176 lines
6.2 KiB
Markdown
176 lines
6.2 KiB
Markdown
# tinyobjloader
|
|
|
|
[](https://gitter.im/syoyo/tinyobjloader?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
|
|
|
[](https://travis-ci.org/syoyo/tinyobjloader)
|
|
|
|
[](https://app.wercker.com/project/bykey/495a3bac400212cdacdeb4dd9397bf4f)
|
|
|
|
[](https://ci.appveyor.com/project/syoyo/tinyobjloader/branch/master)
|
|
|
|
[](https://coveralls.io/github/syoyo/tinyobjloader?branch=master)
|
|
|
|
http://syoyo.github.io/tinyobjloader/
|
|
|
|
Tiny but powerful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse 10M over polygons with moderate memory and time.
|
|
|
|
`tinyobjloader` is good for embedding .obj loader to your (global illumination) renderer ;-)
|
|
|
|
If you are looking for C89 version, please see https://github.com/syoyo/tinyobjloader-c .
|
|
|
|
Notice!
|
|
-------
|
|
|
|
We have released new version v1.0.0 on 20 Aug, 2016.
|
|
Old version is available `v0.9.x` branch https://github.com/syoyo/tinyobjloader/tree/v0.9.x
|
|
|
|
## What's new
|
|
|
|
* 20 Aug, 2016 : Bump version v1.0.0. New data strcutre and API!
|
|
|
|
### Old version
|
|
|
|
Previous old version is avaiable in `v0.9.x` branch.
|
|
|
|
## Example
|
|
|
|

|
|
|
|
tinyobjloader can successfully load 6M triangles Rungholt scene.
|
|
http://graphics.cs.williams.edu/data/meshes.xml
|
|
|
|

|
|
|
|
* [examples/viewer/](examples/viewer) OpenGL .obj viewer
|
|
* [examples/callback_api/](examples/callback_api/) Callback API example
|
|
* [examples/voxelize/](examples/voxelize/) Voxelizer example
|
|
|
|
## Use case
|
|
|
|
TinyObjLoader is successfully used in ...
|
|
|
|
### New version(v1.0.x)
|
|
|
|
* Loading models in Vulkan Tutorial https://vulkan-tutorial.com/Loading_models
|
|
* Your project here!
|
|
|
|
### Old version(v0.9.x)
|
|
|
|
* bullet3 https://github.com/erwincoumans/bullet3
|
|
* pbrt-v2 https://github.com/mmp/pbrt-v2
|
|
* OpenGL game engine development http://swarminglogic.com/jotting/2013_10_gamedev01
|
|
* mallie https://lighttransport.github.io/mallie
|
|
* IBLBaker (Image Based Lighting Baker). http://www.derkreature.com/iblbaker/
|
|
* Stanford CS148 http://web.stanford.edu/class/cs148/assignments/assignment3.pdf
|
|
* Awesome Bump http://awesomebump.besaba.com/about/
|
|
* sdlgl3-wavefront OpenGL .obj viewer https://github.com/chrisliebert/sdlgl3-wavefront
|
|
* pbrt-v3 https://github.com/mmp/pbrt-v3
|
|
* cocos2d-x https://github.com/cocos2d/cocos2d-x/
|
|
* Android Vulkan demo https://github.com/SaschaWillems/Vulkan
|
|
* voxelizer https://github.com/karimnaaji/voxelizer
|
|
* Probulator https://github.com/kayru/Probulator
|
|
* OptiX Prime baking https://github.com/nvpro-samples/optix_prime_baking
|
|
* FireRays SDK https://github.com/GPUOpen-LibrariesAndSDKs/FireRays_SDK
|
|
* parg, tiny C library of various graphics utilities and GL demos https://github.com/prideout/parg
|
|
* Opengl unit of ChronoEngine https://github.com/projectchrono/chrono-opengl
|
|
* Point Based Global Illumination on modern GPU https://pbgi.wordpress.com/code-source/
|
|
* Fast OBJ file importing and parsing in CUDA http://researchonline.jcu.edu.au/42515/1/2015.CVM.OBJCUDA.pdf
|
|
|
|
|
|
## Features
|
|
|
|
* Group(parse multiple group name)
|
|
* Vertex
|
|
* Texcoord
|
|
* Normal
|
|
* Material
|
|
* Unknown material attributes are returned as key-value(value is string) map.
|
|
* Crease tag('t'). This is OpenSubdiv specific(not in wavefront .obj specification)
|
|
* Callback API for custom loading.
|
|
|
|
|
|
## TODO
|
|
|
|
* [ ] Fix obj_sticker example.
|
|
* [ ] More unit test codes.
|
|
* [ ] Texture options
|
|
* [ ] Normal vector generation
|
|
* [ ] Support smoothing groups
|
|
|
|
## License
|
|
|
|
Licensed under MIT license.
|
|
|
|
## Usage
|
|
|
|
`attrib_t` contains single and linear array of vertex data(position, normal and texcoord).
|
|
Each `shape_t` does not contain vertex data but contains array index to `attrib_t`.
|
|
See `loader_example.cc` for more details.
|
|
|
|
```c++
|
|
#define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc
|
|
#include "tiny_obj_loader.h"
|
|
|
|
std::string inputfile = "cornell_box.obj";
|
|
tinyobj::attrib_t attrib;
|
|
std::vector<tinyobj::shape_t> shapes;
|
|
std::vector<tinyobj::material_t> materials;
|
|
|
|
std::string err;
|
|
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, inputfile.c_str());
|
|
|
|
if (!err.empty()) { // `err` may contain warning message.
|
|
std::cerr << err << std::endl;
|
|
}
|
|
|
|
if (!ret) {
|
|
exit(1);
|
|
}
|
|
|
|
// Loop over shapes
|
|
for (size_t s = 0; s < shapes.size(); s++) {
|
|
// Loop over faces(polygon)
|
|
size_t index_offset = 0;
|
|
for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++) {
|
|
int fv = shapes[s].mesh.num_face_vertices[f];
|
|
|
|
// Loop over vertices in the face.
|
|
for (size_t v = 0; v < fv; v++) {
|
|
// access to vertex
|
|
tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
|
|
float vx = attrib.vertices[3*idx.vertex_index+0];
|
|
float vy = attrib.vertices[3*idx.vertex_index+1];
|
|
float vz = attrib.vertices[3*idx.vertex_index+2];
|
|
float nx = attrib.normals[3*idx.normal_index+0];
|
|
float ny = attrib.normals[3*idx.normal_index+1];
|
|
float nz = attrib.normals[3*idx.normal_index+2];
|
|
float tx = attrib.texcoords[2*idx.texcoord_index+0];
|
|
float ty = attrib.texcoords[2*idx.texcoord_index+1];
|
|
}
|
|
index_offset += fv;
|
|
|
|
// per-face material
|
|
shapes[s].mesh.material_ids[f];
|
|
}
|
|
}
|
|
|
|
```
|
|
|
|
## Optimized loader
|
|
|
|
Optimized multi-threaded .obj loader is available at `experimental/` directory.
|
|
If you want absolute performance to load .obj data, this optimized loader will fit your purpose.
|
|
Note that the optimized loader uses C++11 thread and it does less error checks but may work most .obj data.
|
|
|
|
Here is some benchmark result. Time are measured on MacBook 12(Early 2016, Core m5 1.2GHz).
|
|
|
|
* Rungholt scene(6M triangles)
|
|
* old version(v0.9.x): 15500 msecs.
|
|
* baseline(v1.0.x): 6800 msecs(2.3x faster than old version)
|
|
* optimised: 1500 msecs(10x faster than old version, 4.5x faster than basedline)
|
|
|
|
|
|
## Tests
|
|
|
|
Unit tests are provided in `tests` directory. See `tests/README.md` for details.
|