122 lines
4.3 KiB
Markdown
122 lines
4.3 KiB
Markdown
tinyobjloader
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=============
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[](https://gitter.im/syoyo/tinyobjloader?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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[](https://travis-ci.org/syoyo/tinyobjloader)
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[](https://app.wercker.com/project/bykey/495a3bac400212cdacdeb4dd9397bf4f)
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[](https://ci.appveyor.com/project/syoyo/tinyobjloader/branch/master)
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[](https://coveralls.io/github/syoyo/tinyobjloader?branch=master)
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http://syoyo.github.io/tinyobjloader/
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Tiny but powerful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse 10M over polygons with moderate memory and time.
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`tinyobjloader` is good for embedding .obj loader to your (global illumination) renderer ;-)
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What's new
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----------
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* XX YY, ZZZZ : New data strcutre and API!
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* Jan 29, 2016 : Support n-polygon(no triangulation) and OpenSubdiv crease tag! Thanks dboogert!
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* Nov 26, 2015 : Now single-header only!.
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* Nov 08, 2015 : Improved API.
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* Jun 23, 2015 : Various fixes and added more projects using tinyobjloader. Thanks many contributors!
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* Mar 03, 2015 : Replace atof() with hand-written parser for robust reading of numeric value. Thanks skurmedel!
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* Feb 06, 2015 : Fix parsing multi-material object
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* Sep 14, 2014 : Add support for multi-material per object/group. Thanks Mykhailo!
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* Mar 17, 2014 : Fixed trim newline bugs. Thanks ardneran!
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* Apr 29, 2014 : Add API to read .obj from std::istream. Good for reading compressed .obj or connecting to procedural primitive generator. Thanks burnse!
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* Apr 21, 2014 : Define default material if no material definition exists in .obj. Thanks YarmUI!
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* Apr 10, 2014 : Add support for parsing 'illum' and 'd'/'Tr' statements. Thanks mmp!
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* Jan 27, 2014 : Added CMake project. Thanks bradc6!
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* Nov 26, 2013 : Performance optimization by NeuralSandwich. 9% improvement in his project, thanks!
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* Sep 12, 2013 : Added multiple .obj sticher example.
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Example
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-------
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tinyobjloader can successfully load 6M triangles Rungholt scene.
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http://graphics.cs.williams.edu/data/meshes.xml
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Use case
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--------
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TinyObjLoader is successfully used in ...
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* bullet3 https://github.com/erwincoumans/bullet3
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* pbrt-v2 https://github.com/mmp/pbrt-v2
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* OpenGL game engine development http://swarminglogic.com/jotting/2013_10_gamedev01
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* mallie https://lighttransport.github.io/mallie
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* IBLBaker (Image Based Lighting Baker). http://www.derkreature.com/iblbaker/
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* Stanford CS148 http://web.stanford.edu/class/cs148/assignments/assignment3.pdf
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* Awesome Bump http://awesomebump.besaba.com/about/
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* sdlgl3-wavefront OpenGL .obj viewer https://github.com/chrisliebert/sdlgl3-wavefront
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* pbrt-v3 https://github.com/mmp/pbrt-v3
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* cocos2d-x https://github.com/cocos2d/cocos2d-x/
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* Android Vulkan demo https://github.com/SaschaWillems/Vulkan
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* Your project here!
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Features
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--------
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* Group(parse multiple group name)
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* Vertex
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* Texcoord
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* Normal
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* Material
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* Unknown material attributes are returned as key-value(value is string) map.
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* Crease tag('t'). This is OpenSubdiv specific(not in wavefront .obj specification)
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* Callback API for custom loading.
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TODO
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----
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* [ ] Read .obj/.mtl from memory.
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* [ ] Fix Python binding.
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* [ ] Unit test codes.
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License
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-------
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Licensed under MIT license.
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Usage
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-----
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```c++
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#define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc
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#include "tiny_obj_loader.h"
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std::string inputfile = "cornell_box.obj";
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tinyobj::attrib_t attrib;
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std::vector<tinyobj::shape_t> shapes;
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std::vector<tinyobj::material_t> materials;
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std::string err;
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bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, inputfile.c_str());
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if (!err.empty()) { // `err` may contain warning message.
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std::cerr << err << std::endl;
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}
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if (!ret) {
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exit(1);
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}
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// See loader_example.cc for more details.
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```
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Tests
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-----
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Unit tests are provided in `tests` directory. See `tests/README.md` for details.
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