx
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for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
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for (int j = 0; j < 3; j++) {
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int idx = shapes[i].mesh.indices[3*k+j];
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if (coordTransform) {
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fprintf(fp, "v %f %f %f\n",
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shapes[i].mesh.positions[3*idx+0],
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shapes[i].mesh.positions[3*idx+2],
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-shapes[i].mesh.positions[3*idx+1]);
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} else {
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fprintf(fp, "v %f %f %f\n",
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shapes[i].mesh.positions[3*idx+0],
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shapes[i].mesh.positions[3*idx+1],
|
||||
shapes[i].mesh.positions[3*idx+2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// facevarying normal
|
||||
if (shapes[i].mesh.normals.size() > 0) {
|
||||
for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
int idx = shapes[i].mesh.indices[3*k+j];
|
||||
if (coordTransform) {
|
||||
fprintf(fp, "vn %f %f %f\n",
|
||||
shapes[i].mesh.normals[3*idx+0],
|
||||
shapes[i].mesh.normals[3*idx+2],
|
||||
-shapes[i].mesh.normals[3*idx+1]);
|
||||
} else {
|
||||
fprintf(fp, "vn %f %f %f\n",
|
||||
shapes[i].mesh.normals[3*idx+0],
|
||||
shapes[i].mesh.normals[3*idx+1],
|
||||
shapes[i].mesh.normals[3*idx+2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (shapes[i].mesh.normals.size() > 0) has_vn = true;
|
||||
|
||||
// facevarying texcoord
|
||||
if (shapes[i].mesh.texcoords.size() > 0) {
|
||||
for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
int idx = shapes[i].mesh.indices[3*k+j];
|
||||
fprintf(fp, "vt %f %f\n",
|
||||
shapes[i].mesh.texcoords[2*idx+0],
|
||||
shapes[i].mesh.texcoords[2*idx+1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (shapes[i].mesh.texcoords.size() > 0) has_vt = true;
|
||||
|
||||
// face
|
||||
int face_index = 0;
|
||||
for (size_t k = 0; k < shapes[i].mesh.indices.size(); k += shapes[i].mesh.num_face_vertices[face_index++]) {
|
||||
// Check Materials
|
||||
int material_id = shapes[i].mesh.material_ids[face_index];
|
||||
for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
|
||||
|
||||
// Face index is 1-base.
|
||||
//int v0 = shapes[i].mesh.indices[3*k+0] + 1 + v_offset;
|
||||
//int v1 = shapes[i].mesh.indices[3*k+1] + 1 + v_offset;
|
||||
//int v2 = shapes[i].mesh.indices[3*k+2] + 1 + v_offset;
|
||||
int v0 = (3*k + 0) + 1 + v_offset;
|
||||
int v1 = (3*k + 1) + 1 + v_offset;
|
||||
int v2 = (3*k + 2) + 1 + v_offset;
|
||||
|
||||
int vt0 = (3*k + 0) + 1 + vt_offset;
|
||||
int vt1 = (3*k + 1) + 1 + vt_offset;
|
||||
int vt2 = (3*k + 2) + 1 + vt_offset;
|
||||
|
||||
int material_id = shapes[i].mesh.material_ids[k];
|
||||
if (material_id != prev_material_id) {
|
||||
std::string material_name = materials[material_id].name;
|
||||
fprintf(fp, "usemtl %s\n", material_name.c_str());
|
||||
prev_material_id = material_id;
|
||||
}
|
||||
|
||||
unsigned char v_per_f = shapes[i].mesh.num_face_vertices[face_index];
|
||||
// Imperformant, but if you want to have variable vertices per face, you need some kind of a dynamic loop.
|
||||
fprintf(fp, "f");
|
||||
for(int l = 0; l < v_per_f; l++){
|
||||
const tinyobj::index_t& ref = shapes[i].mesh.indices[k + l];
|
||||
if(has_vn && has_vt){
|
||||
// v0/t0/vn0
|
||||
fprintf(fp, " %d/%d/%d", ref.vertex_index + 1, ref.texcoord_index + 1, ref.normal_index + 1);
|
||||
continue;
|
||||
}
|
||||
if(has_vn && !has_vt){
|
||||
// v0//vn0
|
||||
fprintf(fp, " %d//%d", ref.vertex_index + 1, ref.normal_index + 1);
|
||||
continue;
|
||||
}
|
||||
if(!has_vn && has_vt){
|
||||
// v0/vt0
|
||||
fprintf(fp, " %d/%d", ref.vertex_index + 1, ref.texcoord_index + 1);
|
||||
continue;
|
||||
}
|
||||
if(!has_vn && !has_vt){
|
||||
// v0 v1 v2
|
||||
fprintf(fp, " %d", ref.vertex_index + 1);
|
||||
continue;
|
||||
}
|
||||
if (has_vn && has_vt) {
|
||||
fprintf(fp, "f %d/%d/%d %d/%d/%d %d/%d/%d\n",
|
||||
v0, vt0, v0, v1, vt1, v1, v2, vt2, v2);
|
||||
} else if (has_vn && !has_vt) {
|
||||
fprintf(fp, "f %d//%d %d//%d %d//%d\n", v0, v0, v1, v1, v2, v2);
|
||||
} else if (!has_vn && has_vt) {
|
||||
fprintf(fp, "f %d/%d %d/%d %d/%d\n", v0, v0, v1, v1, v2, v2);
|
||||
} else {
|
||||
fprintf(fp, "f %d %d %d\n", v0, v1, v2);
|
||||
}
|
||||
fprintf(fp, "\n");
|
||||
|
||||
}
|
||||
|
||||
v_offset += shapes[i].mesh.indices.size();
|
||||
//vn_offset += shapes[i].mesh.normals.size() / 3;
|
||||
vt_offset += shapes[i].mesh.texcoords.size() / 2;
|
||||
|
||||
}
|
||||
|
||||
fclose(fp);
|
||||
@@ -162,3 +172,5 @@ bool WriteObj(const std::string& filename, const tinyobj::attrib_t& attributes,
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "../../tiny_obj_loader.h"
|
||||
|
||||
extern bool WriteObj(const std::string& filename, const tinyobj::attrib_t& attributes, const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool coordTransform = false);
|
||||
extern bool WriteObj(const std::string& filename, const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool coordTransform = false);
|
||||
|
||||
|
||||
#endif // __OBJ_WRITER_H__
|
||||
|
||||
@@ -37,11 +37,11 @@ extern "C" {
|
||||
#include <windows.h>
|
||||
|
||||
#ifdef max
|
||||
#undef max
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
#ifdef min
|
||||
#undef min
|
||||
#undef min
|
||||
#endif
|
||||
|
||||
#include <mmsystem.h>
|
||||
@@ -143,15 +143,15 @@ float eye[3], lookat[3], up[3];
|
||||
|
||||
GLFWwindow* window;
|
||||
|
||||
static std::string GetBaseDir(const std::string& filepath) {
|
||||
static std::string GetBaseDir(const std::string &filepath) {
|
||||
if (filepath.find_last_of("/\\") != std::string::npos)
|
||||
return filepath.substr(0, filepath.find_last_of("/\\"));
|
||||
return "";
|
||||
}
|
||||
|
||||
static bool FileExists(const std::string& abs_filename) {
|
||||
static bool FileExists(const std::string &abs_filename) {
|
||||
bool ret;
|
||||
FILE* fp = fopen(abs_filename.c_str(), "rb");
|
||||
FILE *fp = fopen(abs_filename.c_str(), "rb");
|
||||
if (fp) {
|
||||
ret = true;
|
||||
fclose(fp);
|
||||
@@ -191,106 +191,14 @@ static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
|
||||
|
||||
N[0] /= len;
|
||||
N[1] /= len;
|
||||
N[2] /= len;
|
||||
}
|
||||
}
|
||||
|
||||
namespace // Local utility functions
|
||||
{
|
||||
struct vec3 {
|
||||
float v[3];
|
||||
vec3() {
|
||||
v[0] = 0.0f;
|
||||
v[1] = 0.0f;
|
||||
v[2] = 0.0f;
|
||||
}
|
||||
};
|
||||
|
||||
void normalizeVector(vec3 &v) {
|
||||
float len2 = v.v[0] * v.v[0] + v.v[1] * v.v[1] + v.v[2] * v.v[2];
|
||||
if (len2 > 0.0f) {
|
||||
float len = sqrtf(len2);
|
||||
|
||||
v.v[0] /= len;
|
||||
v.v[1] /= len;
|
||||
v.v[2] /= len;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if `mesh_t` contains smoothing group id.
|
||||
bool hasSmoothingGroup(const tinyobj::shape_t& shape)
|
||||
{
|
||||
for (size_t i = 0; i < shape.mesh.smoothing_group_ids.size(); i++) {
|
||||
if (shape.mesh.smoothing_group_ids[i] > 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void computeSmoothingNormals(const tinyobj::attrib_t& attrib, const tinyobj::shape_t& shape,
|
||||
std::map<int, vec3>& smoothVertexNormals) {
|
||||
smoothVertexNormals.clear();
|
||||
std::map<int, vec3>::iterator iter;
|
||||
|
||||
for (size_t f = 0; f < shape.mesh.indices.size() / 3; f++) {
|
||||
// Get the three indexes of the face (all faces are triangular)
|
||||
tinyobj::index_t idx0 = shape.mesh.indices[3 * f + 0];
|
||||
tinyobj::index_t idx1 = shape.mesh.indices[3 * f + 1];
|
||||
tinyobj::index_t idx2 = shape.mesh.indices[3 * f + 2];
|
||||
|
||||
// Get the three vertex indexes and coordinates
|
||||
int vi[3]; // indexes
|
||||
float v[3][3]; // coordinates
|
||||
|
||||
for (int k = 0; k < 3; k++) {
|
||||
vi[0] = idx0.vertex_index;
|
||||
vi[1] = idx1.vertex_index;
|
||||
vi[2] = idx2.vertex_index;
|
||||
assert(vi[0] >= 0);
|
||||
assert(vi[1] >= 0);
|
||||
assert(vi[2] >= 0);
|
||||
|
||||
v[0][k] = attrib.vertices[3 * vi[0] + k];
|
||||
v[1][k] = attrib.vertices[3 * vi[1] + k];
|
||||
v[2][k] = attrib.vertices[3 * vi[2] + k];
|
||||
}
|
||||
|
||||
// Compute the normal of the face
|
||||
float normal[3];
|
||||
CalcNormal(normal, v[0], v[1], v[2]);
|
||||
|
||||
// Add the normal to the three vertexes
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
iter = smoothVertexNormals.find(vi[i]);
|
||||
if (iter != smoothVertexNormals.end()) {
|
||||
// add
|
||||
iter->second.v[0] += normal[0];
|
||||
iter->second.v[1] += normal[1];
|
||||
iter->second.v[2] += normal[2];
|
||||
} else {
|
||||
smoothVertexNormals[vi[i]].v[0] = normal[0];
|
||||
smoothVertexNormals[vi[i]].v[1] = normal[1];
|
||||
smoothVertexNormals[vi[i]].v[2] = normal[2];
|
||||
}
|
||||
}
|
||||
|
||||
} // f
|
||||
|
||||
// Normalize the normals, that is, make them unit vectors
|
||||
for (iter = smoothVertexNormals.begin(); iter != smoothVertexNormals.end();
|
||||
iter++) {
|
||||
normalizeVector(iter->second);
|
||||
}
|
||||
|
||||
} // computeSmoothingNormals
|
||||
} // namespace
|
||||
|
||||
static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
||||
std::vector<DrawObject>* drawObjects,
|
||||
std::vector<tinyobj::material_t>& materials,
|
||||
std::map<std::string, GLuint>& textures,
|
||||
const char* filename) {
|
||||
std::vector<DrawObject>* drawObjects,
|
||||
std::vector<tinyobj::material_t>& materials,
|
||||
std::map<std::string, GLuint>& textures,
|
||||
const char* filename) {
|
||||
tinyobj::attrib_t attrib;
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
|
||||
@@ -308,13 +216,9 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
||||
base_dir += "/";
|
||||
#endif
|
||||
|
||||
std::string warn;
|
||||
std::string err;
|
||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, filename,
|
||||
base_dir.c_str());
|
||||
if (!warn.empty()) {
|
||||
std::cout << "WARN: " << warn << std::endl;
|
||||
}
|
||||
bool ret =
|
||||
tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, base_dir.c_str());
|
||||
if (!err.empty()) {
|
||||
std::cerr << err << std::endl;
|
||||
}
|
||||
@@ -338,62 +242,56 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
||||
materials.push_back(tinyobj::material_t());
|
||||
|
||||
for (size_t i = 0; i < materials.size(); i++) {
|
||||
printf("material[%d].diffuse_texname = %s\n", int(i),
|
||||
materials[i].diffuse_texname.c_str());
|
||||
printf("material[%d].diffuse_texname = %s\n", int(i), materials[i].diffuse_texname.c_str());
|
||||
}
|
||||
|
||||
// Load diffuse textures
|
||||
{
|
||||
for (size_t m = 0; m < materials.size(); m++) {
|
||||
tinyobj::material_t* mp = &materials[m];
|
||||
for (size_t m = 0; m < materials.size(); m++) {
|
||||
tinyobj::material_t* mp = &materials[m];
|
||||
|
||||
if (mp->diffuse_texname.length() > 0) {
|
||||
// Only load the texture if it is not already loaded
|
||||
if (textures.find(mp->diffuse_texname) == textures.end()) {
|
||||
GLuint texture_id;
|
||||
int w, h;
|
||||
int comp;
|
||||
|
||||
if (mp->diffuse_texname.length() > 0) {
|
||||
// Only load the texture if it is not already loaded
|
||||
if (textures.find(mp->diffuse_texname) == textures.end()) {
|
||||
GLuint texture_id;
|
||||
int w, h;
|
||||
int comp;
|
||||
std::string texture_filename = mp->diffuse_texname;
|
||||
if (!FileExists(texture_filename)) {
|
||||
// Append base dir.
|
||||
texture_filename = base_dir + mp->diffuse_texname;
|
||||
if (!FileExists(texture_filename)) {
|
||||
std::cerr << "Unable to find file: " << mp->diffuse_texname << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
unsigned char* image = stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
|
||||
if (!image) {
|
||||
std::cerr << "Unable to load texture: " << texture_filename << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
std::cout << "Loaded texture: " << texture_filename << ", w = " << w << ", h = " << h << ", comp = " << comp << std::endl;
|
||||
|
||||
std::string texture_filename = mp->diffuse_texname;
|
||||
if (!FileExists(texture_filename)) {
|
||||
// Append base dir.
|
||||
texture_filename = base_dir + mp->diffuse_texname;
|
||||
if (!FileExists(texture_filename)) {
|
||||
std::cerr << "Unable to find file: " << mp->diffuse_texname
|
||||
<< std::endl;
|
||||
exit(1);
|
||||
}
|
||||
glGenTextures(1, &texture_id);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_id);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
if (comp == 3) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
|
||||
}
|
||||
else if (comp == 4) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||||
} else {
|
||||
assert(0); // TODO
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
stbi_image_free(image);
|
||||
textures.insert(std::make_pair(mp->diffuse_texname, texture_id));
|
||||
}
|
||||
}
|
||||
|
||||
unsigned char* image =
|
||||
stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
|
||||
if (!image) {
|
||||
std::cerr << "Unable to load texture: " << texture_filename
|
||||
<< std::endl;
|
||||
exit(1);
|
||||
}
|
||||
std::cout << "Loaded texture: " << texture_filename << ", w = " << w
|
||||
<< ", h = " << h << ", comp = " << comp << std::endl;
|
||||
|
||||
glGenTextures(1, &texture_id);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_id);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
if (comp == 3) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
|
||||
GL_UNSIGNED_BYTE, image);
|
||||
} else if (comp == 4) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, image);
|
||||
} else {
|
||||
assert(0); // TODO
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
stbi_image_free(image);
|
||||
textures.insert(std::make_pair(mp->diffuse_texname, texture_id));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
|
||||
@@ -403,55 +301,30 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
||||
for (size_t s = 0; s < shapes.size(); s++) {
|
||||
DrawObject o;
|
||||
std::vector<float> buffer; // pos(3float), normal(3float), color(3float)
|
||||
|
||||
// Check for smoothing group and compute smoothing normals
|
||||
std::map<int, vec3> smoothVertexNormals;
|
||||
if (hasSmoothingGroup(shapes[s]) > 0) {
|
||||
std::cout << "Compute smoothingNormal for shape [" << s << "]" << std::endl;
|
||||
computeSmoothingNormals(attrib, shapes[s], smoothVertexNormals);
|
||||
}
|
||||
|
||||
for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) {
|
||||
tinyobj::index_t idx0 = shapes[s].mesh.indices[3 * f + 0];
|
||||
tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1];
|
||||
tinyobj::index_t idx2 = shapes[s].mesh.indices[3 * f + 2];
|
||||
|
||||
|
||||
int current_material_id = shapes[s].mesh.material_ids[f];
|
||||
|
||||
if ((current_material_id < 0) ||
|
||||
(current_material_id >= static_cast<int>(materials.size()))) {
|
||||
if ((current_material_id < 0) || (current_material_id >= static_cast<int>(materials.size()))) {
|
||||
// Invaid material ID. Use default material.
|
||||
current_material_id =
|
||||
materials.size() -
|
||||
1; // Default material is added to the last item in `materials`.
|
||||
current_material_id = materials.size() - 1; // Default material is added to the last item in `materials`.
|
||||
}
|
||||
// if (current_material_id >= materials.size()) {
|
||||
// std::cerr << "Invalid material index: " << current_material_id <<
|
||||
// std::endl;
|
||||
//if (current_material_id >= materials.size()) {
|
||||
// std::cerr << "Invalid material index: " << current_material_id << std::endl;
|
||||
//}
|
||||
//
|
||||
float diffuse[3];
|
||||
for (size_t i = 0; i < 3; i++) {
|
||||
diffuse[i] = materials[current_material_id].diffuse[i];
|
||||
diffuse[i] = materials[current_material_id].diffuse[i];
|
||||
}
|
||||
float tc[3][2];
|
||||
if (attrib.texcoords.size() > 0) {
|
||||
if ((idx0.texcoord_index < 0) || (idx1.texcoord_index < 0) ||
|
||||
(idx2.texcoord_index < 0)) {
|
||||
// face does not contain valid uv index.
|
||||
tc[0][0] = 0.0f;
|
||||
tc[0][1] = 0.0f;
|
||||
tc[1][0] = 0.0f;
|
||||
tc[1][1] = 0.0f;
|
||||
tc[2][0] = 0.0f;
|
||||
tc[2][1] = 0.0f;
|
||||
} else {
|
||||
assert(attrib.texcoords.size() >
|
||||
size_t(2 * idx0.texcoord_index + 1));
|
||||
assert(attrib.texcoords.size() >
|
||||
size_t(2 * idx1.texcoord_index + 1));
|
||||
assert(attrib.texcoords.size() >
|
||||
size_t(2 * idx2.texcoord_index + 1));
|
||||
assert(attrib.texcoords.size() > 2 * idx0.texcoord_index + 1);
|
||||
assert(attrib.texcoords.size() > 2 * idx1.texcoord_index + 1);
|
||||
assert(attrib.texcoords.size() > 2 * idx2.texcoord_index + 1);
|
||||
|
||||
// Flip Y coord.
|
||||
tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index];
|
||||
@@ -460,14 +333,13 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
||||
tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1];
|
||||
tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index];
|
||||
tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1];
|
||||
}
|
||||
} else {
|
||||
tc[0][0] = 0.0f;
|
||||
tc[0][1] = 0.0f;
|
||||
tc[1][0] = 0.0f;
|
||||
tc[1][1] = 0.0f;
|
||||
tc[2][0] = 0.0f;
|
||||
tc[2][1] = 0.0f;
|
||||
tc[0][0] = 0.0f;
|
||||
tc[0][1] = 0.0f;
|
||||
tc[1][0] = 0.0f;
|
||||
tc[1][1] = 0.0f;
|
||||
tc[2][0] = 0.0f;
|
||||
tc[2][1] = 0.0f;
|
||||
}
|
||||
|
||||
float v[3][3];
|
||||
@@ -491,63 +363,27 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
||||
}
|
||||
|
||||
float n[3][3];
|
||||
{
|
||||
bool invalid_normal_index = false;
|
||||
if (attrib.normals.size() > 0) {
|
||||
int nf0 = idx0.normal_index;
|
||||
int nf1 = idx1.normal_index;
|
||||
int nf2 = idx2.normal_index;
|
||||
|
||||
if ((nf0 < 0) || (nf1 < 0) || (nf2 < 0)) {
|
||||
// normal index is missing from this face.
|
||||
invalid_normal_index = true;
|
||||
} else {
|
||||
for (int k = 0; k < 3; k++) {
|
||||
assert(size_t(3 * nf0 + k) < attrib.normals.size());
|
||||
assert(size_t(3 * nf1 + k) < attrib.normals.size());
|
||||
assert(size_t(3 * nf2 + k) < attrib.normals.size());
|
||||
n[0][k] = attrib.normals[3 * nf0 + k];
|
||||
n[1][k] = attrib.normals[3 * nf1 + k];
|
||||
n[2][k] = attrib.normals[3 * nf2 + k];
|
||||
}
|
||||
}
|
||||
} else {
|
||||
invalid_normal_index = true;
|
||||
}
|
||||
|
||||
if (invalid_normal_index && !smoothVertexNormals.empty()) {
|
||||
// Use smoothing normals
|
||||
int f0 = idx0.vertex_index;
|
||||
int f1 = idx1.vertex_index;
|
||||
int f2 = idx2.vertex_index;
|
||||
|
||||
if (f0 >= 0 && f1 >= 0 && f2 >= 0) {
|
||||
n[0][0] = smoothVertexNormals[f0].v[0];
|
||||
n[0][1] = smoothVertexNormals[f0].v[1];
|
||||
n[0][2] = smoothVertexNormals[f0].v[2];
|
||||
|
||||
n[1][0] = smoothVertexNormals[f1].v[0];
|
||||
n[1][1] = smoothVertexNormals[f1].v[1];
|
||||
n[1][2] = smoothVertexNormals[f1].v[2];
|
||||
|
||||
n[2][0] = smoothVertexNormals[f2].v[0];
|
||||
n[2][1] = smoothVertexNormals[f2].v[1];
|
||||
n[2][2] = smoothVertexNormals[f2].v[2];
|
||||
|
||||
invalid_normal_index = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (invalid_normal_index) {
|
||||
// compute geometric normal
|
||||
CalcNormal(n[0], v[0], v[1], v[2]);
|
||||
n[1][0] = n[0][0];
|
||||
n[1][1] = n[0][1];
|
||||
n[1][2] = n[0][2];
|
||||
n[2][0] = n[0][0];
|
||||
n[2][1] = n[0][1];
|
||||
n[2][2] = n[0][2];
|
||||
if (attrib.normals.size() > 0) {
|
||||
int f0 = idx0.normal_index;
|
||||
int f1 = idx1.normal_index;
|
||||
int f2 = idx2.normal_index;
|
||||
assert(f0 >= 0);
|
||||
assert(f1 >= 0);
|
||||
assert(f2 >= 0);
|
||||
for (int k = 0; k < 3; k++) {
|
||||
n[0][k] = attrib.normals[3 * f0 + k];
|
||||
n[1][k] = attrib.normals[3 * f1 + k];
|
||||
n[2][k] = attrib.normals[3 * f2 + k];
|
||||
}
|
||||
} else {
|
||||
// compute geometric normal
|
||||
CalcNormal(n[0], v[0], v[1], v[2]);
|
||||
n[1][0] = n[0][0];
|
||||
n[1][1] = n[0][1];
|
||||
n[1][2] = n[0][2];
|
||||
n[2][0] = n[0][0];
|
||||
n[2][1] = n[0][1];
|
||||
n[2][2] = n[0][2];
|
||||
}
|
||||
|
||||
for (int k = 0; k < 3; k++) {
|
||||
@@ -560,9 +396,11 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
||||
// Combine normal and diffuse to get color.
|
||||
float normal_factor = 0.2;
|
||||
float diffuse_factor = 1 - normal_factor;
|
||||
float c[3] = {n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
|
||||
n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
|
||||
n[k][2] * normal_factor + diffuse[2] * diffuse_factor};
|
||||
float c[3] = {
|
||||
n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
|
||||
n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
|
||||
n[k][2] * normal_factor + diffuse[2] * diffuse_factor
|
||||
};
|
||||
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
|
||||
if (len2 > 0.0f) {
|
||||
float len = sqrtf(len2);
|
||||
@@ -574,7 +412,7 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
||||
buffer.push_back(c[0] * 0.5 + 0.5);
|
||||
buffer.push_back(c[1] * 0.5 + 0.5);
|
||||
buffer.push_back(c[2] * 0.5 + 0.5);
|
||||
|
||||
|
||||
buffer.push_back(tc[k][0]);
|
||||
buffer.push_back(tc[k][1]);
|
||||
}
|
||||
@@ -584,22 +422,19 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
||||
o.numTriangles = 0;
|
||||
|
||||
// OpenGL viewer does not support texturing with per-face material.
|
||||
if (shapes[s].mesh.material_ids.size() > 0 &&
|
||||
shapes[s].mesh.material_ids.size() > s) {
|
||||
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID
|
||||
// of the first face.
|
||||
if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) {
|
||||
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID of the first face.
|
||||
} else {
|
||||
o.material_id = materials.size() - 1; // = ID for default material.
|
||||
o.material_id = materials.size() - 1; // = ID for default material.
|
||||
}
|
||||
printf("shape[%d] material_id %d\n", int(s), int(o.material_id));
|
||||
|
||||
|
||||
if (buffer.size() > 0) {
|
||||
glGenBuffers(1, &o.vb_id);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, o.vb_id);
|
||||
glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float),
|
||||
&buffer.at(0), GL_STATIC_DRAW);
|
||||
o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) /
|
||||
3; // 3:vtx, 3:normal, 3:col, 2:texcoord
|
||||
glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float), &buffer.at(0),
|
||||
GL_STATIC_DRAW);
|
||||
o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) / 3; // 3:vtx, 3:normal, 3:col, 2:texcoord
|
||||
|
||||
printf("shape[%d] # of triangles = %d\n", static_cast<int>(s),
|
||||
o.numTriangles);
|
||||
@@ -632,7 +467,7 @@ static void reshapeFunc(GLFWwindow* window, int w, int h) {
|
||||
}
|
||||
|
||||
static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action,
|
||||
int mods) {
|
||||
int mods) {
|
||||
(void)window;
|
||||
(void)scancode;
|
||||
(void)mods;
|
||||
@@ -714,9 +549,7 @@ static void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) {
|
||||
prevMouseY = mouse_y;
|
||||
}
|
||||
|
||||
static void Draw(const std::vector<DrawObject>& drawObjects,
|
||||
std::vector<tinyobj::material_t>& materials,
|
||||
std::map<std::string, GLuint>& textures) {
|
||||
static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj::material_t>& materials, std::map<std::string, GLuint>& textures) {
|
||||
glPolygonMode(GL_FRONT, GL_FILL);
|
||||
glPolygonMode(GL_BACK, GL_FILL);
|
||||
|
||||
@@ -739,7 +572,7 @@ static void Draw(const std::vector<DrawObject>& drawObjects,
|
||||
if ((o.material_id < materials.size())) {
|
||||
std::string diffuse_texname = materials[o.material_id].diffuse_texname;
|
||||
if (textures.find(diffuse_texname) != textures.end()) {
|
||||
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
|
||||
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
|
||||
}
|
||||
}
|
||||
glVertexPointer(3, GL_FLOAT, stride, (const void*)0);
|
||||
@@ -835,8 +668,7 @@ int main(int argc, char** argv) {
|
||||
float bmin[3], bmax[3];
|
||||
std::vector<tinyobj::material_t> materials;
|
||||
std::map<std::string, GLuint> textures;
|
||||
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures,
|
||||
argv[1])) {
|
||||
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures, argv[1])) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,9 +9,8 @@ bool Voxelize(const char* filename, float voxelsizex, float voxelsizey, float vo
|
||||
tinyobj::attrib_t attrib;
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
std::vector<tinyobj::material_t> materials;
|
||||
std::string warn;
|
||||
std::string err;
|
||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, filename);
|
||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename);
|
||||
|
||||
if (!err.empty()) {
|
||||
printf("err: %s\n", err.c_str());
|
||||
|
||||
@@ -6,21 +6,11 @@
|
||||
|
||||
* C++-11 compiler
|
||||
|
||||
## How to build
|
||||
|
||||
```
|
||||
$ premak5 gmake
|
||||
```
|
||||
|
||||
## Compile options
|
||||
|
||||
* zstd compressed .obj support. `--with-zstd` premake option.
|
||||
* gzip compressed .obj support. `--with-zlib` premake option.
|
||||
|
||||
## Notes on AMD GPU + Linux
|
||||
|
||||
You may need to link with libdrm(`-ldrm`).
|
||||
|
||||
## Licenses
|
||||
|
||||
* lfpAlloc : MIT license.
|
||||
@@ -312,10 +312,6 @@ typedef struct {
|
||||
|
||||
typedef struct {
|
||||
std::string name; // group name or object name.
|
||||
// Shape's corresponding faces are accessed by attrib.indices[face_offset,
|
||||
// face_offset + length] NOTE: you'll need to sum up
|
||||
// attrib.face_num_verts[face_offset, face_offset + length] to find actual
|
||||
// number of faces.
|
||||
unsigned int face_offset;
|
||||
unsigned int length;
|
||||
} shape_t;
|
||||
@@ -334,14 +330,7 @@ typedef struct {
|
||||
std::vector<float, lfpAlloc::lfpAllocator<float> > normals;
|
||||
std::vector<float, lfpAlloc::lfpAllocator<float> > texcoords;
|
||||
std::vector<index_t, lfpAlloc::lfpAllocator<index_t> > indices;
|
||||
|
||||
// # of vertices for each face.
|
||||
// 3 for triangle, 4 for qual, ...
|
||||
// If triangulation is enabled and the original face are quad,
|
||||
// face_num_verts will be 6(3 + 3)
|
||||
std::vector<int, lfpAlloc::lfpAllocator<int> > face_num_verts;
|
||||
|
||||
// Per-face material IDs.
|
||||
std::vector<int, lfpAlloc::lfpAllocator<int> > material_ids;
|
||||
} attrib_t;
|
||||
|
||||
@@ -1057,7 +1046,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
std::vector<material_t> *materials, const char *buf, size_t len,
|
||||
const LoadOption &option);
|
||||
|
||||
} // namespace tinyobj_opt
|
||||
} // namespace tinyobj_opt
|
||||
|
||||
#endif // TINOBJ_LOADER_OPT_H_
|
||||
|
||||
@@ -1249,8 +1238,6 @@ typedef struct {
|
||||
// 3. Do parallel parsing for each line.
|
||||
// 4. Reconstruct final mesh data structure.
|
||||
|
||||
// Raise # of max threads if you have more CPU cores...
|
||||
// In 2018, 32 cores are getting common in high-end workstaion PC.
|
||||
#define kMaxThreads (32)
|
||||
|
||||
static inline bool is_line_ending(const char *p, size_t i, size_t end_i) {
|
||||
@@ -1319,19 +1306,15 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
end_idx = len - 1;
|
||||
}
|
||||
|
||||
// true if the line currently read must be added to the current line
|
||||
// info
|
||||
bool new_line_found =
|
||||
(t == 0) || is_line_ending(buf, start_idx - 1, end_idx);
|
||||
|
||||
size_t prev_pos = start_idx;
|
||||
for (size_t i = start_idx; i < end_idx; i++) {
|
||||
if (is_line_ending(buf, i, end_idx)) {
|
||||
if (!new_line_found) {
|
||||
if ((t > 0) && (prev_pos == start_idx) &&
|
||||
(!is_line_ending(buf, start_idx - 1, end_idx))) {
|
||||
// first linebreak found in (chunk > 0), and a line before this
|
||||
// linebreak belongs to previous chunk, so skip it.
|
||||
prev_pos = i + 1;
|
||||
new_line_found = true;
|
||||
continue;
|
||||
} else {
|
||||
LineInfo info;
|
||||
info.pos = prev_pos;
|
||||
@@ -1346,11 +1329,11 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
}
|
||||
}
|
||||
|
||||
// If at least one line started in this chunk, find where it ends in the
|
||||
// rest of the buffer
|
||||
if (new_line_found && (t < num_threads) && (buf[end_idx - 1] != '\n')) {
|
||||
for (size_t i = end_idx; i < len; i++) {
|
||||
if (is_line_ending(buf, i, len)) {
|
||||
// Find extra line which spand across chunk boundary.
|
||||
if ((t < num_threads) && (buf[end_idx - 1] != '\n')) {
|
||||
auto extra_span_idx = (std::min)(end_idx - 1 + chunk_size, len);
|
||||
for (size_t i = end_idx; i < extra_span_idx; i++) {
|
||||
if (is_line_ending(buf, i, extra_span_idx)) {
|
||||
LineInfo info;
|
||||
info.pos = prev_pos;
|
||||
info.len = i - prev_pos;
|
||||
@@ -1407,6 +1390,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
|
||||
for (size_t t = 0; t < num_threads; t++) {
|
||||
workers->push_back(std::thread([&, t]() {
|
||||
|
||||
for (size_t i = 0; i < line_infos[t].size(); i++) {
|
||||
Command command;
|
||||
bool ret = parseLine(&command, &buf[line_infos[t][i].pos],
|
||||
@@ -1431,6 +1415,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
commands[t].emplace_back(std::move(command));
|
||||
}
|
||||
}
|
||||
|
||||
}));
|
||||
}
|
||||
|
||||
@@ -1455,9 +1440,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
// std::cout << "mtllib :" << material_filename << std::endl;
|
||||
|
||||
auto t1 = std::chrono::high_resolution_clock::now();
|
||||
if (material_filename.back() == '\r') {
|
||||
material_filename.pop_back();
|
||||
}
|
||||
|
||||
std::ifstream ifs(material_filename);
|
||||
if (ifs.good()) {
|
||||
LoadMtl(&material_map, materials, &ifs);
|
||||
@@ -1508,7 +1491,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
attrib->texcoords.resize(num_vt * 2);
|
||||
attrib->indices.resize(num_f);
|
||||
attrib->face_num_verts.resize(num_indices);
|
||||
attrib->material_ids.resize(num_indices, -1);
|
||||
attrib->material_ids.resize(num_indices);
|
||||
|
||||
size_t v_offsets[kMaxThreads];
|
||||
size_t n_offsets[kMaxThreads];
|
||||
@@ -1533,6 +1516,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
StackVector<std::thread, 16> workers;
|
||||
|
||||
for (size_t t = 0; t < num_threads; t++) {
|
||||
int material_id = -1; // -1 = default unknown material.
|
||||
workers->push_back(std::thread([&, t]() {
|
||||
size_t v_count = v_offsets[t];
|
||||
size_t n_count = n_offsets[t];
|
||||
@@ -1545,40 +1529,15 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
continue;
|
||||
} else if (commands[t][i].type == COMMAND_USEMTL) {
|
||||
if (commands[t][i].material_name &&
|
||||
commands[t][i].material_name_len > 0 &&
|
||||
// check if there are still faces after this command
|
||||
face_count < num_indices) {
|
||||
// Find next face
|
||||
bool found = false;
|
||||
size_t i_start = i + 1, t_next, i_next;
|
||||
for (t_next = t; t_next < num_threads; t_next++) {
|
||||
for (i_next = i_start; i_next < commands[t_next].size();
|
||||
i_next++) {
|
||||
if (commands[t_next][i_next].type == COMMAND_F) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found) break;
|
||||
i_start = 0;
|
||||
}
|
||||
// Assign material to this face
|
||||
if (found) {
|
||||
std::string material_name(commands[t][i].material_name,
|
||||
commands[t][i].material_name_len);
|
||||
for (size_t k = 0;
|
||||
k < commands[t_next][i_next].f_num_verts.size(); k++) {
|
||||
if (material_map.find(material_name) != material_map.end()) {
|
||||
attrib->material_ids[face_count + k] =
|
||||
material_map[material_name];
|
||||
} else {
|
||||
// Assign invalid material ID
|
||||
// Set a different value than the default, to
|
||||
// prevent following faces from being assigned a valid
|
||||
// material
|
||||
attrib->material_ids[face_count + k] = -2;
|
||||
}
|
||||
}
|
||||
commands[t][i].material_name_len > 0) {
|
||||
std::string material_name(commands[t][i].material_name,
|
||||
commands[t][i].material_name_len);
|
||||
|
||||
if (material_map.find(material_name) != material_map.end()) {
|
||||
material_id = material_map[material_name];
|
||||
} else {
|
||||
// Assign invalid material ID
|
||||
material_id = -1;
|
||||
}
|
||||
}
|
||||
} else if (commands[t][i].type == COMMAND_V) {
|
||||
@@ -1605,6 +1564,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
index_t(vertex_index, texcoord_index, normal_index);
|
||||
}
|
||||
for (size_t k = 0; k < commands[t][i].f_num_verts.size(); k++) {
|
||||
attrib->material_ids[face_count + k] = material_id;
|
||||
attrib->face_num_verts[face_count + k] =
|
||||
commands[t][i].f_num_verts[k];
|
||||
}
|
||||
@@ -1620,12 +1580,6 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
workers[t].join();
|
||||
}
|
||||
|
||||
// To each face with uninitialized material id,
|
||||
// assign the material id of the last face preceding it that has one
|
||||
for (size_t face_count = 1; face_count < num_indices; ++face_count)
|
||||
if (attrib->material_ids[face_count] == -1)
|
||||
attrib->material_ids[face_count] = attrib->material_ids[face_count - 1];
|
||||
|
||||
auto t_end = std::chrono::high_resolution_clock::now();
|
||||
ms_merge = t_end - t_start;
|
||||
}
|
||||
@@ -1685,8 +1639,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
}
|
||||
}
|
||||
if (commands[t][i].type == COMMAND_F) {
|
||||
// Consider generation of multiple faces per `f` line by triangulation
|
||||
face_count += commands[t][i].f_num_verts.size();
|
||||
face_count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -357,7 +357,7 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3], const char* filename, int n
|
||||
std::vector<float> vb; // pos(3float), normal(3float), color(3float)
|
||||
size_t face_offset = 0;
|
||||
for (size_t v = 0; v < attrib.face_num_verts.size(); v++) {
|
||||
assert(attrib.face_num_verts[v] % 3 == 0); // assume all triangle face(multiple of 3).
|
||||
assert(attrib.face_num_verts[v] % 3 == 0); // assume all triangle face.
|
||||
for (size_t f = 0; f < attrib.face_num_verts[v] / 3; f++) {
|
||||
tinyobj_opt::index_t idx0 = attrib.indices[face_offset+3*f+0];
|
||||
tinyobj_opt::index_t idx1 = attrib.indices[face_offset+3*f+1];
|
||||
Binary file not shown.
@@ -1,20 +0,0 @@
|
||||
import os, sys
|
||||
import glob
|
||||
import subprocess
|
||||
|
||||
def main():
|
||||
for g in glob.glob("../tests/afl/id*"):
|
||||
print(g)
|
||||
|
||||
cmd = ["../a.out", g]
|
||||
|
||||
proc = subprocess.Popen(cmd)
|
||||
try:
|
||||
outs, errs = proc.communicate(timeout=15)
|
||||
print(outs)
|
||||
except TimeoutExpired:
|
||||
proc.kill()
|
||||
outs, errs = proc.communicate()
|
||||
|
||||
|
||||
main()
|
||||
@@ -29,13 +29,6 @@ extern "C" {
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#if __has_warning("-Wzero-as-null-pointer-constant")
|
||||
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
class timerutil {
|
||||
public:
|
||||
#ifdef _WIN32
|
||||
@@ -113,43 +106,38 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
|
||||
std::cout << "# of shapes : " << shapes.size() << std::endl;
|
||||
std::cout << "# of materials : " << materials.size() << std::endl;
|
||||
|
||||
for (size_t v = 0; v < attrib.vertices.size() / 3; v++) {
|
||||
for (size_t v = 0; v < attrib.vertices.size(); v++) {
|
||||
printf(" v[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
|
||||
static_cast<const double>(attrib.vertices[3 * v + 0]),
|
||||
static_cast<const double>(attrib.vertices[3 * v + 1]),
|
||||
static_cast<const double>(attrib.vertices[3 * v + 2]));
|
||||
static_cast<const double>(attrib.vertices[v].x),
|
||||
static_cast<const double>(attrib.vertices[v].y),
|
||||
static_cast<const double>(attrib.vertices[v].z));
|
||||
}
|
||||
|
||||
for (size_t v = 0; v < attrib.normals.size() / 3; v++) {
|
||||
for (size_t v = 0; v < attrib.normals.size(); v++) {
|
||||
printf(" n[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
|
||||
static_cast<const double>(attrib.normals[3 * v + 0]),
|
||||
static_cast<const double>(attrib.normals[3 * v + 1]),
|
||||
static_cast<const double>(attrib.normals[3 * v + 2]));
|
||||
static_cast<const double>(attrib.normals[v].x),
|
||||
static_cast<const double>(attrib.normals[v].y),
|
||||
static_cast<const double>(attrib.normals[v].z));
|
||||
}
|
||||
|
||||
for (size_t v = 0; v < attrib.texcoords.size() / 2; v++) {
|
||||
for (size_t v = 0; v < attrib.texcoords.size(); v++) {
|
||||
printf(" uv[%ld] = (%f, %f)\n", static_cast<long>(v),
|
||||
static_cast<const double>(attrib.texcoords[2 * v + 0]),
|
||||
static_cast<const double>(attrib.texcoords[2 * v + 1]));
|
||||
static_cast<const double>(attrib.texcoords[v].x),
|
||||
static_cast<const double>(attrib.texcoords[v].y));
|
||||
}
|
||||
|
||||
// For each shape
|
||||
for (size_t i = 0; i < shapes.size(); i++) {
|
||||
printf("shape[%ld].name = %s\n", static_cast<long>(i),
|
||||
shapes[i].name.c_str());
|
||||
printf("Size of shape[%ld].mesh.indices: %lu\n", static_cast<long>(i),
|
||||
printf("Size of shape[%ld].indices: %lu\n", static_cast<long>(i),
|
||||
static_cast<unsigned long>(shapes[i].mesh.indices.size()));
|
||||
printf("Size of shape[%ld].path.indices: %lu\n", static_cast<long>(i),
|
||||
static_cast<unsigned long>(shapes[i].path.indices.size()));
|
||||
|
||||
size_t index_offset = 0;
|
||||
|
||||
assert(shapes[i].mesh.num_face_vertices.size() ==
|
||||
shapes[i].mesh.material_ids.size());
|
||||
|
||||
assert(shapes[i].mesh.num_face_vertices.size() ==
|
||||
shapes[i].mesh.smoothing_group_ids.size());
|
||||
|
||||
printf("shape[%ld].num_faces: %lu\n", static_cast<long>(i),
|
||||
static_cast<unsigned long>(shapes[i].mesh.num_face_vertices.size()));
|
||||
|
||||
@@ -170,8 +158,6 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
|
||||
|
||||
printf(" face[%ld].material_id = %d\n", static_cast<long>(f),
|
||||
shapes[i].mesh.material_ids[f]);
|
||||
printf(" face[%ld].smoothing_group_id = %d\n", static_cast<long>(f),
|
||||
shapes[i].mesh.smoothing_group_ids[f]);
|
||||
|
||||
index_offset += fnum;
|
||||
}
|
||||
@@ -285,19 +271,14 @@ static bool TestLoadObj(const char* filename, const char* basepath = NULL,
|
||||
|
||||
timerutil t;
|
||||
t.start();
|
||||
std::string warn;
|
||||
std::string err;
|
||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, filename,
|
||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename,
|
||||
basepath, triangulate);
|
||||
t.end();
|
||||
printf("Parsing time: %lu [msecs]\n", t.msec());
|
||||
|
||||
if (!warn.empty()) {
|
||||
std::cout << "WARN: " << warn << std::endl;
|
||||
}
|
||||
|
||||
if (!err.empty()) {
|
||||
std::cerr << "ERR: " << err << std::endl;
|
||||
std::cerr << err << std::endl;
|
||||
}
|
||||
|
||||
if (!ret) {
|
||||
@@ -381,12 +362,16 @@ static bool TestStreamLoadObj() {
|
||||
virtual bool operator()(const std::string& matId,
|
||||
std::vector<material_t>* materials,
|
||||
std::map<std::string, int>* matMap,
|
||||
std::string* warn,
|
||||
std::string* err) {
|
||||
(void)err;
|
||||
(void)matId;
|
||||
LoadMtl(matMap, materials, &m_matSStream, warn, err);
|
||||
std::string warning;
|
||||
LoadMtl(matMap, materials, &m_matSStream, &warning);
|
||||
|
||||
if (!warning.empty()) {
|
||||
if (err) {
|
||||
(*err) += warning;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -398,9 +383,8 @@ static bool TestStreamLoadObj() {
|
||||
tinyobj::attrib_t attrib;
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
std::vector<tinyobj::material_t> materials;
|
||||
std::string warn;
|
||||
std::string err;
|
||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, &objStream,
|
||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, &objStream,
|
||||
&matSSReader);
|
||||
|
||||
if (!err.empty()) {
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
newmtl default
|
||||
Ka 0 0 0
|
||||
Kd 0 0 0
|
||||
Ks 0 0 0
|
||||
Kt 0.1 0.2 0.3
|
||||
map_Kd -colorspace sRGB -o 0.1 diffuse.jpg
|
||||
map_Ks -s 0.1 0.2 specular.jpg
|
||||
map_bump -colorspace linear -bm 3 bumpmap.jpg
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
mtllib colorspace-issue-184.mtl
|
||||
o Test
|
||||
v 1.864151 -1.219172 -5.532511
|
||||
v 0.575869 -0.666304 5.896140
|
||||
v 0.940448 1.000000 -1.971128
|
||||
usemtl default
|
||||
f 1 2 3
|
||||
@@ -13,8 +13,7 @@ v 2.000000 2.000000 0.000000
|
||||
g front cube
|
||||
usemtl white
|
||||
f 1 2 3 4
|
||||
# two white spaces between 'back' and 'cube'
|
||||
g back cube
|
||||
g back cube
|
||||
# expects white material
|
||||
f 8 7 6 5
|
||||
g right cube
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
newmtl white
|
||||
Ka 0 0 0
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl red
|
||||
Ka 0 0 0
|
||||
Kd 1 0 0
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl green
|
||||
Ka 0 0 0
|
||||
Kd 0 1 0
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl blue
|
||||
Ka 0 0 0
|
||||
Kd 0 0 1
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl light
|
||||
Ka 20 20 20
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
@@ -1,18 +0,0 @@
|
||||
mtllib invalid-face-definition.mtl
|
||||
|
||||
v 0.000000 2.000000 2.000000
|
||||
v 0.000000 0.000000 2.000000
|
||||
v 2.000000 0.000000 2.000000
|
||||
v 2.000000 2.000000 2.000000
|
||||
v 0.000000 2.000000 0.000000
|
||||
v 0.000000 0.000000 0.000000
|
||||
v 2.000000 0.000000 0.000000
|
||||
v 2.000000 2.000000 0.000000
|
||||
# 8 vertices
|
||||
|
||||
g front cube
|
||||
usemtl white
|
||||
f 1
|
||||
g back cube
|
||||
# expects white material
|
||||
f 8 7
|
||||
@@ -1,37 +0,0 @@
|
||||
o cube
|
||||
mtllib cube.mtl
|
||||
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
v -0.500000 0.500000 -0.500000
|
||||
v 0.500000 0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 1.000000 1.000000
|
||||
|
||||
g cube
|
||||
usemtl cube
|
||||
s 1
|
||||
f 1/1 2/2 3/3
|
||||
f 3/3 2/2 4/4
|
||||
s 2
|
||||
f 3/1 4/2 5/3
|
||||
f 5/3 4/2 6/4
|
||||
s 3
|
||||
f 5/4 6/3 7/2
|
||||
f 7/2 6/3 8/1
|
||||
s 4
|
||||
f 7/1 8/2 1/3
|
||||
f 1/3 8/2 2/4
|
||||
s 5
|
||||
f 2/1 8/2 4/3
|
||||
f 4/3 8/2 6/4
|
||||
s 6
|
||||
f 7/1 1/2 5/3
|
||||
f 5 1 3
|
||||
@@ -1,23 +0,0 @@
|
||||
newmtl test1
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.0000 0.0000 0.0000
|
||||
Kd 0.5 0.2 0.2
|
||||
Ks 0.0000 0.0000 0.0000
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl test2
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.0000 0.0000 0.0000
|
||||
Kd 0.2 0.5 0.2
|
||||
Ks 0.0000 0.0000 0.0000
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
@@ -1,51 +0,0 @@
|
||||
|
||||
# cube.obj
|
||||
#
|
||||
|
||||
mtllib issue-162-smoothing-group.mtl
|
||||
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
v -0.500000 0.500000 -0.500000
|
||||
v 0.500000 0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 1.000000 1.000000
|
||||
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
|
||||
usemtl test1
|
||||
g test1
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1
|
||||
f 3/3/1 2/2/1 4/4/1
|
||||
|
||||
usemtl test2
|
||||
g test2
|
||||
|
||||
s off
|
||||
f 3/1/2 4/2/2 5/3/2
|
||||
f 5/3/2 4/2/2 6/4/2
|
||||
s 3
|
||||
f 5/4/3 6/3/3 7/2/3
|
||||
f 7/2/3 6/3/3 8/1/3
|
||||
s 4
|
||||
f 7/1/4 8/2/4 1/3/4
|
||||
f 1/3/4 8/2/4 2/4/4
|
||||
s 0
|
||||
f 2/1/5 8/2/5 4/3/5
|
||||
f 4/3/5 8/2/5 6/4/5
|
||||
s 6
|
||||
f 7/1/6 1/2/6 5/3/6
|
||||
f 5/3/6 1/2/6 3/4/6
|
||||
@@ -1,16 +0,0 @@
|
||||
mtllib cube.mtl
|
||||
|
||||
v 0.000000 2.000000 2.000000
|
||||
v 0.000000 0.000000 2.000000
|
||||
v 2.000000 0.000000 2.000000
|
||||
v 2.000000 2.000000 2.000000
|
||||
v 0.000000 2.000000 0.000000
|
||||
v 0.000000 0.000000 0.000000
|
||||
v 2.000000 0.000000 0.000000
|
||||
v 2.000000 2.000000 0.000000
|
||||
# 8 vertices
|
||||
|
||||
g g0
|
||||
usemtl white
|
||||
l 1 2 3 4
|
||||
l 5 6 7
|
||||
@@ -1,22 +0,0 @@
|
||||
# from tinyobjloader issue #29
|
||||
|
||||
v 0.000000 2.000000 0.000000
|
||||
v 0.000000 0.000000 0.000000
|
||||
v 2.000000 0.000000 0.000000
|
||||
v 2.000000 2.000000 0.000000
|
||||
v 4.000000 0.000000 -3.255298
|
||||
v 4.000000 2.000000 -3.255298
|
||||
#vn 0.000000 0.000000 1.000000
|
||||
#vn 0.000000 0.000000 1.000000
|
||||
#vn 0.276597 0.000000 0.960986
|
||||
#vn 0.276597 0.000000 0.960986
|
||||
#vn 0.531611 0.000000 0.846988
|
||||
#vn 0.531611 0.000000 0.846988
|
||||
# 6 vertices
|
||||
|
||||
# 6 normals
|
||||
|
||||
g all
|
||||
s 1
|
||||
f 1//1 2//2 3//3 4//4
|
||||
f 4//4 3//3 5//5
|
||||
@@ -1,24 +0,0 @@
|
||||
newmtl white
|
||||
Ka 0 0 0
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl red
|
||||
Ka 0 0 0
|
||||
Kd 1 0 0
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl green
|
||||
Ka 0 0 0
|
||||
Kd 0 1 0
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl blue
|
||||
Ka 0 0 0
|
||||
Kd 0 0 1
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl light
|
||||
Ka 20 20 20
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
@@ -1,35 +0,0 @@
|
||||
mtllib smoothing-normal.mtl
|
||||
|
||||
v 0.000000 2.000000 2.000000
|
||||
v 0.000000 0.000000 2.000000
|
||||
v 2.000000 0.000000 2.000000
|
||||
v 2.000000 2.000000 2.000000
|
||||
v 0.000000 2.000000 0.000000
|
||||
v 0.000000 0.000000 0.000000
|
||||
v 2.000000 0.000000 0.000000
|
||||
v 2.000000 2.000000 0.000000
|
||||
# 8 vertices
|
||||
|
||||
g front cube
|
||||
usemtl white
|
||||
s 1
|
||||
f 1 2 3 4
|
||||
#g bottom cube
|
||||
#usemtl white
|
||||
s 1
|
||||
f 2 6 7 3
|
||||
|
||||
g back cube
|
||||
# expects white material
|
||||
s off
|
||||
f 8 7 6 5
|
||||
#g right cube
|
||||
#usemtl red
|
||||
#f 4 3 7 8
|
||||
#g top cube
|
||||
#usemtl white
|
||||
#f 5 1 4 8
|
||||
#g left cube
|
||||
#usemtl green
|
||||
#f 5 6 2 1
|
||||
# 6 elements
|
||||
@@ -1,24 +0,0 @@
|
||||
newmtl white
|
||||
Ka 0 0 0
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl red
|
||||
Ka 0 0 0
|
||||
Kd 1 0 0
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl green
|
||||
Ka 0 0 0
|
||||
Kd 0 1 0
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl blue
|
||||
Ka 0 0 0
|
||||
Kd 0 0 1
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl light
|
||||
Ka 20 20 20
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
@@ -1,31 +0,0 @@
|
||||
mtllib issue-177.mtl
|
||||
|
||||
v 0.000000 2.000000 2.000000
|
||||
v 0.000000 0.000000 2.000000
|
||||
v 2.000000 0.000000 2.000000
|
||||
v 2.000000 2.000000 2.000000
|
||||
v 0.000000 2.000000 0.000000
|
||||
v 0.000000 0.000000 0.000000
|
||||
v 2.000000 0.000000 0.000000
|
||||
v 2.000000 2.000000 0.000000
|
||||
# 8 vertices
|
||||
|
||||
g front cube
|
||||
usemtl white
|
||||
f 1 2 3 4
|
||||
g back cube
|
||||
# expects white material
|
||||
f 8 7 6 5
|
||||
g right cube
|
||||
usemtl red
|
||||
f 4 3 7 8
|
||||
g top cube
|
||||
usemtl white
|
||||
f 5 1 4 8
|
||||
g left cube
|
||||
usemtl green
|
||||
f 5 6 2 1
|
||||
g bottom cube
|
||||
usemtl white
|
||||
f 2 6 7 3
|
||||
# 6 elements
|
||||
785
tests/tester.cc
785
tests/tester.cc
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user