Files
tinyobjloader/tiny_obj_loader.h
2012-08-19 14:36:48 +09:00

54 lines
1.0 KiB
C++

//
// Copyright 2012, Syoyo Fujita.
//
// Licensed under 2-clause BSD liecense.
//
#ifndef _TINY_OBJ_LOADER_H
#define _TINY_OBJ_LOADER_H
#include <string>
#include <vector>
namespace tinyobj {
typedef struct
{
std::string name;
float ambient[3];
float diffuse[3];
float specular[3];
float transmittance[3];
std::string ambient_texname;
std::string diffuse_texname;
std::string specular_texname;
} material_t;
typedef struct
{
std::vector<float> positions;
std::vector<float> normals;
std::vector<float> texcoords;
std::vector<unsigned int> indices;
} mesh_t;
typedef struct
{
std::string name;
material_t material;
mesh_t mesh;
} shape_t;
/// Loads .obj from a file.
/// 'shapes' will be filled with parsed shape data
/// The function returns error string.
/// Returns empty string when loading .obj success.
std::string LoadObj(
std::vector<shape_t>& shapes, // [output]
const char* filename);
};
#endif // _TINY_OBJ_LOADER_H