159 lines
4.8 KiB
C++
159 lines
4.8 KiB
C++
//
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// Simple wavefront .obj writer
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//
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#include "obj_writer.h"
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#include <cstdio>
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static std::string GetFileBasename(const std::string& FileName)
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{
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if(FileName.find_last_of(".") != std::string::npos)
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return FileName.substr(0, FileName.find_last_of("."));
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return "";
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}
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bool WriteMat(const std::string& filename, const std::vector<tinyobj::material_t>& materials) {
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FILE* fp = fopen(filename.c_str(), "w");
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if (!fp) {
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fprintf(stderr, "Failed to open file [ %s ] for write.\n", filename.c_str());
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return false;
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}
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for (size_t i = 0; i < materials.size(); i++) {
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tinyobj::material_t mat = materials[i];
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fprintf(fp, "newmtl %s\n", mat.name.c_str());
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fprintf(fp, "Ka %f %f %f\n", mat.ambient[0], mat.ambient[1], mat.ambient[2]);
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fprintf(fp, "Kd %f %f %f\n", mat.diffuse[0], mat.diffuse[1], mat.diffuse[2]);
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fprintf(fp, "Ks %f %f %f\n", mat.specular[0], mat.specular[1], mat.specular[2]);
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fprintf(fp, "Kt %f %f %f\n", mat.transmittance[0], mat.specular[1], mat.specular[2]);
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fprintf(fp, "Ke %f %f %f\n", mat.emission[0], mat.emission[1], mat.emission[2]);
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fprintf(fp, "Ns %f\n", mat.shininess);
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fprintf(fp, "Ni %f\n", mat.ior);
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// @todo { texture }
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}
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fclose(fp);
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return true;
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}
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bool WriteObj(const std::string& filename, const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials) {
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FILE* fp = fopen(filename.c_str(), "w");
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if (!fp) {
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fprintf(stderr, "Failed to open file [ %s ] for write.\n", filename.c_str());
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return false;
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}
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std::string basename = GetFileBasename(filename);
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std::string material_filename = basename + ".mtl";
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int v_offset = 0;
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int vn_offset = 0;
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int vt_offset = 0;
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int prev_material_id = -1;
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fprintf(fp, "mtllib %s\n", material_filename.c_str());
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for (size_t i = 0; i < shapes.size(); i++) {
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bool has_vn = false;
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bool has_vt = false;
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if (shapes[i].name.empty()) {
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fprintf(fp, "g Unknown\n");
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} else {
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fprintf(fp, "g %s\n", shapes[i].name.c_str());
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}
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//if (!shapes[i].material.name.empty()) {
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// fprintf(fp, "usemtl %s\n", shapes[i].material.name.c_str());
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//}
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// facevarying vtx
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for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
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for (int j = 0; j < 3; j++) {
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int idx = shapes[i].mesh.indices[3*k+j];
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fprintf(fp, "v %f %f %f\n",
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shapes[i].mesh.positions[3*idx+0],
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shapes[i].mesh.positions[3*idx+1],
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shapes[i].mesh.positions[3*idx+2]);
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}
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}
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// facevarying normal
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if (shapes[i].mesh.normals.size() > 0) {
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for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
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for (int j = 0; j < 3; j++) {
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int idx = shapes[i].mesh.indices[3*k+j];
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fprintf(fp, "vn %f %f %f\n",
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shapes[i].mesh.normals[3*idx+0],
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shapes[i].mesh.normals[3*idx+1],
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shapes[i].mesh.normals[3*idx+2]);
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}
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}
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}
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if (shapes[i].mesh.normals.size() > 0) has_vn = true;
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// facevarying texcoord
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if (shapes[i].mesh.texcoords.size() > 0) {
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for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
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for (int j = 0; j < 3; j++) {
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int idx = shapes[i].mesh.indices[3*k+j];
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fprintf(fp, "vt %f %f\n",
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shapes[i].mesh.texcoords[2*idx+0],
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shapes[i].mesh.texcoords[2*idx+1]);
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}
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}
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}
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if (shapes[i].mesh.texcoords.size() > 0) has_vt = true;
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// face
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for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
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// Face index is 1-base.
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//int v0 = shapes[i].mesh.indices[3*k+0] + 1 + v_offset;
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//int v1 = shapes[i].mesh.indices[3*k+1] + 1 + v_offset;
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//int v2 = shapes[i].mesh.indices[3*k+2] + 1 + v_offset;
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int v0 = (3*k + 0) + 1 + v_offset;
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int v1 = (3*k + 1) + 1 + v_offset;
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int v2 = (3*k + 2) + 1 + v_offset;
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int material_id = shapes[i].mesh.material_ids[k];
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if (material_id != prev_material_id) {
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std::string material_name = materials[material_id].name;
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fprintf(fp, "usemtl %s\n", material_name.c_str());
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prev_material_id = material_id;
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}
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if (has_vn && has_vt) {
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fprintf(fp, "f %d/%d/%d %d/%d/%d %d/%d/%d\n",
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v0, v0, v0, v1, v1, v1, v2, v2, v2);
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} else if (has_vn && !has_vt) {
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fprintf(fp, "f %d//%d %d//%d %d//%d\n", v0, v0, v1, v1, v2, v2);
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} else if (!has_vn && has_vt) {
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fprintf(fp, "f %d/%d %d/%d %d/%d\n", v0, v0, v1, v1, v2, v2);
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} else {
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fprintf(fp, "f %d %d %d\n", v0, v1, v2);
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}
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}
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v_offset += shapes[i].mesh.indices.size();
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//vn_offset += shapes[i].mesh.normals.size() / 3;
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//vt_offset += shapes[i].mesh.texcoords.size() / 2;
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}
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fclose(fp);
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//
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// Write material file
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//
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bool ret = WriteMat(material_filename, materials);
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return ret;
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}
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